- Increased damage to 2.4 (from 2.2)
- Increased velocity to 1400 m/s (from 1330 m/s)
- Reduced spread to 0.9 (from 1.0)
- Increased charge hold time to 2.0 s (from 1.75 s)
- Reduced projectile spread to 0.07 (from 0.14)
- Reduced projectile spread to 0.08 (from 0.155)
- Increased Heat to 10 (from 9)
- Reduced projectile spread to 0.09 (from 0.17)
- Fill order on side torsos with three or more energy hardpoints has been changed to prioritize higher locations after the primary weapon location.
- Side torsos with three or more energy hardpoints now allow using high mounted locations for ER PPC, PPC and Heavy PPC (depending on weapon model availability). Currently HPPC, PPC, and ER PPC override other weapons equip order and start from lower primary locations regardless of what has been equipped before.
- Increased LL, RL Armor bonus to +11 (from +9)
- Increased LA, LT, CT, RT, RA Armor to +11 (from +8)
- Increased Laser duration to -50% (from -35%)
- Increased LA, LT, CT, RT, RA Armor to +11 (from +8)
- Removed 10% AMS Range
- Added 5% Heat dissipation bonus
- Added -20% Laser duration
- Added 40% Target info gathering speed
- Increased LA, LT, CT, RT, RA Armor to +11 (from +8)
- Removed -20% Energy cooldown
- Removed MRM/LRM/NARC Ammo per ton bonus
- Increased cooldown to -30% (from -20%)
- Added 25% Weapon velocity
- Added +100m seismic sensor
- Increased LA, LT, CT, RT, RA Armor to +11 (from +8)
- Added 10% Range
- Added +200m 360-degree target retention
- Removed SRM/SSRM Ammo per ton bonus
- Increased LRM/MRM/NARC Ammo per ton bonus to +250% (from +100%)
- Increased cooldown to -40% (from -30%)
- Increased Missile velocity to 50% (from 10%)
- Added +150m sensor range
- Added +5 CT Armor bonus
- Increased LT, RT Structure bonus to +12 (from +10)
- Removed 10% Energy cooldown
- Increased cooldown to -50%
- Increased LA, LT, CT, RT, RA Armor to +11 (from +8)
- Increased LMG/MG/HMG Ammo per ton bonus to +150% (from +100%)
- Increased Energy cooldown to -15% (from -10%)
- Added +150m Seismic sensor
- Increased Heat to -10% (from -7.5%)
- Added 20% Weapon velocity
- Removed -10% Energy cooldown
- Increased Energy range to 15% (from 10%)
- Added -30% Laser duration
- Increased CT Armor bonus to +19 (from +13)
- Increased LT, RT Armor bonus to +16 (from +10)
- Removed -10% Cooldown
- Removed 10% Range
- Removed 10% Ballistic range
- Removed 10% Ballistic velocity
- Removed -10% Overheat damage
- Increased Ballistic cooldown to -35% (from -10%)
- Added 10% Weapon velocity
- Removed -10% Heat
- Removed 10% Ballistic range
- Removed -10% Laser duration
- Removed -10% Overheat damage
- Increased Ballistic heat to -20% (from -5%)
- Increased Range to 20% (from 10%)
- Added -50% weapon Jam chance (UAC/RAC)
- Removed -5% Heat
- Removed -10% Overheat damage
- Added -10% Laser heat
- Added -15% Medium Laser family heat
- Removed -10% Energy heat
- Removed 5% Heat dissipation
- Removed -10% Overheat damage
- Added -15% PPC Family cooldown
- Added -15% PPC Family Heat
- Removed -10% Energy cooldown
- Removed 5% Energy range
- Removed -10% Streak SRM cooldown
- Removed -10% Overheat damage
- Increase Missile velocity to 20% (from 10%)
- Increased Range to 15% (from 10%)
- Added -10% Cooldown
- Increased CT Armor bonus to +23 (from +17)
- Increased LT, RT Armor bonus to +20 (from +14)
- Removed -5% Energy heat
- Removed -10% Overheat damage
- Increased Heat to -10% (from -5%)
- Increased MG Rate of fire to 50% (from 30%)
- Increased MG Range to 30% (from 20%)
- Removed -5% LRM15 Cooldown
- Increased Missile cooldown to -25% (from -20%)
- Removed -10% Energy heat
- Removed -10% LRM heat
- Removed -5% LRM spread
- Removed 10% LRM velocity
- Increased LRM Cooldown to -20% (from -15%)
- Added -10% Heat
- Added -50% Weapon spread
- Removed -15% Missile cooldown
- Removed -5% Missile heat
- Added -10% Cooldown
- Removed -15% Energy cooldown
- Removed -5% Energy heat
- Removed -10% Missile cooldown
- Removed -5% Missile heat
- Added -35% Cooldown
- Removed -15% Ballistic cooldown
- Removed -20% Energy cooldown
- Removed -10% Energy heat
- Removed 10% PPC velocity
- Removed -20% Missile cooldown
- Added -20% Cooldown
- Added -10% Heat
- Added 20% Weapon velocity
- Removed 5% Energy range
- Removed 10% Pulse laser range
- Removed -10% Missile spread
- Removed 10% Missile velocity
- Increased Range to 25% (from 10%)
- Increased Armor bonus on LA, RA to +22 (from +18)
- Added +10 LA, RA Structure bonus
- Removed -5% Energy heat
- Removed -5% Laser duration
- Increased STD Large laser heat to -20% (from -10%)
- Added STD Large laser HSL +1
- Removed -10% Energy cooldown
- Removed -5% Energy heat
- Removed 5% Energy range
- Removed -5% Medium pulse laser heat
- Removed -10% Medium pulse laser cooldown
- Removed -15% Missile cooldown
- Increased Medium laser family range to 30% (from 15%)
- Added -15% Cooldown
- Added -10% Heat
- Removed -10% Energy cooldown
- Removed -5% Energy heat
- Removed 5% Energy range
- Removed -10% Missile cooldown
- Increased Large pulse laser heat to -15% (from -10%)
- Added -10% Cooldown
- Added 15% Large pulse laser range
- Removed -10% Energy cooldown
- Removed 5% Energy range
- Removed -5% Laser duration
- Removed -10% Missile cooldown
- Increased ER PPC cooldown to -10% (from -5%)
- Increased ER PPC heat to -10% (from -5%)
- Increased ER PPC velocity to 30% (from 10%)
- Added -10% Cooldown
- Removed 10% Weapon velocity
- Removed -15% Missile cooldown
- Removed Armor bonus quirks from CT, LT, RT (+11 , +10, +10)
- Increased Heat dissipation bonus to 10% (from 5%)
- Added -10% Cooldown
- Added +16 CT Structure bonus
- Added +15 LT, RT Structure bonus
- Added -10% Cooldown
- Added -40% Crit chance (receiving)
- Added -40% Crit chance (receiving)
- Increased Crit chance (receiving) to -40% (from -25%)
- Removed -10% Cooldown
- Removed 10% Energy range
- Removed -20% Laser duration
- Removed 20% PPC Family velocity
- Removed -5% Missile cooldown
- Removed 10% Missile velocity
- Increased Crit chance (receiving) to -40% (from -25%)
- Added 180% MRM velocity
- Increased Mech top speed to 10% (from 7.5%)
- Increased CT Armor bonus to +25 (from +20)
- Increased LT, RT Armor bonus to +20 (from +15)
- Increased LA, RA, LL, RL Armor bonus to +15 (from +10)
- Removed -10% STD Laser duration
- Increased Heat to -15% (from -10%)
- Increased STD/ER Small laser cooldown to -65% (from -50%)
- Increased STD/ER Small laser range to 65% (from 50%)
- Removed -5% AC20 cooldown
- Increased cooldown to -15% (from -10%)
- Increased CT Armor bonus to +30 (from +20)
- Increased LT, RT Armor bonus to +25 (from +15)
- Increased LA, RA, LL, RL Armor bonus to +20 (from +10)
- Removed -5% Missile spread
- Removed 15% Missile velocity
- Increased Laser HSL to +2 (from +1)
- Added 20% Weapon velocity
- Removed -5% Energy cooldown
- Increased Crit chance (receiving) to -100% (from -90%)
- Increased CT Structure bonus to +35 (from +25)
- Increased LT, RT Structure bonus to +30 (from +20)
- Increased LA, RA, LL, RL Structure bonus to +25 (from +15)
- Added 15% Weapon velocity
- Removed PPC Family HSL +1
- Added Energy weapon HSL +1
- All legendaries retroactively given bolton support (Some boltons may not work as they do not fit with new geometry/mounts)
- Dreadnaught and Scattershot now available in store for MC (No CBill release date)
- Fixed the HAG barrel bug, HAGs will now call gauss barrels as intended
To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.
Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.
This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.
Patch File(s): - http://patcher.mwomercs.com/patch/Production/frontend/FrontendPatch_423.zip
- Download the above file(s)
- For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
- You do not need to unzip or unpack the patch file(s)
- Launch the MWO Portal
- Select the three horizontal lines in the top left of the Portal Window
- Choose the 'Specify Patch File Cache' option
- In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
- For example, C:\Users\<username>\Documents\MWO Patch Cache
- Click the blue Patch button
- The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch
- Once the patch is complete, launch the game