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Patch Notes - 1.4.284.0 - 24-October-2023


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#1 InnerSphereNews

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Posted 21 October 2023 - 12:29 PM




MECHWARRIOR ONLINE LEGENDS
OCTOBER 2023 PATCH NOTES


Patch Date and Time - October 24th 2023 @ 10AM – 1PM PDT
Version Number: v1.4.284.0
Size: 54MB
Please note that due to compression differences the Steam patch size may be larger than the standalone client patch size.


Greetings MechWarriors!

It's spooky season and with that comes the annual Trick or Treat Loot Bag Event, and the frightfully spectacular Spooky Sales!

This patch brings more on the MWO Comp Championship Series 2023, two new Legendary 'Mechs, adjustments to Weapons, 'Mechs, Quirks, Maps, Bug Fixes and more!

Oh and in case you missed it, here are this year's Loyalty Reward 'Mech Stats!

Updates are subject to further balance changes in the future, so get out there and do the science, and get us your feedback for future iterations.

And now, we really hope you enjoy the patch!
-The MechWarrior Online Team


MWO COMP CHAMPIONSHIP SERIES 2023
CHAMPIONSHIP SERIES 2023 continues to bring exciting competitive action and the best talent MWO has to offer! Don't forget to check out the Tournament Support Pack which has already raised over $23,000 in prize money! For more information and details on CS '23 check out THIS POST!



NEW LEGENDARY BATTLEMECHS
PLEASE NOTE: REDEEM BATTLEPASS REWARDS ON THE WEBSITE STORE PAGE (UPDATED EVERY HOUR)

MARAUDER "BLIGHT" BATTLEPASS REDEEM LINK: TBD
VAPOR EAGLE "GOREWING" BATTLEPASS REDEEM LINK: TBD

The two new Legendary 'Mechs this month include the Marauder "Blight" and the Vapor Eagle "Gorewing" (see images below). Each 'Mech pack will sell for $15 USD on the website and will also be available on Steam. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, and a 30% C-Bill boost. Also included with each pack is the new mini battle pass system driven by 'Mech XP. Just by playing the 'Mech, you will earn GSP, C-Bills, MC, Premium Time, and exclusive Cockpit Items, Decals, Colors, and Bolt-Ons! However, unlike a typical battle pass system, there will be no expiration date to earn these extra items. Take as long as you need!













WEAPON ADJUSTMENTS
LARGE X-PULSE LASER
  • Increased damage to 2.4 (from 2.2)

LB 20-X AC (IS)
  • Increased velocity to 1400 m/s (from 1330 m/s)
  • Reduced spread to 0.9 (from 1.0)

HEAVY GAUSS RIFLE
  • Increased charge hold time to 2.0 s (from 1.75 s)

CLAN HYPER ASSAULT GAUSS RIFLE 20
  • Reduced projectile spread to 0.07 (from 0.14)

CLAN HYPER ASSAULT GAUSS RIFLE 30
  • Reduced projectile spread to 0.08 (from 0.155)
  • Increased Heat to 10 (from 9)

CLAN HYPER ASSAULT GAUSS RIFLE 40
  • Reduced projectile spread to 0.09 (from 0.17)


'MECH ADJUSTMENTS
BANSHEE
  • Fill order on side torsos with three or more energy hardpoints has been changed to prioritize higher locations after the primary weapon location.
  • Side torsos with three or more energy hardpoints now allow using high mounted locations for ER PPC, PPC and Heavy PPC (depending on weapon model availability). Currently HPPC, PPC, and ER PPC override other weapons equip order and start from lower primary locations regardless of what has been equipped before.


'MECH QUIRK ADJUSTMENTS
LOCUST
All Variants:
  • Increased LL, RL Armor bonus to +11 (from +9)
LCT-1V:
  • Increased LA, LT, CT, RT, RA Armor to +11 (from +8)
  • Increased Laser duration to -50% (from -35%)
LCT-3M:
  • Increased LA, LT, CT, RT, RA Armor to +11 (from +8)
  • Removed 10% AMS Range
  • Added 5% Heat dissipation bonus
  • Added -20% Laser duration
  • Added 40% Target info gathering speed
LCT-3S:
  • Increased LA, LT, CT, RT, RA Armor to +11 (from +8)
  • Removed -20% Energy cooldown
  • Removed MRM/LRM/NARC Ammo per ton bonus
  • Increased cooldown to -30% (from -20%)
  • Added 25% Weapon velocity
  • Added +100m seismic sensor
LCT-1E:
  • Increased LA, LT, CT, RT, RA Armor to +11 (from +8)
  • Added 10% Range
  • Added +200m 360-degree target retention
LCT-1M:
  • Removed SRM/SSRM Ammo per ton bonus
  • Increased LRM/MRM/NARC Ammo per ton bonus to +250% (from +100%)
  • Increased cooldown to -40% (from -30%)
  • Increased Missile velocity to 50% (from 10%)
  • Added +150m sensor range
LCT-3V:
  • Added +5 CT Armor bonus
  • Increased LT, RT Structure bonus to +12 (from +10)
  • Removed 10% Energy cooldown
  • Increased cooldown to -50%
LCT-PB:
  • Increased LA, LT, CT, RT, RA Armor to +11 (from +8)
  • Increased LMG/MG/HMG Ammo per ton bonus to +150% (from +100%)
  • Increased Energy cooldown to -15% (from -10%)
  • Added +150m Seismic sensor

COMMANDO
COM-1B:
  • Increased Heat to -10% (from -7.5%)
  • Added 20% Weapon velocity
COM-TDK:
  • Removed -10% Energy cooldown
  • Increased Energy range to 15% (from 10%)
  • Added -30% Laser duration

BLACKJACK
All Variants (Excluding BJ-A):
  • Increased CT Armor bonus to +19 (from +13)
  • Increased LT, RT Armor bonus to +16 (from +10)
BJ-1:
  • Removed -10% Cooldown
  • Removed 10% Range
  • Removed 10% Ballistic range
  • Removed 10% Ballistic velocity
  • Removed -10% Overheat damage
  • Increased Ballistic cooldown to -35% (from -10%)
  • Added 10% Weapon velocity
BJ-1DC:
  • Removed -10% Heat
  • Removed 10% Ballistic range
  • Removed -10% Laser duration
  • Removed -10% Overheat damage
  • Increased Ballistic heat to -20% (from -5%)
  • Increased Range to 20% (from 10%)
  • Added -50% weapon Jam chance (UAC/RAC)
BJ-1X:
  • Removed -5% Heat
  • Removed -10% Overheat damage
  • Added -10% Laser heat
  • Added -15% Medium Laser family heat
BJ-3:
  • Removed -10% Energy heat
  • Removed 5% Heat dissipation
  • Removed -10% Overheat damage
  • Added -15% PPC Family cooldown
  • Added -15% PPC Family Heat
BJ-2:
  • Removed -10% Energy cooldown
  • Removed 5% Energy range
  • Removed -10% Streak SRM cooldown
  • Removed -10% Overheat damage
  • Increase Missile velocity to 20% (from 10%)
  • Increased Range to 15% (from 10%)
  • Added -10% Cooldown
BJ-A:
  • Increased CT Armor bonus to +23 (from +17)
  • Increased LT, RT Armor bonus to +20 (from +14)
  • Removed -5% Energy heat
  • Removed -10% Overheat damage
  • Increased Heat to -10% (from -5%)
  • Increased MG Rate of fire to 50% (from 30%)
  • Increased MG Range to 30% (from 20%)

TREBUCHET
TBT-7M:
  • Removed -5% LRM15 Cooldown
  • Increased Missile cooldown to -25% (from -20%)
TBT-3C:
  • Removed -10% Energy heat
  • Removed -10% LRM heat
  • Removed -5% LRM spread
  • Removed 10% LRM velocity
  • Increased LRM Cooldown to -20% (from -15%)
  • Added -10% Heat
  • Added -50% Weapon spread
TBT-5J:
  • Removed -15% Missile cooldown
  • Removed -5% Missile heat
  • Added -10% Cooldown
TBT-5N:
  • Removed -15% Energy cooldown
  • Removed -5% Energy heat
  • Removed -10% Missile cooldown
  • Removed -5% Missile heat
  • Added -35% Cooldown
TBT-7K:
  • Removed -15% Ballistic cooldown
  • Removed -20% Energy cooldown
  • Removed -10% Energy heat
  • Removed 10% PPC velocity
  • Removed -20% Missile cooldown
  • Added -20% Cooldown
  • Added -10% Heat
  • Added 20% Weapon velocity
TBT-LG:
  • Removed 5% Energy range
  • Removed 10% Pulse laser range
  • Removed -10% Missile spread
  • Removed 10% Missile velocity
  • Increased Range to 25% (from 10%)

VAPOR EAGLE
VGL-4:
  • Increased Armor bonus on LA, RA to +22 (from +18)

THUNDERBOLT
All Variants (Excluding TDR-10SE):
  • Added +10 LA, RA Structure bonus
TDR-5S:
  • Removed -5% Energy heat
  • Removed -5% Laser duration
  • Increased STD Large laser heat to -20% (from -10%)
  • Added STD Large laser HSL +1
TDR-5SS:
  • Removed -10% Energy cooldown
  • Removed -5% Energy heat
  • Removed 5% Energy range
  • Removed -5% Medium pulse laser heat
  • Removed -10% Medium pulse laser cooldown
  • Removed -15% Missile cooldown
  • Increased Medium laser family range to 30% (from 15%)
  • Added -15% Cooldown
  • Added -10% Heat
TDR-9SE:
  • Removed -10% Energy cooldown
  • Removed -5% Energy heat
  • Removed 5% Energy range
  • Removed -10% Missile cooldown
  • Increased Large pulse laser heat to -15% (from -10%)
  • Added -10% Cooldown
  • Added 15% Large pulse laser range
TDR-9S:
  • Removed -10% Energy cooldown
  • Removed 5% Energy range
  • Removed -5% Laser duration
  • Removed -10% Missile cooldown
  • Increased ER PPC cooldown to -10% (from -5%)
  • Increased ER PPC heat to -10% (from -5%)
  • Increased ER PPC velocity to 30% (from 10%)
  • Added -10% Cooldown
TDR-10SE:
  • Removed 10% Weapon velocity
  • Removed -15% Missile cooldown
  • Removed Armor bonus quirks from CT, LT, RT (+11 , +10, +10)
  • Increased Heat dissipation bonus to 10% (from 5%)
  • Added -10% Cooldown
  • Added +16 CT Structure bonus
  • Added +15 LT, RT Structure bonus
TDR-5S-T (Top Dog):
  • Added -10% Cooldown

AWESOME
AWS-8Q:
  • Added -40% Crit chance (receiving)
AWS-8R:
  • Added -40% Crit chance (receiving)
AWS-8T:
  • Increased Crit chance (receiving) to -40% (from -25%)
AWS-8V:
  • Removed -10% Cooldown
  • Removed 10% Energy range
  • Removed -20% Laser duration
  • Removed 20% PPC Family velocity
  • Removed -5% Missile cooldown
  • Removed 10% Missile velocity
  • Increased Crit chance (receiving) to -40% (from -25%)
  • Added 180% MRM velocity

CHARGER
All Variants:
  • Increased Mech top speed to 10% (from 7.5%)
CGR-1A1, 3K:
  • Increased CT Armor bonus to +25 (from +20)
  • Increased LT, RT Armor bonus to +20 (from +15)
  • Increased LA, RA, LL, RL Armor bonus to +15 (from +10)
CGR-1A1:
  • Removed -10% STD Laser duration
  • Increased Heat to -15% (from -10%)
  • Increased STD/ER Small laser cooldown to -65% (from -50%)
  • Increased STD/ER Small laser range to 65% (from 50%)
CGR-1A5:
  • Removed -5% AC20 cooldown
  • Increased cooldown to -15% (from -10%)
  • Increased CT Armor bonus to +30 (from +20)
  • Increased LT, RT Armor bonus to +25 (from +15)
  • Increased LA, RA, LL, RL Armor bonus to +20 (from +10)
CGR-3K:
  • Removed -5% Missile spread
  • Removed 15% Missile velocity
  • Increased Laser HSL to +2 (from +1)
  • Added 20% Weapon velocity
CGR-N7:
  • Removed -5% Energy cooldown
  • Increased Crit chance (receiving) to -100% (from -90%)
  • Increased CT Structure bonus to +35 (from +25)
  • Increased LT, RT Structure bonus to +30 (from +20)
  • Increased LA, RA, LL, RL Structure bonus to +25 (from +15)

MARAUDER IIC
MAD-IIC-SC:
  • Added 15% Weapon velocity

BANSHEE
BNC-LM:
  • Removed PPC Family HSL +1
  • Added Energy weapon HSL +1


MAP ADJUSTMENTS
TEST MAP A
  • Placed boundary walls

VIRIDIAN BOG
  • Replaced most of lily pad forest in the low section







MISCELLANEOUS ADJUSTMENTS
  • All legendaries retroactively given bolton support (Some boltons may not work as they do not fit with new geometry/mounts)
  • Dreadnaught and Scattershot now available in store for MC (No CBill release date)

BUG FIXES
  • Fixed the HAG barrel bug, HAGs will now call gauss barrels as intended


Patch Files (Direct Download)

To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.

Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.

This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.

Patch File(s): - http://patcher.mwomercs.com/patch/Production/frontend/FrontendPatch_423.zip

  • Download the above file(s)
  • For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
  • You do not need to unzip or unpack the patch file(s)
  • Launch the MWO Portal
  • Select the three horizontal lines in the top left of the Portal Window
  • Choose the 'Specify Patch File Cache' option
  • In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
  • For example, C:\Users\<username>\Documents\MWO Patch Cache
  • Click the blue Patch button
  • The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch
  • Once the patch is complete, launch the game


#2 Grey Hook

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Posted 21 October 2023 - 01:08 PM

I've only done a quick readthrough, but there seems to be a lot of good stuff in this patch! Several of my favorite mechs get positive tweaks so I'm excited to try them out. Many players will doubtless say "great, but what about this other thing I wanted?", and there is likely a never-ending list of changes you'd like to make, but this patch looks like solid work to me.

(I should add though: I had kinda hoped the Marauder Legendary would be some kind of reference to the Black Marauder, which would have fit the spooky theme really well. But the Blight seems to bleed when shot, so maybe I wasn't far off?

#3 -Ramrod-

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Posted 21 October 2023 - 01:11 PM

Seems to be a good patch. Mostly buffs. And I'm happy for the buffs to the Charger. I hope we get another IS medium legendary next month. Perhaps something similar to a Scaleshot.

#4 C337Skymaster

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Posted 21 October 2023 - 01:11 PM

So what was wrong with the Lilly pads? They've been a constant aesthetic on that map for nearly a decade, and made for an interesting variation on combat as compared to elsewhere on that map.

#5 Frost_Byte

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Posted 21 October 2023 - 01:15 PM

Two things!

The lilypads were exploitable via user.cfg changes and players could see through them. They would offer no visual cover for some. We decided to remove them and remake the area to create a more balanced landscape between players who use user.cfg changes and players who don't.

We forgot to include it in the patch notes, but the bolton for the Vapor Eagle is glowing eyes. Here's a picPosted Image

#6 Hawk819

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Posted 21 October 2023 - 01:16 PM

That Blight is looking awfully good to me. I might get it instead of War Emu.

#7 Bud Crue

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Posted 21 October 2023 - 01:49 PM

Love the mech buffs, the Arrow and the Locust 3S especially.

Good to see the Bog .cfg xploit getting addressed.

I do NOT understand why the HAGs are getting buffed. They seem pretty dominant in most matches that I play. I don't think there is a mid-long range weapon I see more of, and none that are doing more damage than these things.

#8 Grey Hook

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Posted 21 October 2023 - 01:54 PM

THANK YOU for showing the bolt-ons installed ahead of time. I noticed this on the September Legendaries but forgot to comment.
I will keep suggesting that the battlepass page for the legendaries in the store allow one to hear the warhorn as well.

Also: THANK YOU for unlocking the bolt-ons for legendary mechs. Does this go both ways, for example a War Emu can install normal Stalker ghillie bushes, AND a normal Stalker could install the War Emu feathers? That would make the most sense, but I wanted to clarify,

Edited by Grey Hook, 21 October 2023 - 01:55 PM.


#9 KursedVixen

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Posted 21 October 2023 - 02:19 PM

View PostFrost_Byte, on 21 October 2023 - 01:15 PM, said:

Two things!

The lilypads were exploitable via user.cfg changes and players could see through them. They would offer no visual cover for some. We decided to remove them and remake the area to create a more balanced landscape between players who use user.cfg changes and players who don't.

We forgot to include it in the patch notes, but the bolton for the Vapor Eagle is glowing eyes. Here's a picPosted Image
Great idea we really need to limit exploits like that from the .cfg file the only thing it should do is increase preformance and help with long range aiming at most but it should not allow seeing through walls or foliage.

i'll have to test out the hag buffs when the patch drops

Though i think some clan mechs need some small buffs timberwolf maybe? just a tad more ct armor??

Edited by KursedVixen, 21 October 2023 - 02:22 PM.


#10 Frost_Byte

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Posted 21 October 2023 - 02:33 PM

View PostGrey Hook, on 21 October 2023 - 01:54 PM, said:

THANK YOU for showing the bolt-ons installed ahead of time. I noticed this on the September Legendaries but forgot to comment.
I will keep suggesting that the battlepass page for the legendaries in the store allow one to hear the warhorn as well.

Also: THANK YOU for unlocking the bolt-ons for legendary mechs. Does this go both ways, for example a War Emu can install normal Stalker ghillie bushes, AND a normal Stalker could install the War Emu feathers? That would make the most sense, but I wanted to clarify,


The War Emu will be able to equip stalker bush boltons, but an STK-7D cannot equip stalker feathers. The unique legendary boltons are locked to the legendary variant only. This also does not include the hero variants, it has to be the (LGD) variant.

View PostKursedVixen, on 21 October 2023 - 02:19 PM, said:

Great idea we really need to limit exploits like that from the .cfg file the only thing it should do is increase preformance and help with long range aiming at most but it should not allow seeing through walls or foliage.

i'll have to test out the hag buffs when the patch drops

Though i think some clan mechs need some small buffs timberwolf maybe? just a tad more ct armor??


Hmmm… timber wolf… one of the strongest laser vomit heavies in the game getting an armor buff?
Yeah I’m game.

#11 KursedVixen

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Posted 21 October 2023 - 02:41 PM

View PostFrost_Byte, on 21 October 2023 - 02:33 PM, said:

The War Emu will be able to equip stalker bush boltons, but an STK-7D cannot equip stalker feathers. The unique legendary boltons are locked to the legendary variant only. This also does not include the hero variants, it has to be the (LGD) variant.



Hmmm… timber wolf… one of the strongest laser vomit heavies in the game getting an armor buff?
Yeah I’m game.
only a tiny armor buff. maybe not armor but something else?? i dunno does the missile pod buff still work?

The other thing that i've really thought about is some way to restore the dire wolf's speed at least up to 50kph is there a way to apply a speed boost via quirks? though this may open up a can of worms so I dunno.

Edited by KursedVixen, 21 October 2023 - 02:46 PM.


#12 Gakuseinozen

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Posted 21 October 2023 - 04:04 PM

More HAG weapon spread reductions, are you insane? These weapons absolutely do not need less spread; they need more. They're basically MRMs with much higher velocity, less spread, double the range and less heat. Posted Image

Edited by Gakuseinozen, 21 October 2023 - 04:07 PM.


#13 AmbidXtrousGNOME

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Posted 21 October 2023 - 04:55 PM

View PostInnerSphereNews, on 21 October 2023 - 12:29 PM, said:





MISCELLANEOUS ADJUSTMENTS

  • Dreadnaught and Scattershot now available in store for MC (No CBill release date)



Sooooooooooooooooooooooooooo............are all LGDs going to be available in the future for MC? "No CBIll release date", does that mean CBill purchasable eventually?

#14 Buenaventura

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Posted 21 October 2023 - 04:57 PM

Not a fan of more HAG buffs - these are still too strong.

View PostAmbidXtrousGNOME, on 21 October 2023 - 04:55 PM, said:

Sooooooooooooooooooooooooooo............are all LGDs going to be available in the future for MC?

Yes, iirc 6 months after their introduction they'll get added to the ingame shop as a hero mech available for MC. They can't equip the battlepass boltons of the (LGD) version though.

#15 PraetorGix

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Posted 21 October 2023 - 05:15 PM

A lot of stuff, yet the single thing that makes me the happiest is the proper barrel call for HAGs...

#16 Snipper Riffles

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Posted 21 October 2023 - 05:42 PM

I'm not one to normally complain about patches with this game but I want to voice I am not a fan of this change:
[color=#CCCCCC]
LCT-1M: [/color]
[color=#CCCCCC]
  • Removed SRM/SSRM Ammo per ton bonus
[/color]


The 1M has a fun build with 2XSSRM2 and 2X SPL/SPXL that is only viable due to the ammo buff. Is it really that unbalanced with this? I get maybe you are trying to differentiate it from the 3S but an LRM build is a joke no matter what buff it has and Osiris probably better at MRMs because it has JJs. What is the expected 'meta' build for this chassis now?

I'm surprised BJ-A is getting buffed even more. Its my favorite mech I spent MC on and it seems plenty strong as-is but hey I am not privy to win rates per chassis.

#17 Bowelhacker

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Posted 21 October 2023 - 05:46 PM

I liked those lilypads. sadface

#18 SafeScanner

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Posted 21 October 2023 - 06:54 PM

Only thing i am not agreeing with (right now) is the Pirate bane with the seismic 150m and armor buff

to me 350m seismic is a bit much for a stealth mech granting too much freedom/control

#19 AMEN Jesus is my Lord and Savior

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Posted 21 October 2023 - 07:41 PM

View PostInnerSphereNews, on 21 October 2023 - 12:29 PM, said:


CLAN HYPER ASSAULT GAUSS RIFLE 30<p style="">
  • Reduced projectile spread to 0.08 (from 0.155)
  • Increased Heat to 10 (from 9)



Despite people complaining about it, it sounds like a step in the right direction but mainly for short range combat where hags lack the punch. Try wielding dual x40 hags in a dire in close range combat and suddenly they are useless. First of all, I believe they pick up velocity and hit tighter at mid to long range (remember, this game has real physics involved, like in some cry engine game a giant whacks you and what do you do? you fly to the sky because the stick is heavy and the strike is heavy but you are lightweight in comparison), but for some reason they don't do much at close range. And that is my two cents from my personal experience. I think tightening spread would help at close range, despite decent bombardment type of damage at mid to long ranges. It feels like AC20 when you shoot them.. projectiles are soo very slow moving, so it won't hurt it to have a little buff in spread tightness regard. If only X-pulse and binary were relevant weapons--people try them and go meh, even if you boatload them, and x-pulse doesn't even counts much towards your damage score because the damage is so tiny. HAGS are the most useful and used weapons of the three new ones released, in my opinion, but they could use a little more love.

#20 NiceDad

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Posted 21 October 2023 - 07:46 PM

Does buying Dreadnaught & Scattershot using MC qualify for the IS & Clan Legend Reward?





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