#1
Posted 22 August 2023 - 10:47 AM
Do you think that they are too powerful? Or too weak? Tell us what you think about the new technology!
#2
Posted 22 August 2023 - 11:50 AM
Blasers are a nice heavy hitting laser to IS mech lineup, although they might need to increase burntime to counteract burntime buffs already inplace for majority of IS mechs. 0.9 burntime from -25% bonus (10% chassis and 15% skills) puts HLL to shame (1.305 with just perks) and is fairly stronk.
HAGs are just deadly. They really eat slower mechs for breakfast, although they seem to be worse against light mechs that can dodge and send 4/5ths of your burst into neverneverland.
Edited by Nine-Ball, 22 August 2023 - 12:25 PM.
#3
Posted 22 August 2023 - 11:52 AM
#4
Posted 22 August 2023 - 12:13 PM
- HAGs - seem strong to me so far. They are like Clan hi-tech ACs, but with much longer effective range.
- Blazer - just like IS Heavy Large laser. Strong if you can stay close enough and you have a steady hand.
- X-Pulse lasers - well, it will need some thinking to utilize them best.
#5
Posted 22 August 2023 - 12:21 PM
#6
Posted 22 August 2023 - 01:18 PM
Haven't tried blasers or xpulse yet. But I noticed they aren't in the targeting computer range boost table...
#7
Posted 22 August 2023 - 02:37 PM
Nine-Ball, on 22 August 2023 - 11:50 AM, said:
Considering Blazers weigh more than double what HLLs do and are paired with bulkier IS heatsinks and engines... nah, the burn time's fine vs HLLs. Dunno about compared to other IS lasers though.
#8
Posted 22 August 2023 - 04:51 PM
- They lack the upfront damage normal laser builds have so you don't have much initiative in engaging medium-fresh to fresh mechs.
- They run pretty hot compared to traditional laser use to get the same damage output.
- You eat a lot more CT damage since you have to facetank to get effective usage from the XPL's.
- They need to be paired with cool weapons that have enough punch/RoF to offset the lower upfront damage of the XPL's.
- Outside of Assault XPL + Ballistic boating with quirks, using XPL's instead of normal Pulse Lasers just increases TTK and Heat generation way too much.
Edited by Be Rough With Me Plz, 22 August 2023 - 04:54 PM.
#9
Posted 22 August 2023 - 05:35 PM
#10
Posted 22 August 2023 - 05:47 PM
Be Rough With Me Plz, on 22 August 2023 - 04:51 PM, said:
- They lack the upfront damage normal laser builds have so you don't have much initiative in engaging medium-fresh to fresh mechs.
- They run pretty hot compared to traditional laser use to get the same damage output.
- You eat a lot more CT damage since you have to facetank to get effective usage from the XPL's.
- They need to be paired with cool weapons that have enough punch/RoF to offset the lower upfront damage of the XPL's.
- Outside of Assault XPL + Ballistic boating with quirks, using XPL's instead of normal Pulse Lasers just increases TTK and Heat generation way too much.
CD and hilariously low duration allows for easier handling of heat disappation, since heat doesn't go down until a weapon is finished firing. Sure you are getting a bit more heat if you look at the numbers but if you consider your mech's cooling in between shots you can actually get more efficient cooling than if you just used a traditional pulse.
What makes it funnier is even with a lead, the alpha from the LPLs shutdown in one volley AND still got more heat on startup than the LXPLs.
Edited by Thiccacuga, 22 August 2023 - 06:28 PM.
#11
Posted 22 August 2023 - 07:53 PM
#12
Posted 22 August 2023 - 08:00 PM
BLC is undoubted outmaster 2*LL which makes LL as a junk. Also it's even cooler, faster cooldown, shorter duration than HLL, but with the same damage. As its HSL is 3 which makes one round vomit can be easily over 54(or 74 with 4 ERML). IS laservomit will be over compete against CLAN's. It's only weakness is its weight but which is not a big problem as it's cooler and saves weight from heatsinks.
HAG is broken. It's overwhelming UAC on every aspects. HAG20 has the same weight, same damage as UAC10, longer range, higher ballistic velocity, shorter face time, and even cooler. HAG40's HSL is 1, but you can fire dual HAG40 with very little ghostheat penalty pay out.
According to my first day quickplay experience. Brawlers are the biggest victims of this patch. They can't approach to their target in range, even their PPFLD firepower is not overwhelming the snipers' HAG after the desperately charge succeed. Assaults are the second victims, they are just moving prey of HAG, can't even survive 10 seconds under HAG PPFLD firepower.
#13
Posted 22 August 2023 - 08:03 PM
We'll be looking at boosting them in one or more areas (e.g., Range, Damage, Heat) in September.
#14
Posted 22 August 2023 - 08:04 PM
#15
Posted 22 August 2023 - 08:55 PM
#16
Posted 22 August 2023 - 09:07 PM
Thiccacuga, on 22 August 2023 - 05:47 PM, said:
Congrats. You recorded a video in Testing Grounds. Go use them in an actual match. Maybe they'll be more effective in T4 than T1 matches.
Navid A1, on 22 August 2023 - 08:03 PM, said:
We'll be looking at boosting them in one or more areas (e.g., Range, Damage, Heat) in September.
Straight from the Cauldron's mouth.
#17
Posted 22 August 2023 - 09:31 PM
#18
Posted 22 August 2023 - 09:57 PM
Navid A1, on 22 August 2023 - 08:03 PM, said:
We'll be looking at boosting them in one or more areas (e.g., Range, Damage, Heat) in September.
Would not be better to tone down HAGs and Blazers and just slightly boost X-Pulse lasers, as to avoid the power creep in MWO?
#19
Posted 22 August 2023 - 10:07 PM
Blasers apparently have screwed up ghost heat, which is pretty outrageous considering you gave them the same damage profile as a heavy large laser. Canonically, they're supposed to be extremely heat inefficient for the damage they put out, so I find it insulting that you can fire five of them without shutting down.
PGI didn't give us blazer cannons, they gave us a RISC Hyperlaser that lacks the range, and doesn't explode.
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