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Literally Why Buff Hags?

Balance

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#21 The6thMessenger

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Posted 21 September 2023 - 04:33 PM

View PostComradeHavoc, on 21 September 2023 - 07:43 AM, said:

How about we don't acquiesces to the top 1% of sweaties that always end up ruining games by pushing their boring 1 dimensional metas until it becomes the only viable playstyle, in this case a bunch of meta mechers playing nothing but high alpha long range.

"Cauldron balance" is already a slogan for this, and its' starting to catch on.

Keep moving and twist isn't a solution, that's something you can apply to everything, and HAGs pack a punch of 20~40 per burst, run cool, and fire consistently, they're just a straight up upgrade to C-UACs that pushes the worst boring aspects of Cauldron playstyle.


I don't agree with the cauldron wholly, I don't like them forcing their builds on to me either, and quite frankly I agree with the sentiment of HAGs contributing to the enforcement of their playstyle.

Buuuut keep moving and twist is literally a solution, your survival is always your responsibility first. You need to understand that HAGs is an inevitably spread weapon, it's now-even-longer burst and a COF ensures that.

#22 ComradeHavoc

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Posted 21 September 2023 - 05:37 PM

View PostThe6thMessenger, on 21 September 2023 - 04:33 PM, said:


I don't agree with the cauldron wholly, I don't like them forcing their builds on to me either, and quite frankly I agree with the sentiment of HAGs contributing to the enforcement of their playstyle.

Buuuut keep moving and twist is literally a solution, your survival is always your responsibility first. You need to understand that HAGs is an inevitably spread weapon, it's now-even-longer burst and a COF ensures that.


Everything but Stock autocannons and IS UACs 2~10 are a spread weapon if you take twisting into account.

Edited by ComradeHavoc, 21 September 2023 - 05:38 PM.


#23 KursedVixen

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Posted 21 September 2023 - 06:12 PM

View PostVaelophisNyx, on 19 September 2023 - 05:08 PM, said:

genuinely, explain to me why having their spread REDUCED was a good thing
they already were far too capable of sniping before this patch, and probably needed a spread increase.

this makes me wonder what on earth PGI is thinking when it comes to balance, and is certainly reinforcing the mindset that they enjoy sniper gameplay and nothing else
Because peopel like you complained about them and the cauldron loves snipers and luv it when people whine about them... so SHUSH!!!!!!!

View PostThe6thMessenger, on 21 September 2023 - 04:33 PM, said:


I don't agree with the cauldron wholly, I don't like them forcing their builds on to me either, and quite frankly I agree with the sentiment of HAGs contributing to the enforcement of their playstyle.

Buuuut keep moving and twist is literally a solution, your survival is always your responsibility first. You need to understand that HAGs is an inevitably spread weapon, it's now-even-longer burst and a COF ensures that.
I've been killed more by x-pulse and BInaries than HAGS so far i can only recall 6 times at most being killed by HAGs... or even seeing them listed as damaging me in the end of the score screen.

View PostComradeHavoc, on 21 September 2023 - 05:37 PM, said:


Everything but Stock autocannons and IS UACs 2~10 are a spread weapon if you take twisting into account.
IS uac 2-5 and clan UAC2 fire one pellet for clan you have to go with either the uac 2 or the solid slug LBX labeled as C-AC 2,5 to get single pellets.

View PostMeep Meep, on 19 September 2023 - 10:09 PM, said:


While there is some merit in this after testing it out all day today I can't tell that hags were changed in any way. Still running cool still hitting all my pellets but now more hit the component I was aiming at.

~shrug~
you can hear the diffrence in the fire rate someone I knew said it was so diffrent he thought his computer was slowing down or he was losing frames

View PostComradeHavoc, on 21 September 2023 - 07:43 AM, said:

How about we don't acquiesces to the top 1% of sweaties that always end up ruining games by pushing their boring 1 dimensional metas until it becomes the only viable playstyle, in this case a bunch of meta mechers playing nothing but high alpha long range.

"Cauldron balance" is already a slogan for this, and its' starting to catch on.

Keep moving and twist isn't a solution, that's something you can apply to everything, and HAGs pack a punch of 20~40 per burst, run cool, and fire consistently, they're just a straight up upgrade to C-UACs that pushes the worst boring aspects of Cauldron playstyle.
yeah sure when Uac's have a much slower cooldown...

The Clan UAc 20 and hag 20 share the same cooldown at 4 seconds and it's only up from there hag 30 and guass carry the next at 5 second cooldown hag 40 has a 6 second cooldown your fireing faster wiht uac's with the double tap and the cooldown I'm listing doesn't take into account the charge up

HOW DARE CLANNERS HAVE HEAVY HITTING GUNS!! Is all i hear from complaints....

Meanwhile IS has Rac 5 that does 10.9 damage per second
and RAC 2 that does 6.5 per second... But nobody whines about those because thier Inner sphere weapons.....

The second Clan get's somethign remotely comparible everyone Screams OP as if it was the 2017 US Presidental election again.

Clans can't have nice things apparently I imagine the urbies will be getting a nerf in october too....


The HAG and Blazer are guns that allow slot strapped mechs to output more damage.... SO QUIT WHINING ABOUT THEM BEFORE THEY GET BUFFED MORE!!

Edited by KursedVixen, 21 September 2023 - 06:33 PM.


#24 Meep Meep

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Posted 21 September 2023 - 06:40 PM

View PostKursedVixen, on 21 September 2023 - 06:12 PM, said:

you can hear the diffrence in the fire rate someone I knew said it was so diffrent he thought his computer was slowing down or he was losing frames


Oh its definitely slower I'm just talking about effectively. After you fiddle around with them you get used to the slightly longer delay.

#25 The6thMessenger

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Posted 21 September 2023 - 06:50 PM

View PostComradeHavoc, on 21 September 2023 - 05:37 PM, said:

Everything but Stock autocannons and IS UACs 2~10 are a spread weapon if you take twisting into account.


Well, yes they objectively are.

View PostKursedVixen, on 21 September 2023 - 06:12 PM, said:

Meanwhile IS has Rac 5 that does 10.9 damage per second
and RAC 2 that does 6.5 per second... But nobody whines about those because thier Inner sphere weapons.....


They're honestly not that great for the face-time needed. The burst of UACs and Lasers is always better for the moment to moment engagement, with RACs you have to force it and commit to do effective damage -- and as you can imagine, it's not a heathy prospect.

#26 Meep Meep

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Posted 21 September 2023 - 07:18 PM

View PostThe6thMessenger, on 21 September 2023 - 06:50 PM, said:


Well, yes they objectively are.



They're honestly not that great for the face-time needed. The burst of UACs and Lasers is always better for the moment to moment engagement, with RACs you have to force it and commit to do effective damage -- and as you can imagine, it's not a heathy prospect.


RACs work vs uncoordinated or isolated mechs or if you are part of a larger push and not the focus of incoming fire but when you are facing a lance of lasvom they will simply alpha core you out before you can get your dps applied.

#27 VaelophisNyx

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Posted 21 September 2023 - 08:53 PM

ah, there's KV again, harping on the 10 damage PER SECOND of RACs ignoring the extremely short burst of 20/30/40 of a HAG

move along man, log off, idk, just...we're tired of hearing about how much you hate the RAC despite it being fairly well balanced by having to stare at you

#28 The6thMessenger

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Posted 21 September 2023 - 11:42 PM

View PostVaelophisNyx, on 21 September 2023 - 08:53 PM, said:

move along man, log off, idk, just...we're tired of hearing about how much you hate the RAC despite it being fairly well balanced by having to stare at you


People like KV get flashed by 6.5, 10, 19.5, 20, 26 DPS, but seem to forget the long-*** stare-down and the most-likely-spread-out-damage -- which means not only you open yourself to a possibility of face-meltingly powerful counter-argument that will render you under the past-tense several times over; assuming that you do manage to find an angle to effectively connect, the damage you do even though numerically high isn't really that effective and is basically /2 to /3 (divided by the present components), when you take account that the enemy can basically twist the damage anyways.

Fairly balanced? It doesn't do enough for the stare, and it's entire promise of extra damage is to merely stare more.

Nevermind a buff, it needs a rework.

#29 Necroconvict

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Posted 22 September 2023 - 07:35 AM

IF you've got a HAG staring you down, at close range, or even medium.. it's sure easy to see, that's true, it's the incredible long range that makes it hard to realize you need to suddenly start twisting. When you realize it, it's to late, like a car accident. Decreasing the spread, just makes it so much more lethal. Brain reaction time just isn't fast enough. Some maps you can get sniped so early it's kind of crazy. It really does seem with nearly each patch, this is becoming more of a sniper battle. And that's just very unfortunate in my opinion. Well unless you've got certain mechs they remove range from, because something says they're an elite sniper, and it's not a cool mech by a compiled list or something. Poor Hatamoto... :( lol I weep for your reduced range. ;(

#30 Hauptmann Keg Steiner

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Posted 22 September 2023 - 09:26 AM

View PostThe6thMessenger, on 21 September 2023 - 11:42 PM, said:


People like KV get flashed by 6.5, 10, 19.5, 20, 26 DPS, but seem to forget the long-*** stare-down and the most-likely-spread-out-damage -- which means not only you open yourself to a possibility of face-meltingly powerful counter-argument that will render you under the past-tense several times over; assuming that you do manage to find an angle to effectively connect, the damage you do even though numerically high isn't really that effective and is basically /2 to /3 (divided by the present components), when you take account that the enemy can basically twist the damage anyways.

Weren't they also the one constantly complaining about getting killed by X Pulses of all things last month? I'm starting to think they just like staring at incoming fire.

#31 The6thMessenger

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Posted 22 September 2023 - 02:44 PM

View PostNecroconvict, on 22 September 2023 - 07:35 AM, said:

IF you've got a HAG staring you down, at close range, or even medium.. it's sure easy to see, that's true, it's the incredible long range that makes it hard to realize you need to suddenly start twisting.


Dafuq are you talking about?

Distance is your best friend -- hell, ******* marry her, and have kids. Why do you think comps love her so much?

Distance is where the travel time is the most, the spread due to COF is at worst. The biggest question would be, why are you in the ******* open?

#32 MechWarrior414712

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Posted 22 September 2023 - 03:50 PM

i think the change was a nerf it made some builds go back to regular gauss since peeking takes forever now with hags. they are still in a weird place... they should stop the compromises and look for a nerf elsewhere where you dont take the "fun" away. i'd say return the original burst speed but nerf the range a lot... can go even as rough as 810 optimal->550 to 600 range. can try to keep the gauss aesthetic of being able to do damage from quite far (but sprinkle damage) by tweaking the max range multiplier

#33 The6thMessenger

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Posted 22 September 2023 - 03:53 PM

View PostMechWarrior414712, on 22 September 2023 - 03:50 PM, said:

i think the change was a nerf it made some builds go back to regular gauss since peeking takes forever now with hags. they are still in a weird place... they should stop the compromises and look for a nerf elsewhere where you dont take the "fun" away. i'd say return the original burst speed but nerf the range a lot... can go even as rough as 810 optimal->550 to 600 range. can try to keep the gauss aesthetic of being able to do damage from quite far (but sprinkle damage) by tweaking the max range multiplier


But nah man, you can't do that, it's not gonna happen.

Comps like their range too much. They just got tired with the regular old gauss, and would like to feel as if they're firing an autocannon time to time.

#34 Necroconvict

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Posted 22 September 2023 - 08:29 PM

Hit the range some on the 20, 30, and 40 hag. Not to AC20 level, but hit the range some. Let the Gauss be the range leader.

As for Comp, I know nothing about it. I've played a lot of years, and never bothered with comp, or faction. Just regular boring drops. I did some Solaris, when you could find matches, and events here and there. I'm pretty casual.

#35 Bassault

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Posted 23 September 2023 - 04:42 PM

In what world is a duration increase a buff?

View Postmartian, on 19 September 2023 - 08:50 PM, said:

PGI does what Cauldron boys tell them to do.

Good, much better than PGI doing the balancing. Remember Chris?

#36 foamyesque

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Posted 23 September 2023 - 05:39 PM

View PostBassault, on 23 September 2023 - 04:42 PM, said:

In what world is a duration increase a buff?


They're talking about the spread decrease, as I imagine you're aware.

#37 pbiggz

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Posted 23 September 2023 - 06:34 PM

View PostBassault, on 23 September 2023 - 04:42 PM, said:

Good, much better than PGI doing the balancing. Remember Chris?


Worse, remember Paul?

#38 MOPCKOE

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Posted 23 September 2023 - 09:45 PM

Cause this clan weapon

#39 MechB Kotare

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Posted 24 September 2023 - 12:37 AM

View Postpbiggz, on 23 September 2023 - 06:34 PM, said:


Worse, remember Paul?


Yeah, i remember him giving cERLL 1.8 second duration to ''balance'' blue lasers spam...

#40 Saved By The Bell

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Posted 24 September 2023 - 06:13 AM

I used 20 and 30 on gauss cougar. This weapon is bad in case of main weapon.
In far distance Gauss is much better. In close - laser vomit, ac, uac better.

Literally, its like mrm with shoot lag.

Edited by Saved By The Bell, 24 September 2023 - 06:20 AM.






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