Cyborne Elemental, on 11 November 2023 - 08:37 PM, said:
Nothing will address the balance issues of longrange LRM support until we have a proper C3 network.
Firesupport should be by assist only, unless direct Line of Sight or a UAV is spotting, which means..
Scouts need to be scouts, not direct assault counters.
TAG should be I.R. and invisible unless using heat vision.
NARC should not be a death sentence.
Lock-on should not have a range mechanic as long as a scout or front line mech has a Line of Sight and is in range of
a networked mech.
AMS needs to be viable.
There is a long standing hate towards LRM's I get that.
It still does not justify them being obsolete compared to other Missile Options in almost every aspect.
Unfortunately, a worthwhile change to LRM balance will require major changes, and engineering time by PGI.
Two things that might help, is removing minimum range for all LRM's (Hot Fire optional).
And crosshair tracking (Wireguided T.O.W. style missile guidance) in absences or an actual lock on should be explored.
Unfortunately, We do have a C3 system. It's called Target Sharing, and if you don't believe me, take a gander at the C3 systems from TableTop. MWO's Target Share system works exactly like how C3i was described in the fluff, which functionally means that every single mech in MWO, regardless of tonnage or affiliation, has a crit-free, weightless C3i module.