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-Cauldron Leaks A Few Nov 2023 Patch Notes


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#1 Moadebe

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Posted 14 November 2023 - 06:19 AM

Just going to post these here for people to see and discuss for the sake of visibility and helping others be informed.

All of these can be found in the Cauldron Feedback Discord. (Which can be found here... https://discord.gg/BKb7muZZ3Y )

NOTE: This is just so far.....these are NOT all the patch notes. This can be considered a "sneak peek." So please keep that in mind.

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Edited by Moadebe, 14 November 2023 - 06:38 AM.


#2 Battlemaster56

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Posted 14 November 2023 - 06:35 AM

Hmm kinda sad to see no Jenner IIC quirks it would be nice to for it get some offensive quirks to make it more viable as a srm bomber like the Scale shot but at least the scale shot is getting nerf so that's good.

#3 Moadebe

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Posted 14 November 2023 - 06:38 AM

View PostBattlemaster56, on 14 November 2023 - 06:35 AM, said:

Hmm kinda sad to see no Jenner IIC quirks it would be nice to for it get some offensive quirks to make it more viable as a srm bomber like the Scale shot but at least the scale shot is getting nerf so that's good.


This is just so far.....these are NOT all the patch notes. This can be considered a "sneak peek." So please keep that in mind. (added this comment to the original post too.)

#4 Ken Harkin

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Posted 14 November 2023 - 06:45 AM

So they REMOVED spread from HAGs? I know the cauldron boys are going to say "it has higher heat and cooldown though". Let's get something straight, when you are poking from 600+ meters, hell say 1,000 meters, the addition of cooldown and heat is pretty meaningless as you can always step back behind cover. It is like they deliberately are doing the opposite of what the community says.

#5 epikt

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Posted 14 November 2023 - 07:01 AM

View PostKen Harkin, on 14 November 2023 - 06:45 AM, said:

It is like they deliberately are doing the opposite of what the community says.

What community?
Oh, you're probably talking about the very vocal whiners haunting this forums that have no clue about this game...

#6 PsionicMantis

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Posted 14 November 2023 - 07:34 AM

Hmm, not too excited about the hags, but i guess we'll see how it plays out

#7 Moadebe

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Posted 14 November 2023 - 07:35 AM

View PostPsionicMantis, on 14 November 2023 - 07:34 AM, said:

Hmm, not too excited about the hags, but i guess we'll see how it plays out


My thoughts exactly.

#8 KursedVixen

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Posted 14 November 2023 - 07:40 AM

View PostMoadebe, on 14 November 2023 - 06:38 AM, said:

This is just so far.....these are NOT all the patch notes. This can be considered a "sneak peek." So please keep that in mind. (added this comment to the original post too.)
so they are making the Hag a sniper weapon..... I may be a clan purist but even I am not fully pleased with this i'd prefer it be a mid range gun that spreads beyond 600 meters...

I hope that though they did the coolshot nerf that they did not change clan heat sinks...

Edited by KursedVixen, 14 November 2023 - 07:41 AM.


#9 Samziel

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Posted 14 November 2023 - 07:41 AM

View PostKen Harkin, on 14 November 2023 - 06:45 AM, said:

So they REMOVED spread from HAGs? I know the cauldron boys are going to say "it has higher heat and cooldown though". Let's get something straight, when you are poking from 600+ meters, hell say 1,000 meters, the addition of cooldown and heat is pretty meaningless as you can always step back behind cover. It is like they deliberately are doing the opposite of what the community says.


First of all I disagree the direction they took with the HAGs. I thought it was fine or needed a heat nerf after the first set of changes. It was a good midrange weapon with an option to deal inaccurate fire long range. I've understood there are also some Cauldron members who think the same but dont quote me on that.

The spread reduction last patch already made it negligible. The heat and cooldown nerfs are significant and its being turned into a long range weapon only instead of jack of all trades. Biggest problems are not sniper builds but the super high alpha hagvomits. They will be too hot now and the sniper builds get lower DPS the same time.

Also they take balance adjustments in steps. This is not the final version and it will get more nerfs if its too good.

Edited by Samziel, 14 November 2023 - 07:45 AM.


#10 KursedVixen

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Posted 14 November 2023 - 08:02 AM

View PostSamziel, on 14 November 2023 - 07:41 AM, said:


First of all I disagree the direction they took with the HAGs. I thought it was fine or needed a heat nerf after the first set of changes. It was a good midrange weapon with an option to deal inaccurate fire long range. I've understood there are also some Cauldron members who think the same but dont quote me on that.

The spread reduction last patch already made it negligible. The heat and cooldown nerfs are significant and its being turned into a long range weapon only instead of jack of all trades. Biggest problems are not sniper builds but the super high alpha hagvomits. They will be too hot now and the sniper builds get lower DPS the same time.

Also they take balance adjustments in steps. This is not the final version and it will get more nerfs if its too good.
I still think how they were originall introduced was fine, the heat was fine i think the spread was okay at first it may have needed more and the cooldown was fine.

I personlly think that HAgs should be accurate to at least 600m and anything beyond that is a, i think the term turkey shoot where it spreads out too much to be able to hit a single component more than twice... I don't think these changes are going to effect it I still think it's going to be used as  a sniper weapon just now it's going to fire slower the increas in cooldown pretty much will compensate for the extra heat...

I don't like how a HAG 40 does almost the same heat as a CERPPC despite being over 3x heavier it's going to make hag 40 obsolete for ERPPC where the two can be swapped.

Edited by KursedVixen, 14 November 2023 - 08:11 AM.


#11 cougurt

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Posted 14 November 2023 - 08:11 AM

View PostKen Harkin, on 14 November 2023 - 06:45 AM, said:

So they REMOVED spread from HAGs? I know the cauldron boys are going to say "it has higher heat and cooldown though". Let's get something straight, when you are poking from 600+ meters, hell say 1,000 meters, the addition of cooldown and heat is pretty meaningless as you can always step back behind cover. It is like they deliberately are doing the opposite of what the community says.

realistically the spread is pretty negligible in most cases, so i don't think getting rid of it altogether will make that much of a difference. i feel that the bigger issue with HAGs currently is that they're just too versatile; they're extremely potent at close to mid range while still being mostly competitive with standard gauss at long range. this change should at the very least push them a little more towards being a primarily long range weapon rather than a jack-of-all-trades.

#12 ScrapIron Prime

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Posted 14 November 2023 - 09:03 AM

Holy Tanky Mechs, Batman! I am going to have to dust off some Orions. Starting with the K, I think. +25% missile velocity is appealing.

Edited by ScrapIron Prime, 14 November 2023 - 09:04 AM.


#13 ScrapIron Prime

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Posted 14 November 2023 - 09:07 AM

Uh... question on the Active Sensor Package. You can't combine it with a target computer, but can you combine it with a Beagle Probe? And if so, how do the target time and sensor ranges stack?

#14 Curccu

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Posted 14 November 2023 - 09:42 AM

View PostKen Harkin, on 14 November 2023 - 06:45 AM, said:

So they REMOVED spread from HAGs? I know the cauldron boys are going to say "it has higher heat and cooldown though". Let's get something straight, when you are poking from 600+ meters, hell say 1,000 meters, the addition of cooldown and heat is pretty meaningless as you can always step back behind cover. It is like they deliberately are doing the opposite of what the community says.

Spread was already so small that removing that little it had left is kinda whatever, IMO they are nerfed in this patch.

View PostKursedVixen, on 14 November 2023 - 07:40 AM, said:

I hope that though they did the coolshot nerf that they did not change clan heat sinks...

I'm pretty sure it was stated earlier that they don't want to mess with that before MWOWC2023 is done.

View PostScrapIron Prime, on 14 November 2023 - 09:03 AM, said:

Holy Tanky Mechs, Batman! I am going to have to dust off some Orions. Starting with the K, I think. +25% missile velocity is appealing.

Not sure Orions are good for QP even after that but I can see some functionality in some FP scenarios where I know I can close for sure. That is some serious extra armor.

View PostScrapIron Prime, on 14 November 2023 - 09:07 AM, said:

Uh... question on the Active Sensor Package. You can't combine it with a target computer, but can you combine it with a Beagle Probe? And if so, how do the target time and sensor ranges stack?

Should stack.

#15 Ken Harkin

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Posted 14 November 2023 - 09:46 AM

View PostKursedVixen, on 14 November 2023 - 08:02 AM, said:

I don't like how a HAG 40 does almost the same heat as a CERPPC despite being over 3x heavier it's going to make hag 40 obsolete for ERPPC where the two can be swapped.


Same heat as CERPPC
3X Heavier than CERPPC
40pts damage vs 10+ splash (not certain what that is at the moment).

Seems to still be a good deal to me.

I know people are saying "the HAG spread was already small so eliminating it isn't a big deal." Remember this is after they already significantly reduced the spread from the weapon's introduction. Now they have outright removed it allowing you to put 40 points of damage into a single component at 900 meters... Sorry but that is BS.

#16 LordNothing

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Posted 14 November 2023 - 09:57 AM

View PostKursedVixen, on 14 November 2023 - 08:02 AM, said:

I still think how they were originall introduced was fine, the heat was fine i think the spread was okay at first it may have needed more and the cooldown was fine.

I personlly think that HAgs should be accurate to at least 600m and anything beyond that is a, i think the term turkey shoot where it spreads out too much to be able to hit a single component more than twice... I don't think these changes are going to effect it I still think it's going to be used as a sniper weapon just now it's going to fire slower the increas in cooldown pretty much will compensate for the extra heat...

I don't like how a HAG 40 does almost the same heat as a CERPPC despite being over 3x heavier it's going to make hag 40 obsolete for ERPPC where the two can be swapped.


mostly agree. think maybe they should used the recoil mechanic from the hgauss for at least the hag 30 and 40 if not all of them. i actually wouldnt mind this mechanic being used on all 20 class guns as well, permitting some buffs in other areas.

i still see the hag as mostly useful as an intermediate range weapon which can snipe in a pinch, though not efficiently.

also ammo buffs, im gonna start using 1t per weapon if this crap keeps up. im already running as low as 2, sometimes 1.5t per gun. carrying ammo is an intrinsic limitation of ballistic and missile weapons. we would rather remove that and keep those weapons anemic than buff the weapons and keep the limitation. meanwhile the infinitely repeatable and highly stackable laser vomit goes unchecked. the differences between direct fire weapons are getting ever more marginal. fixing balance by making everything the same is boring. might as well remove the mechlab from the game.

Edited by LordNothing, 14 November 2023 - 10:14 AM.


#17 Curccu

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Posted 14 November 2023 - 09:58 AM

View PostKen Harkin, on 14 November 2023 - 09:46 AM, said:

Same heat as CERPPC
3X Heavier than CERPPC
40pts damage vs 10+ splash (not certain what that is at the moment).

Seems to still be a good deal to me.

I know people are saying "the HAG spread was already small so eliminating it isn't a big deal." Remember this is after they already significantly reduced the spread from the weapon's introduction. Now they have outright removed it allowing you to put 40 points of damage into a single component at 900 meters... Sorry but that is BS.

Well HAG40 still sucks IMO :P well compared to twin30 so 60 dmg...
But that single component hit still requires target to stand still, nobody is that good at leading that all would go to same component against moving target @ 900 meters.

#18 KursedVixen

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Posted 14 November 2023 - 09:58 AM

View PostKen Harkin, on 14 November 2023 - 09:46 AM, said:

Same heat as CERPPC
3X Heavier than CERPPC
40pts damage vs 10+ splash (not certain what that is at the moment).

Seems to still be a good deal to me.

I know people are saying "the HAG spread was already small so eliminating it isn't a big deal." Remember this is after they already significantly reduced the spread from the weapon's introduction. Now they have outright removed it allowing you to put 40 points of damage into a single component at 900 meters... Sorry but that is BS.
NOwhat is BS IS THAT THE DAMN CAULDRON CAN'T GET THEIR ******* SNIPER HEADS OUT OF THEIR *** AND REALIZE THAT HAG IS NOT A DAMN SNIPER WEAPON AND SHOULD ******* SPREAD ENOUGH TO ONLY BE USEFUL WITHIN 600m At most and NOT THEIR DAMN SNIPERS WET DREAM. AND TRY THE DAMN WEAPON YOURSELF THE HAG 40 DOES NOT DO 40 damage in a pinpoint pattern if you LEARN TO TWIST the Hag 40 still fires about 8 pellets that do 5 damage each so only if you stand there like a green pilot will you get 40 to the single component and like 40 is even anything in this game to begin with especially vs something like a Fafnir or Atlas
I think I'm just gonna unstall this game until late december to see if the cauldron can pull thier head out of their asses and stop making every gun a sniper weapon.

A[2M<:00p00TE7q00RE7r00QE7|YCs00UE7t00VE7u00WE7v00PE7w000000 Dire with single HAG 40 firing 8 shells per trigger pull.


Af800:00|jbp00|X?q00|X?r00s00t00u00v00w000000 Annihlator Inner sphere 2 ac-20's each firing a single shell

both do 40 damage one fires 2 shells the other 8 shells..

Edited by KursedVixen, 14 November 2023 - 02:27 PM.


#19 Hawk819

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Posted 14 November 2023 - 10:06 AM

Well, as usual, no new variants coming. Would love the Huntsman H, or any of the E variants. Hell, I'd kill for a massive patch full of Clan E and H variants. To be honest.

#20 Curccu

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Posted 14 November 2023 - 10:08 AM

View PostKursedVixen, on 14 November 2023 - 09:58 AM, said:


It would be easier to read your post if you don't make it so hard to read with font,size and so on..





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