VaelophisNyx, on 19 September 2023 - 05:08 PM, said:
genuinely, explain to me why having their spread REDUCED was a good thing
they already were far too capable of sniping before this patch, and probably needed a spread increase.
this makes me wonder what on earth PGI is thinking when it comes to balance, and is certainly reinforcing the mindset that they enjoy sniper gameplay and nothing else
Because peopel like you complained about them and the cauldron loves snipers and luv it when people whine about them... so SHUSH!!!!!!!
The6thMessenger, on 21 September 2023 - 04:33 PM, said:
I don't agree with the cauldron wholly, I don't like them forcing their builds on to me either, and quite frankly I agree with the sentiment of HAGs contributing to the enforcement of their playstyle.
Buuuut keep moving and twist is literally a solution, your survival is always your responsibility first. You need to understand that HAGs is an inevitably spread weapon, it's now-even-longer burst and a COF ensures that.
I've been killed more by x-pulse and BInaries than HAGS so far i can only recall 6 times at most being killed by HAGs... or even seeing them listed as damaging me in the end of the score screen.
ComradeHavoc, on 21 September 2023 - 05:37 PM, said:
Everything but Stock autocannons and IS UACs 2~10 are a spread weapon if you take twisting into account.
IS uac 2-5 and clan UAC2 fire one pellet for clan you have to go with either the uac 2 or the solid slug LBX labeled as C-AC 2,5 to get single pellets.
Meep Meep, on 19 September 2023 - 10:09 PM, said:
While there is some merit in this after testing it out all day today I can't tell that hags were changed in any way. Still running cool still hitting all my pellets but now more hit the component I was aiming at.
~shrug~
you can hear the diffrence in the fire rate someone I knew said it was so diffrent he thought his computer was slowing down or he was losing frames
ComradeHavoc, on 21 September 2023 - 07:43 AM, said:
How about we don't acquiesces to the top 1% of sweaties that always end up ruining games by pushing their boring 1 dimensional metas until it becomes the only viable playstyle, in this case a bunch of meta mechers playing nothing but high alpha long range.
"Cauldron balance" is already a slogan for this, and its' starting to catch on.
Keep moving and twist isn't a solution, that's something you can apply to everything, and HAGs pack a punch of 20~40 per burst, run cool, and fire consistently, they're just a straight up upgrade to C-UACs that pushes the worst boring aspects of Cauldron playstyle.
yeah sure when Uac's have a much slower cooldown...
The Clan UAc 20 and hag 20 share the same cooldown at 4 seconds and it's only up from there hag 30 and guass carry the next at 5 second cooldown hag 40 has a 6 second cooldown your fireing faster wiht uac's with the double tap and the cooldown I'm listing doesn't take into account the charge up
HOW DARE CLANNERS HAVE HEAVY HITTING GUNS!! Is all i hear from complaints....
Meanwhile IS has Rac 5 that does 10.9 damage per second
and RAC 2 that does 6.5 per second... But nobody whines about those because thier Inner sphere weapons.....
The second Clan get's somethign remotely comparible everyone Screams OP as if it was the 2017 US Presidental election again.
Clans can't have nice things apparently I imagine the urbies will be getting a nerf in october too....
The HAG and Blazer are guns that allow slot strapped mechs to output more damage.... SO QUIT WHINING ABOUT THEM BEFORE THEY GET BUFFED MORE!!
Edited by KursedVixen, 21 September 2023 - 06:33 PM.