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Patch Notes - 1.4.283.0 - 19-September-2023


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#1 InnerSphereNews

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Posted 16 September 2023 - 12:18 PM




MECHWARRIOR ONLINE LEGENDS
SEPTEMBER 2023 PATCH NOTES


Patch Date and Time - September 19th 2023 @ 10AM – 1PM PDT
Version Number: v1.4.283.0
Size: 186MB
Please note that due to compression differences the Steam patch size may be larger than the standalone client patch size.



Greetings MechWarriors!

As September ushers in the autumn season in MechWarrior-land, it brings with it many updates, and the exciting announcement of MechWarrior 5: Clans! The Annual Rewards Program Sales are now underway, the MWO Comp Championship Series '23 is in full throttle, already boasting a substantial prize pool exceeding $18,000 (be sure to check out this year's high-value Tournament Support Pack). Additionally, players can look forward to THREE new Legendary 'Mechs this month, an array of Weapon Adjustments, 'Mech Tweaks, Quirk Modifications, Map Enhancements, and MORE!

Updates are subject to further balance changes in the future, so get out there and do the science, and get us your feedback for future iterations.

And now, we really hope you enjoy the patch!
-The MechWarrior Online Team


In case you missed it...
MECHWARRIOR 5: CLANS ANNOUNCEMENT!
As a recent graduate of the Smoke Jaguar cadet program, MECHWARRIOR 5: CLANS immerses players in an epic tale set amidst a massive Invasion. Operation Revival catapults their Star to the forefront of a daring and perilous war aimed at reclaiming their rightful homelands from the tyrants and despots ruling the Inner Sphere. This expansive campaign unfolds across numerous planets featuring diverse biomes, showcasing meticulously designed maps and missions that deliver immersive gameplay and intricate combat encounters. Armed with an arsenal of customizable BattleMechs equipped with cutting-edge technologies, players can explore a wealth of tactical options and strategic possibilities. In the first Clan-based MechWarrior game in nearly three decades, players find themselves at a pivotal moment of the MechWarrior universe, where the powerful Clans clash with the Great Houses, plunging the Inner Sphere into unparalleled chaos.





LEGENDARY ANNUAL REWARDS PROGRAM SALES
The Annual Rewards Program is COMING so here's a SALE to help you secure this year's amazing MWO Rewards!



MWO COMP CHAMPIONSHIP SERIES 2023
CHAMPIONSHIP SERIES 2023 is in full swing now, so be sure to check out the ever-popular Tournament Support Pack which has already raised over $18,000 in prize money! For more information and details on CS '23 check out THIS POST!


NEW LEGENDARY BATTLEMECHS
PLEASE NOTE: REDEEM BATTLEPASS REWARDS ON THE WEBSITE STORE PAGE (UPDATED EVERY HOUR)

ATLAS "WARLORD" BATTLEPASS REDEEM LINK: https://mwomercs.com/legends/warlord
URBANMECH IIC "HASHKÉ" AND "ABADDON" BATTLEPASS REDEEM LINK: https://mwomercs.com/legends/hashke-and-abaddon

The two three new Legendary 'Mechs this month include the Atlas "Warlord" and TWO new Clan UrbanMech IICs, the "Hashké" and "Abaddon" (see images below). Each 'Mech pack will sell for $15 USD on the website (The UrbanMech pack includes both 'Mechs for $15), and will also be available on Steam. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, and a 30% C-Bill boost. Also included with each pack is the new mini battle pass system driven by 'Mech XP. Just by playing the 'Mech, you will earn GSP, C-Bills, MC, Premium Time, and exclusive Cockpit Items, Decals, Colors, and Bolt-Ons! However, unlike a typical battle pass system, there will be no expiration date to earn these extra items. Take as long as you need!

ATLAS "WARLORD"




URBANMECH IIC "HASHKÉ"




URBANMECH IIC "ABADDON"





WEAPON ADJUSTMENTS
SMALL X PULSE LASER
  • Increased Range to 160m (from 135)
  • Increased Max Range to 320m (from 270m)
  • Increased Damage to 1.0 (from 0.85)
  • Increased Heat to 0.4 (from 0.35)

MEDIUM X PULSE LASER
  • Increased Range to 270m (from 240)
  • Increased Max Range to 540m (from 480m)
  • Increased Damage to 1.5 (from 1.2)
  • Increased Heat to 0.9 (from 0.75)

LARGE X PULSE LASER
  • Increased Range to 480m (from 400)
  • Increased Max Range to 960m (from 800m)
  • Increased Damage to 2.2 (from 1.85)
  • Increased Heat to 1.35 (from 1.15)

BINARY LASER CANNON
  • Reduced cooldown to 3.5s (from 3.6)
  • Increased Laser Duration to 1.25s (from 1.15s)
  • Reduced minimum heat penalty threshold to 3 (from 4) Firing 3 Binary Cannons applies heat penalty

CLAN HYPER ASSAULT GAUSS RIFLE 20
  • Increased burst duration to 0.42s (from 0.33s) - from 0.11s between slugs to 0.14s

CLAN HYPER ASSAULT GAUSS RIFLE 30
  • Increased burst duration to 0.7s (from 0.55s) - from 0.11s between slugs to 0.14s
  • Reduced spread to 0.155 (from 0.17)
  • Increased heat to 9.0 (from 8.25)

CLAN HYPER ASSAULT GAUSS RIFLE 40
  • Increased burst duration to 0.98s (from 0.77s) - from 0.11s between slugs to 0.14s
  • Reduced spread to 0.17 (from 0.2)

ULTRA AUTOCANNON 5
  • Decreased Jam duration to 4.5s (from 5.25)
CLAN ULTRA AUTOCANNON 5
  • Decreased Jam duration to 4.5s (from 5.5)
ULTRA AUTOCANNON 10
  • Decreased Jam duration to 5.0s (from 7.5)
CLAN ULTRA AUTOCANNON 10
  • Decreased Jam duration to 5.0s (from 8.0)
ULTRA AUTOCANNON 20
  • Decreased Jam duration to 4.0s (from 6.0)
CLAN ULTRA AUTOCANNON 20
  • Decreased Jam duration to 4.0s (from 6.5)


'MECH ADJUSTMENTS
BLACK KNIGHT
  • Primary and Secondary energy hardpoints on Left and Right Torsos are now placed on a higher location on the mech
  • Primary energy hardpoint on the Left and Right Arm is now equipped on top of the mech’s forearm
  • Ballistic hardpoint on the Left Arm is now equipped on top of the mech’s forearm


'MECH QUIRK ADJUSTMENTS
VIPER
VPR-SCS (LGD)
(shifting quirks from SO4 to SO6, values are maintained)
  • Removed 10% Missile range from SO4
  • Removed -10% Missile spread from SO4
  • Removed 20% Missile velocity from SO4
  • Removed 100% SRM ammo per ton bonus from SO6
  • Removed -15% Heat from SO8
  • Increased Missile range to 20% in SO6 (from 10%)
  • Increased Missile spread to -20% in SO6 (from -10%)
  • Increased SRM ammo per ton bonus to 250% in SO8 (from 150%)
  • Added 20% Missile velocity in SO6
  • Added -70% Energy cooldown in SO8

ICE FERRET
IFR-Prime
  • Added 30% Missile Ammo bonus per ton in RA
IFR-C
  • Removed Missile ammo bonuses from SO8
  • Added 30% Missile Ammo bonus per ton in LT, LA, RA each
IFR-B
  • Added 30% Missile Ammo bonus per ton in LA, RA each
IFR-P
  • Added 30% Missile Ammo bonus per ton in LA
IFR-RC
  • Added 30% Missile Ammo bonus per ton in RT

BUSHWACKER
All Variants
  • Increased LT, CT, RT Armor bonus to +15 (from +6)
  • Increased LL, RL Armor bonus to +8 (from +3)
  • Increased RA Armor bonus to +25 (from +12)
  • Increased LA Armor bonus to +15 (from +6) - Excluding BSW-HR
  • Increased LA Armor bonus to +25 (from +12) - BSW-HR only
BSW-X1
  • Removed 10% Ballistic range
  • Removed 10% Ballistic velocity
  • Removed -10% Energy heat
  • Added +100% MG Rate of fire
  • Added 50% Weapon velocity
BSW-X2
  • Increased Laser duration to -50% (from -5%)
BSW-S2
  • Removed 10% Missile range
  • Removed 5% Missile velocity
  • Removed -5% Missile heat
  • Added -10% Heat
BSW-P1
  • Removed -10% Ballistic cooldown
  • Removed -15% Energy cooldown
  • Removed 10% Missile range
  • Removed 10% Missile velocity
  • Added -10% Cooldown
  • Added -10% LBX Cooldown
BSW-P2
  • Removed 10% Range
  • Removed 10% Ballistic velocity
  • Removed 20% MG Rate of Fire
  • Removed -5% Energy heat
  • Added -50% UAC Jam duration
  • Added -50% RAC Jam ramp down duration
  • Added -10% Weapon spread
BSW-HR
  • Removed 15% MG Rate of Fire
  • Removed -5% Energy heat
  • Removed 10% Energy range
  • Removed -10% Laser cooldown
  • Added 10% Range
  • Added -20% Laser heat

DRAGON
DRG-1C
  • Added Laser HSL +1

CATAPULT
CPLT-C1
  • Removed -5% Missile spread
  • Increased Missile cooldown to -30% (from -15%)

GRASSHOPPER
GHR-5J
  • Removed -5% ER Large Laser cooldown
  • Increased cooldown to -15% (from -10%)
  • Added -60% Missile spread
GHR-5H
  • Added -60% Missile spread
GHR-MJ
  • Removed Medium Pulse Laser HSL +1
  • Removed 10% Medium Laser Range
  • Added Medium Laser Family HSL +1
  • Added 10% Medium Laser Family range

ORION
ON1-M
  • Removed -10% Ballistic cooldown
  • Removed -10% LBX-10 cooldown
  • Removed -10% LBX Spread
  • Removed -15% Missile cooldown
  • Removed -5% Laser duration
  • Increased LBX Cooldown to -15% (from -10%)
  • Added -15% Cooldown
  • Added -15% Spread
ON1-K
  • Removed -10% Ballistic cooldown
  • Removed 10% Ballistic velocity
  • Removed -10% Energy cooldown
  • Increased weapon velocity to 25% (from 15%)
  • Added -10% cooldown
  • Added Light PPC HSL +1
ON1-V
  • Removed -15% Ballistic cooldown
  • Removed -15% Missile cooldown
  • Removed -20% Energy cooldown
  • Removed -20% UAC Jam chance
  • Added -15% Cooldown
  • Added -30% Weapon jam chance (UAC/RAC)
  • Added 10% Range
ON1-VA
  • Removed -10% Ballistic cooldown
  • Removed -15% Missile cooldown
  • Removed -5% Missile heat
  • Removed 5% Ballistic velocity
  • Removed 10% SRM Range
  • Added -15% Cooldown
  • Added 10% Range

EXECUTIONER
EXE-Prime
  • Removed -10% Ballistic cooldown from SO8
  • Removed -15% Energy cooldown from SO8
  • Removed 20% MG Rate of fire from SO8
  • Added -20% Cooldown to SO8
EXE-B
  • Removed -20% Ballistic cooldown from SO8
  • Removed -10% Energy cooldown from SO8
  • Added -20% Cooldown to SO8
EXE-C
  • Removed -15% Missile cooldown from SO8
  • Removed -10% Missile spread from SO8
  • Increased Cooldown to -35% in SO8 (from -25%)
EXE-E
  • Removed 10% Heavy Laser range from SO8
  • Removed -5% ATM Heat from SO8
  • Added Heavy Laser HSL +1 to SO8
EXE-CH
  • Removed 25% Ballistic velocity from SO8
  • Added 25% Weapon velocity to SO8
  • Added +7.5% Mech top speed to SO8

ANNIHILATOR
ANH-GZ (LGD)
  • Added +8 CT Armor bonus
  • Added +7 LT, RT Armor bonus

DIRE WOLF
DWF-S
  • Removed -10% Missile cooldown from SO8
  • Added -25% Weapon spread in SO8

KODIAK
KDK-2
  • Added 20% Ballistic velocity
  • Added 20% Ballistic range

STONE RHINO
SR-3
  • Added Missile HSL +1
SR-4
  • Added -7.5% Ballistic heat
SR-7
  • Added 15% ER PPC Velocity
SR-K
  • Removed -5% Heat
  • Removed -10% Spread


MISCELLANEOUS ADJUSTMENTS
FACTION PLAY
  • Faction Play domination timer changed to 3 minutes from 1:30 minutes
  • Base destruction time changed to 30 seconds from 15 seconds
  • Emerald Taiga has the following updates:
    • New buildings placed in the north generator area
    • Cover added for the middle generator





TRIAL 'MECHS
  • New (T)rial 'Mechs have a skill tree baked into the Quirks (not available for purchase)
CHAMPION 'MECHS
  • (C)hampion 'Mechs now have a 15% XP and a 15% CBill bonus
MAPS
As a result of the feedback from the map polls, the following changes have been made:
  • Hellebore Springs and Alpine Peaks rotation weights have been reduced
  • Viridian, Terra, and Hibernal rotation weights have been increased
  • Frozen City Classic Day has been removed
  • Frozen City Classic Night rotation weight has been increased
  • Forest Colony Classic and Forest Colony Classic Snow have been temporarily removed (see USER.CFG below)
GAME MODES
As a result of the feedback from the game mode poll, the following changes have been made:
  • Incursion has been removed
USER.CFG
  • As the possibilities of user.cfg changes are becoming more common throughout the community, we’ve also removed Forest Colony Classic and Forest Colony Classic Snow from the map rotation until we can repair the issue on those maps
  • We are currently working on a fix for Viridian Bog that should be in the October patch, so that map is remaining in rotation
  • Changes made in user.cfg do not impact the gameplay of the maps used in MWO Comp Championship Series 2023


BUG FIXES
  • Targeting computers will now affect X-Pulse Lasers, Binary Laser Cannon and Hyper Assault Gauss Rifles

KNOWN ISSUES
  • HAGs are using LBx/UAC barrels instead of Gauss barrels. This has no gameplay impact, the weapons still function correctly.



Patch Files (Direct Download)

To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.

Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.

This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.

Patch File(s): - http://patcher.mwomercs.com/patch/Production/frontend/FrontendPatch_422.zip

  • Download the above file(s)
  • For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
  • You do not need to unzip or unpack the patch file(s)
  • Launch the MWO Portal
  • Select the three horizontal lines in the top left of the Portal Window
  • Choose the 'Specify Patch File Cache' option
  • In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
  • For example, C:\Users\<username>\Documents\MWO Patch Cache
  • Click the blue Patch button
  • The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch
  • Once the patch is complete, launch the game



#2 LordNothing

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Posted 16 September 2023 - 12:35 PM

clan urbie, shut up and take my money.

#3 martian

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Posted 16 September 2023 - 12:51 PM

View PostInnerSphereNews, on 16 September 2023 - 12:18 PM, said:

In case you missed it...

MECHWARRIOR 5: CLANS ANNOUNCEMENT!
As a recent graduate of the Smoke Jaguar cadet program, MECHWARRIOR 5: CLANS immerses players in an epic tale set amidst a massive Invasion. Operation Revival catapults their Star to the forefront of a daring and perilous war aimed at reclaiming their rightful homelands from the tyrants and despots ruling the Inner Sphere. This expansive campaign unfolds across numerous planets featuring diverse biomes, showcasing meticulously designed maps and missions that deliver immersive gameplay and intricate combat encounters. Armed with an arsenal of customizable BattleMechs equipped with cutting-edge technologies, players can explore a wealth of tactical options and strategic possibilities. In the first Clan-based MechWarrior game in nearly three decades, players find themselves at a pivotal moment of the MechWarrior universe, where the powerful Clans clash with the Great Houses, plunging the Inner Sphere into unparalleled chaos.

I am reposting some questions here, in case you missed them:

1) Will this game be available on GOG.com?

2) What steps are you going to take as not to repeat that previous MechWarrior 5: Mercenaries Epic/Steam/GOG preorder fiasco?

3) All these things (Clan invaders vs. other Clan invaders vs. Inner Sphere armies and mercenaries) have already been done in previous MechWarrior and MechCommander titles - specifically, MechWarrior 2: Mercenaries, MechWarrior 2, MechWarrior 2: Ghost Bear's Legacy, MechWarrior 3 and MechCommander 1 with its expansion pack.

What new features will your game bring? Tell us some reasons why we should pre-order your new game.

4) Will you offer some MechWarrior Online bonus for pre-ordering MechWarrior 5: Clans, like you did with the Marauder II?

5) Will you cooperate either with Catalyst Game Labs / Topps or Harebrained Schemes / Paradox? I am asking because for example CGL published a new housebook that follows the HBS' BattleTech characters and storyline.

6) Perhaps it would be a good idea to create some MechWarrior Online event too.


View PostInnerSphereNews, on 16 September 2023 - 12:18 PM, said:

LEGENDARY ANNUAL REWARDS PROGRAM SALES
The Annual Rewards Program is COMING so here's a SALE to help you secure this year's amazing MWO Rewards!

Could you tell us the date when you will publish the official MWO stats of those reward 'Mechs?
  • ICE FERRET IFR-J (L) with a 30% C-Bill Boost (Mech Bay Included)
  • PIRANHA PIR-D (L) with a 30% C-Bill Boost (Mech Bay Included)
  • ADDER ADR-W (L) with a 30% C-Bill Boost (Mech Bay Included)
  • URBAN UM-S (L) with a 30% C-Bill Boost (Mech Bay Included)
  • JENNER JR7-A (L) with a 30% C-Bill Boost (Mech Bay Included)
  • WOLFHOUND WLF-C (L) with a 30% C-Bill Boost (Mech Bay Included)
  • JAGERMECH JM6-DE (L) with a 30% C-Bill Boost (Mech Bay Included)
Before buying, it would be good to know what can we expect from those rewards 'Mechs.




View PostInnerSphereNews, on 16 September 2023 - 12:18 PM, said:

WEAPON ADJUSTMENTS
CLAN HYPER ASSAULT GAUSS RIFLE 20
  • Increased burst duration to 0.42s (from 0.33s) - from 0.11s between slugs to 0.14s
CLAN HYPER ASSAULT GAUSS RIFLE 30
  • Increased burst duration to 0.7s (from 0.55s) - from 0.11s between slugs to 0.14s
  • Reduced spread to 0.155 (from 0.17)
  • Increased heat to 9.0 (from 8.25)
CLAN HYPER ASSAULT GAUSS RIFLE 40
  • Increased burst duration to 0.98s (from 0.77s) - from 0.11s between slugs to 0.14s
  • Reduced spread to 0.17 (from 0.2)



I guess that you will make many Clan players happy. HAGs will keep their range while gaining tighter spread.


View PostInnerSphereNews, on 16 September 2023 - 12:18 PM, said:

GAME MODES
As a result of the feedback from the game mode poll, the following changes have been made:
  • Incursion has been removed



We can stop pretending that the mission objectives matter. Let's play the deathmatch!

Edited by martian, 18 September 2023 - 11:27 AM.


#4 BumbleBee

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Posted 16 September 2023 - 12:53 PM

UrbanMech IIC it is. I am struggling to keep my wallet closed

#5 TheCaptainJZ

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Posted 16 September 2023 - 12:56 PM

To be honest, you can leave Forest Colony Classic out of the game--well, QP anyway. It can remain for private matches, or events but it's just too small for 12v12. It was too small for 8v8 back in the day, especially with the much longer ranges weapons have today.
A happy medium would be to add on to the map making it 1.5 times larger or so. Try to keep the map mostly the same but push OOB back all around and fill in.

#6 W A R L O R D

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Posted 16 September 2023 - 01:09 PM

Thank you PGI!! I’ve always wanted a mech named after me, and it’s an ATLAS! I’m honored ;)

#7 Tiy0s

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Posted 16 September 2023 - 01:09 PM

For those asking about loyalty, we’ve already leaked info on a few mechs in there.

The Jagermech DE will have no Upper Arm Actuators and will be designed around Heavy Gauss or LBx20 in the arms.
The Ice Ferret J is a lore variant. You can look that up on Sarna.
The Wolfhound C is a lore accurate Grinner. Clan tech variant.
The Jenner A is a lore variant. But it will have 50% energy cooldown and 49.9% laser cooldown, allowing a continuous beam.
The Adder W is inspired by the Adder S, a lore variant. That can also be found on Sarna. It is far from a faithful recreation, though.

As for the Piranha and Urbanmech, we’ll just have to wait and see!

#8 Hawk819

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Posted 16 September 2023 - 01:12 PM

So we ask. We ask. And still, we ask for the Herbie the UrbanMech IIC. And instead of a Pack, we get the Legendaries.

Now that the Mad Cat is out of the bag for the Urban Clanner. How about releasing the Non-Legends, hmmm?

#9 Canadian House Owl

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Posted 16 September 2023 - 01:14 PM

This is great I can't wait to get me some urbies and an Atlas with a laser in the eye take my money!! I have one request can we get some updated voice line for Betty? When losing a Blazer she says ER Larger Laser destroyed also when HAG ammo gets destroyed she says Ammo explosion detected. (HAG ammo doesn't explode.)

#10 Hawk819

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Posted 16 September 2023 - 01:15 PM

View PostTiy0s, on 16 September 2023 - 01:09 PM, said:

For those asking about loyalty, we’ve already leaked info on a few mechs in there.

The Jagermech DE will have no Upper Arm Actuators and will be designed around Heavy Gauss or LBx20 in the arms.
The Ice Ferret J is a lore variant. You can look that up on Sarna.
The Wolfhound C is a lore accurate Grinner. Clan tech variant.
The Jenner A is a lore variant. But it will have 50% energy cooldown and 49.9% laser cooldown, allowing a continuous beam.
The Adder W is inspired by the Adder S, a lore variant. That can also be found on Sarna. It is far from a faithful recreation, though.

As for the Piranha and Urbanmech, we’ll just have to wait and see!


One problem, HGR and iHGR, cannot be mounted on the arms. However, the LB-x 20 can.

#11 Tiy0s

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Posted 16 September 2023 - 01:37 PM

View PostHawk819, on 16 September 2023 - 01:15 PM, said:


One problem, HGR and iHGR, cannot be mounted on the arms. However, the LB-x 20 can.


I mean, they can :P
I designed the mech and put it in the game. It works, and that’s what it has :D

#12 Heavy Money

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Posted 16 September 2023 - 02:05 PM

Nice stuff. I'm not an urban mech fan, but these have a great look and i like the builds so I'll still grab them. Its always bothered me that most urbies end up running at regular light mech speeds anyway. Having a reason to run a slower urbie appeals to me.

Great idea on the Atlas too!

And great changes as usual, especially on the Bushwhacker and Orion.

Edited by Heavy Money, 16 September 2023 - 02:05 PM.


#13 Bowelhacker

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Posted 16 September 2023 - 02:09 PM

Urbanmechs. Always ******* Urbanmechs. So no, no money for you, PGI.

#14 dario03

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Posted 16 September 2023 - 02:14 PM

View PostHeavy Money, on 16 September 2023 - 02:05 PM, said:

Nice stuff. I'm not an urban mech fan, but these have a great look and i like the builds so I'll still grab them. Its always bothered me that most urbies end up running at regular light mech speeds anyway. Having a reason to run a slower urbie appeals to me.


Thats mostly because sub 170 engines give up a lot of speed for little tonnage. Lower engine cap would of course stop players from using 170-180 but it wouldn't get much weight to work with.

#15 Obelix drives an Atlas

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Posted 16 September 2023 - 02:22 PM

it is here.

our trueborn lord and saviour has arrived.
and he brought his brother.
..oh brother!


so PGI will finally get some money out of me, anyway Posted Image

“Bless the Maker and His HAG40.
Bless the coming and going of Him.
May His Dakka cleanse the world.
May He keep the world for His Urbiepeople. ”

Edited by Obelix drives an Atlas, 16 September 2023 - 02:23 PM.


#16 Teenage Mutant Ninja Urbie

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Posted 16 September 2023 - 02:25 PM

*cough*

was a bit too enthusiastic there. anyway. still stands:
See you in UrbieChurch on patchday ;)

#17 Chiasson Brinker

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Posted 16 September 2023 - 02:37 PM

I surprised that no one has mentioned the small cockpit on the Atlas…

#18 Ralph Edwards

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Posted 16 September 2023 - 02:47 PM

Looks like a good patch guys! You had me at urbie iic.... much <3 <3

#19 Buenaventura

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Posted 16 September 2023 - 02:54 PM

View PostInnerSphereNews, on 16 September 2023 - 12:18 PM, said:



STALKER "WAR EMU" BATTLEPASS REDEEM LINK: TBD
VIPER "SCALESHOT" BATTLEPASS REDEEM LINK: TBD


The two three new Legendary 'Mechs this month include the Atlas "Warlord" and TWO new Clan UrbanMech IICs, the "Hashké" and "Abaddon" (see images below). Each 'Mech pack will sell for $15 USD on the website (The UrbanMech pack includes both 'Mechs for $15), and will also be available on Steam. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, and a 30% C-Bill boost.





You removed the mention of the "outlier quirk" finally.
Now if you'd just have a look at the 2 lines above the "The two three new Legendary 'Mechs ..." Posted Image

Quote


TRIAL 'MECHS
  • New (T)rial 'Mechs have a skill tree baked into the Quirks (not available for purchase

Great idea with the unbuyable (T)rial mechs. Took you long enough to get that idea. Posted Image

Quote


MAPS
  • Frozen City Classic Day has been removed
  • Forest Colony Classic and Forest Colony Classic Snow have been temporarily removed (see USER.CFG below)

USER.CFG</p>
  • As the possibilities of user.cfg changes are becoming more common throughout the community, we’ve also removed Forest Colony Classic and Forest Colony Classic Snow from the map rotation until we can repair the issue on those maps
</p>

Put the maps on permanent hibernation. Those that want to play them, can do so in private lobbies.

View PostTiy0s, on 16 September 2023 - 01:37 PM, said:

I mean, they can Posted Image
I designed the mech and put it in the game. It works, and that’s what it has Posted Image

They meant by lore/tabletop rules HGR may not be mounted in arms (even with crit splitting) due to the recoil. If that rule doesn't exist in MWO, well, some will have fun with this. (I'll try, but I'm probably too bad with this to continue playing it after mastering it.)

#20 MrFatBard

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Posted 16 September 2023 - 02:58 PM

please keep incursion as a faction play only mode, it makes sense in fp and removing things from your game is the reason the community keeps shrinking please add more instead of taking away





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