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Are We Allowed To Make The Game Faster?


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#1 feeWAIVER

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Posted 05 September 2023 - 04:50 PM

Does 60 kph have to feel like the current 60 kph?
Are we even sure 60kph is really going 60 kph in scale?

I ask because when the event queue gives assaults a speed boost, they feel a lot better to play.

And big dumb slow mechs leads to big dumb slow gameplay.
It creates people who are afraid to leave cover because they know they are so big and dumb and slow.

So, can we just like scale up the speed a little for everyone?
Would that be cool? Is there a lore reason or physics reason not to?

#2 ImaginaryFireball

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Posted 05 September 2023 - 05:12 PM

The low speed and maneuverability of assaults is what balances out having more armor and weapons. As for boosting the speed for all mechs across the board, there are already lights that go to fast for the netcode to keep up with, so I feel like making everyone faster would just cause problems. Also, from a thematic point, it's kind of the whole idea that the game plays like you're controlling a walking tank.

#3 Weeny Machine

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Posted 07 September 2023 - 12:02 AM

View PostfeeWAIVER, on 05 September 2023 - 04:50 PM, said:

Does 60 kph have to feel like the current 60 kph?
Are we even sure 60kph is really going 60 kph in scale?

I ask because when the event queue gives assaults a speed boost, they feel a lot better to play.

And big dumb slow mechs leads to big dumb slow gameplay.
It creates people who are afraid to leave cover because they know they are so big and dumb and slow.

So, can we just like scale up the speed a little for everyone?
Would that be cool? Is there a lore reason or physics reason not to?


If you would keep the speed relation to other mechs, hitreg would have a hard time to register hits on light mechs. Imagine the crying of the camping snipers.

If you just speed assaults...why would anyone need to play lights and meds then?

#4 Storky

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Posted 07 September 2023 - 12:51 AM

View PostfeeWAIVER, on 05 September 2023 - 04:50 PM, said:

Does 60 kph have to feel like the current 60 kph?
Are we even sure 60kph is really going 60 kph in scale?

I ask because when the event queue gives assaults a speed boost, they feel a lot better to play.

And big dumb slow mechs leads to big dumb slow gameplay.
It creates people who are afraid to leave cover because they know they are so big and dumb and slow.

So, can we just like scale up the speed a little for everyone?
Would that be cool? Is there a lore reason or physics reason not to?


No, we had it before and got tired of that. I just enjoy building a viable 60kph Victor when 10 years ago that was a joke.

#5 martian

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Posted 07 September 2023 - 03:11 AM

View PostfeeWAIVER, on 05 September 2023 - 04:50 PM, said:

I ask because when the event queue gives assaults a speed boost, they feel a lot better to play.

And big dumb slow mechs leads to big dumb slow gameplay.
It creates people who are afraid to leave cover because they know they are so big and dumb and slow.

So, can we just like scale up the speed a little for everyone?


So for everyone (all four weight classes), or just for assault 'Mechs?

#6 VeeOt Dragon

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Posted 07 September 2023 - 05:54 AM

think about it have you ever driven a small car and then got into a large truck and drove down the same road. the big truck feels like it is going slower even when you are going the same speed as when in the little car. the car being lower to the ground everything seems to whip by but when you are higher up you feel like you are going slower. (i drive a 2011 F-150 and when i take my grandparents to their appointments and such i use their car instead since there is no way granny is getting up into my truck. i definitely notice a difference in perceived speed).

now think how tall an Assault mech is (even more so since MWO has scaled mechs up a good bit) the 60 kph seems slower. keep in mind that 60kph is only about 37mph so there is that. thats not very fast all thing consider though in an assault you are trying to move 80-100 TONS of metal around.

#7 JediPanther

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Posted 07 September 2023 - 06:50 AM

Only if we can get the urban mech with a std 60 engine to 65kph. Bad enough I have to waste most of its weight on six heat sinks with that engine if i want to ac 20 it up. Or do I finally get a light hitting 200kph instead of 153? That would improve the spider 5v greatly. Or you could hit the 35ts with a shrink ray to 2015 size.

#8 VaelophisNyx

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Posted 07 September 2023 - 06:05 PM

View PostJediPanther, on 07 September 2023 - 06:50 AM, said:

Only if we can get the urban mech with a std 60 engine to 65kph. Bad enough I have to waste most of its weight on six heat sinks with that engine if i want to ac 20 it up. Or do I finally get a light hitting 200kph instead of 153? That would improve the spider 5v greatly. Or you could hit the 35ts with a shrink ray to 2015 size.


XL 170 fits comfortably with most weapon builds on the R60L. 91Km/h is pretty nice with RAC5/AC20

#9 crazytimes

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Posted 07 September 2023 - 10:38 PM

The current speed is suitable for all mech dads.

When I feel that it's all a bit too fast, I'll go back to World of Warships. I liked the 10 second flight time on shells, and the minute or so for torpedos. It helps me keep people complaining about the extra 100ms of latency on Oceanic in perspective.

#10 Meep Meep

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Posted 07 September 2023 - 11:06 PM

I don't think the speeds as listed are the actual speeds the mech goes and I think that the higher the speed there is a slight upwards curve on how fast the mech travels in game vs a normal linear progression because just a few more tens of kph on many lights make it much faster than it seems it should. Plus there is an upper limit on how fast you can go before the physics and hitbox glitch out and thats around 160ish kph. That why certain light mechs especially those with masc can seem almost immune to fire at times.

#11 An6ryMan69

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Posted 08 September 2023 - 08:19 AM

I think between the game being a live player shooter matching up people across the globe, and needing all mechs to maintain similar speed ratio's to each other, we may not have much wiggle room.

If all mechs were to speed up proportionately, and we had lights running around at 200 KPH, even if us mech daddies could technically operate them at those speeds, communications lags would be crippling for many of us who have high pings anyways.

I do feel your pain in regards to timid gameplay though...so many guy trying to hide their way to victory... :(

Edited by An6ryMan69, 08 September 2023 - 08:21 AM.


#12 Magnus Santini

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Posted 12 September 2023 - 09:53 AM

View PostVeeOt Dragon, on 07 September 2023 - 05:54 AM, said:

think about it have you ever driven a small car and then got into a large truck and drove down the same road. the big truck feels like it is going slower even when you are going the same speed as when in the little car. the car being lower to the ground everything seems to whip by but when you are higher up you feel like you are going slower. (i drive a 2011 F-150 and when i take my grandparents to their appointments and such i use their car instead since there is no way granny is getting up into my truck. i definitely notice a difference in perceived speed).

now think how tall an Assault mech is (even more so since MWO has scaled mechs up a good bit) the 60 kph seems slower. keep in mind that 60kph is only about 37mph so there is that. thats not very fast all thing consider though in an assault you are trying to move 80-100 TONS of metal around.

Good point. And the reduced top speed is less important than the sluggishness of accelerating, decelerating, and turning 100 tons. They should ensure that 100 tons takes four times longer to turn each degree, raise and lower its arms, or add/stop 1kph. than 25 tons does.

#13 Risen Trash

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Posted 12 September 2023 - 10:13 AM

View PostImaginartFireball, on 05 September 2023 - 05:12 PM, said:

The low speed and maneuverability of assaults is what balances out having more armor and weapons.

Just like frailty and lack of firepower balances smaller mechs...

#14 PocketYoda

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Posted 13 September 2023 - 05:39 AM

I do agree certain Assault should have legitimate tabletop speeds like Direwolves etc.

#15 martian

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Posted 13 September 2023 - 06:23 AM

View PostPocketYoda, on 13 September 2023 - 05:39 AM, said:

I do agree certain Assault should have legitimate tabletop speeds like Direwolves etc.

Could you stop repeating that erroneous statement?

I have already explained to you what is that "legitimate tabletop speed". Just re-read this thread: Direwolves Speed Nerf?

In that earlier thread I even posted the screenshot of the actual BattleTech rules to show you what the "legitimate tabletop speed" really is.

Edited by martian, 13 September 2023 - 06:26 AM.


#16 Widowmaker1981

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Posted 13 September 2023 - 09:38 AM

View Postmartian, on 13 September 2023 - 06:23 AM, said:

Could you stop repeating that erroneous statement?

I have already explained to you what is that "legitimate tabletop speed". Just re-read this thread: Direwolves Speed Nerf?

In that earlier thread I even posted the screenshot of the actual BattleTech rules to show you what the "legitimate tabletop speed" really is.


Thats been explained to him numerous times in the past as well.

#17 martian

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Posted 13 September 2023 - 11:38 AM

View PostWidowmaker1981, on 13 September 2023 - 09:38 AM, said:

Thats been explained to him numerous times in the past as well.

Futile effort? Posted Image

#18 Widowmaker1981

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Posted 13 September 2023 - 11:46 AM

View Postmartian, on 13 September 2023 - 11:38 AM, said:

Futile effort? Posted Image


Does seem that way. At a certain point its obvious when someone is only interested in the outcome of the argument and not the accuracy of their position.

#19 LordNothing

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Posted 14 September 2023 - 12:52 PM

height of the cockpit plays a big role in visual speed perception. take a slow urbie and a bigger mech of equivalent speed. the urbie will feel a lot faster than the big mech.

#20 Glymbol

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Posted 14 September 2023 - 02:27 PM

View PostLockheed_, on 05 September 2023 - 05:49 PM, said:


Yes pls! That's the reason why I don't really play any assaults besides the EXE anymore. They just feel anemic and that's not fun.


For me assaults are anemic because every little object on the ground can stop them, a slope too steep and an assault is struggling to go up the hill. I think it's OK that assaults are slow but they should have more power when moving around. I think it works better in MW5 although maybe a little too good.

Edited by Glymbol, 14 September 2023 - 02:29 PM.






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