


I Think It's Time To Remove Mininum Heat Sink Requirements
#21
Posted 20 September 2023 - 08:38 AM

#22
Posted 20 September 2023 - 09:09 AM
Curccu, on 20 September 2023 - 05:44 AM, said:
Just build it in https://mwo.nav-alph...m/mechlab/pir-1 12xHMG 3xmicro pulses 3 tons of ammo and don't add any DHS.
[..]
So a dps gain of something around 4.4 to 4.8 dps depending on actual load out vs. the mandatory 10 heat double sink version with standard mgs and either 3 heavy smalls (which can alpha about 82 times to overheat) with a (more than) doubled alpha or 3 micro pulsers (with true heat neutrality [ATO without map / flamer interference is infinite]) with an only 0.5 smaller alpha.
I guess I'd still go with the heavy small setup in general simply due to the higher initial alpha and even if they were to remove the 10 heat sink minimum I'd still take the heavy smalls although then the ATO is reduced to 11.
But I as suspected this would indeed once again invite whining about the over-poweredness of the PIR-1 regardless of how few you actually get to see
#23
Posted 20 September 2023 - 10:15 AM
ScrapIron Prime, on 20 September 2023 - 06:37 AM, said:
Then do a similar adjustment to all other engines under 250 rating. Standard Engines 225-245 add 1 ton, Light and XL add 0.5 ton or 1 ton depending on how the fractions work out. ETC.
The game mechanics don't change at all, but mechs with the tiniest engines are saving some crit slots. ooo. Ahh. In return, no one ever has to worry about the "what do you mean I need more heat sinks" thing ever again. Less heartache, and it can all be accomplished by changing values in the game and a minimum of coding.
This seems like a easy task for pgi to do, and make building light mechs alot better in the long run.
#24
Posted 20 September 2023 - 11:53 AM
Battlemaster56, on 20 September 2023 - 10:15 AM, said:
But some people who think light mechs have to be trash like they are in BT and do not play those in MWO.. do not want lights to be good, in their eyes its heresy if light mech kills assault or heavy mech.
#26
Posted 20 September 2023 - 01:02 PM
Teenage Mutant Ninja Urbie, on 20 September 2023 - 12:51 AM, said:
it's something that punishes lightmechs ONLY, though.
given that a 250engine is "heatsink"-neutral, ANY mech at 40tons or above is gonna run at least that in almost any situations, anyway.
therefore, it's effectively just a thing to clog up lightmechs with heatsinks they possibly don't need or want.
and it hurts those mechs unnecessarily here and there.
where my wolfhound will grab any heatsink it can get, an MG-only Piranha invests WASTED tonnage into those, just to fulfill the "rule of 10".
as others have pointed out: we're already ignoring enough battletech-rules were they are uncomfortable, why not 1 more that REALLY affects the "worst-perfoming and least played class" of mechs only?
#27
Posted 20 September 2023 - 01:38 PM
Curccu, on 20 September 2023 - 11:53 AM, said:
That's a them problem, lights and mediums are underperforming currently and if it bother them that these mechs are able to fight heavies and assaults then it genuinely a skill issue.
#28
Posted 20 September 2023 - 03:08 PM
#29
Posted 20 September 2023 - 03:27 PM
Hauptmann Keg Steiner, on 20 September 2023 - 03:08 PM, said:
Because lore. The rule comes from there, regardless of single or double.
#30
Posted 20 September 2023 - 04:39 PM
ScrapIron Prime, on 20 September 2023 - 03:27 PM, said:
...yes, that is the thing I was asking about, did TT ever say anything about why DHS mechs need twice the cooling for the same engines.
#31
Posted 20 September 2023 - 05:16 PM
Edited by KursedVixen, 20 September 2023 - 05:16 PM.
#32
Posted 20 September 2023 - 05:50 PM
#33
Posted 20 September 2023 - 11:42 PM
ScrapIron Prime, on 20 September 2023 - 03:27 PM, said:
Still not a matter of (Battletech) Lore but a matter of "crunch" a.k.a. rules.
ScrapIron Prime, on 20 September 2023 - 03:27 PM, said:
If anything it's the other way round: The rules are set for the game and then the in fiction narrative a.k.a. "Lore" either tries to reflect it or simply ignores it when it causes problems with the narrative. [edit] There simply is no Lore based explaination / justification as to why a mech's engine always requires at least 10 heat sinks in order to work. Nor is there a true Lore justification as to why smaller engines do not have enough physical space to include 10 heat sinks on the inside and thus have to add (weightless) heatsinks with additional space requirements yet all engines have the exact same space requirements in terms of crit slots and the larger engines manage to get even more heatsinks into the same space. Any attempt to explain that on Lore level would require even more suspension of disbelief than bi-pedal combat robots with engagement ranges of less than 2000m due to the backdrop of tabletop wargaming at feasible scales already demand.[/edit]
In this particular instance the TT devs introduced double heat sinks on Clan side to better manage the higher heat of the Clan mechs and then created the Lore element of the Clans improving SDL tech and later - when IS got them as well - it was done under the Lore umbrella of "reverting Lostech and re-introducing SDL tech via the Helm core and other events". The devs very clearly never bothered to ask themselves why the original "must at least have 10 heat sinks installed" rule would have to remain in place when their newly introduced double heat sinks provide the same amount of cooling with half the number of sinks. They merely looked at the top end and the increased headroom for weapon heat before things went onto the heat scale and left it at that.
Edited by Der Geisterbaer, 21 September 2023 - 05:08 AM.
#34
Posted 21 September 2023 - 03:41 AM
BumbleBee, on 20 September 2023 - 05:50 PM, said:
it's not about slots (only. also: see energy-lights like an urbie or wolfi)
it's ALSO about lights that DON'T NEED those HS, and DON'T WANT THEM, yet have to carry them (see MG-pir, ballistic-urbie)
#35
Posted 21 September 2023 - 08:38 AM
#36
Posted 21 September 2023 - 08:43 AM
BumbleBee, on 20 September 2023 - 05:50 PM, said:
Because giving tiny mechs several more tons each would be a big hit to game balance. More kinds of mechs that are impossible to hit when they're under an assault mech's elbows would have larger more dangerous payloads.
Simplifying the math by keeping weight the same as current and just having all 10 heat sinks inside the engine doesn't advantage light mechs at all (other than maybe upgrading from light ferro to ferro because you have the space now). Doing more than that would -A- be something I'm not in favor of and -B- make the issue of mech scale even worse.
#38
Posted 21 September 2023 - 12:33 PM
another option is to give some of the smaller engines heat sink slots so cramming in 4 or 5 dhs is a bit more practical, simply add 1 or 2 of them to the engine slots. especially on those 'obsolete' engines where upgrades are effectively free, such as the 105-120 or 160-175 dead zones (xl and lfe only) or the 130-140 xl dead range. in fact the useless engines outnumber the useful ones. you usually go from 100 to 125 to 145 to 170. those would not receive extra slots, but of the others 1 slot if you require 5 external sinks and 2 slots if you require 6.
105 std/isxl/lfe: +2 slots
110 isxl/lfe: +2 slots
115 std/isxl/lfe: +2 slots
120 std/isxl/lfe: +2 slots
130 std/isxl/lfe: +1 slots
135 isxl: +1 slot
140 std/isxl/lfe: +1 slots
you only get the slot, you still have to spend tonnage though. the engines still have their lore internal sinks.
Edited by LordNothing, 21 September 2023 - 12:44 PM.
#39
Posted 21 September 2023 - 01:28 PM
ScrapIron Prime, on 21 September 2023 - 08:43 AM, said:
Simplifying the math by keeping weight the same as current and just having all 10 heat sinks inside the engine doesn't advantage light mechs at all (other than maybe upgrading from light ferro to ferro because you have the space now). Doing more than that would -A- be something I'm not in favor of and -B- make the issue of mech scale even worse.
re-reading my post I understand that I wasn't clear with what I was trying to say, even misrepresenting it. The reason I was only talking about the slots is because I meant building the External Heatsinks into the engine, making it heavier and not worrying about the extra slots for the extra Heatsinks.
#40
Posted 21 September 2023 - 01:59 PM
BumbleBee, on 21 September 2023 - 01:28 PM, said:
re-reading my post I understand that I wasn't clear with what I was trying to say, even misrepresenting it. The reason I was only talking about the slots is because I meant building the External Heatsinks into the engine, making it heavier and not worrying about the extra slots for the extra Heatsinks.
Then I agree completely.

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