TheCaptainJZ, on 08 September 2023 - 04:24 PM, said:
It's just not realistic to think it would. It would take years to develop even with reusing assets. They'd need a larger staff to maintain it compared to MW5, a single player title. They know player counts would be low and most players will not fork over the cash they did for MWO because they did that already and there's not this large incoming generation of Battletech fans or anything. It would have to be significantly new and different, not just a reskinned MWO. The social and immersion aspects are probably the linchpins of success and that never really materialized here and I don't think it can without some darn good development and some critical mass number of players. They'd have to shut down MWO for sure and only grant a few things, not a full transfer because they'd have to sell mechs again. I'm doubtful they could find anything else meaningful enough to sell besides mechs and camo for them.
Russ was very skeptical in the interview earlier this year about a potential MWO2 It's obvious he doesn't see much potential in the idea, unless a mass of players can convince him otherwise, and that's not going to happen. Besides, he already said they're developing another Mechwarrior title. It didn't seem like he was talking about a DLC, but did say they'd announce it starting about this time in the year. Probably going to be MW6 but with the Clans this time. MW5 has worked pretty well for them, so of course it makes sense they'd copy the success there. I'm sure it's much less headache to maintain.
But thats the thing 'mwo2' doesn't have to be a brand new game with new mechanics etc etc. It could be a transfer of what we currently have minus some of the less popular things like the faction map but keep things that are popular like tournaments and events and the comp queue just so those who are organized have something to do. Streamline the game with what works and stick it in a new engine. Porting is very much easier than trying to make something up from scratch. Make a better mwo graphics wise with the destructive environments of mw5 and I think that it would be a no brainer exodus of players. Why stick the old engine when you could play on the new? Plus having the pvp game and single player game on the same or similar engine would make sharing future assets a breeze. This game has a pretty loyal base too so I could see some sort of crowdfunding if a concrete plan was laid out. As you said its possible if the players want it and are willing to back it. I'd drop a franklin on a crowd fund just like I did with the founders for the original launch.
edit; This is similar to what I am talking about. The entire game was banged out by basically one guy and some help over a few weeks or months by reusing the farcry engine and assets.
Do this for mwo. Take a new engine and toss what we currently have into it. That solves the migration of players problem because there will no longer be on old mwo just the new mwo. Everyone keeps their stuff etc though I think a stat and psr reset would be in order just so everyone can be properly sorted after years of people gaming the system with config tweaks and outright hax.
Edited by Meep Meep, 08 September 2023 - 04:51 PM.