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Patch Notes - 1.4.286.0 - 21-November-2023


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#1 InnerSphereNews

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Posted 17 November 2023 - 08:39 PM



MECHWARRIOR ONLINE LEGENDS
NOVEMBER 2023 PATCH NOTES


Patch Date and Time - November 21st 2023 @ 10AM – 1PM PDT
Version Number: v1.4.286.0
Size: 467MB
Please note that due to compression differences the Steam patch size may be larger than the standalone client patch size.


Greetings MechWarriors!

In the land of MechWarrior, aka the Pacific Northwest, the winter cold has definitely arrived...but we have a patch that should warm you right up with all of the Annual Rewards, the new Legendary Centurion, the exciting new underground map Bearclaw II, and a bunch of weapons adjustments, 'Mech quirk adjustments and much more!

Updates are subject to further balance changes in the future, so get out there and do the science, and get us your feedback for future iterations.

And now, we really hope you enjoy the patch!
-The MechWarrior Online Team


ANNUAL REWARDS PROGRAM
We are very happy to release this year's MechWarrior Online Annual Rewards Program in this update! As a token of our sincere gratitude to the dedicated players and supporters of MWO, and to celebrate your commitment to MWO, please enjoy the 2023 Rewards and may your new 'Mechs bring you much success on the battlefield!

THE ANNUAL REWARDS INJECTION DATE IS NOV 21ST, MAKE SURE YOU QUALIFY FOR THE MECHS YOU WANT!


NEW LEGENDARY BATTLEMECH
PLEASE NOTE: REDEEM BATTLEPASS REWARDS ON THE WEBSITE STORE PAGE (UPDATED EVERY HOUR)

CENTURION "ONYX" BATTLEPASS REDEEM LINK: https://mwomercs.com/legends/onyx

The new Legendary 'Mech this month is the Centurion "Onyx" (see images below). The Onyx pack will sell for $15 USD on the website and will also be available on Steam. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, and a 30% C-Bill boost. Also included with each pack is the new mini battle pass system driven by 'Mech XP. Just by playing the 'Mech, you will earn GSP, C-Bills, MC, Premium Time, and exclusive Cockpit Items, Decals, Colors, and Bolt-Ons! However, unlike a typical battle pass system, there will be no expiration date to earn these extra items. Take as long as you need!








NEW MAP: BEARCLAW II
Krazzdaxx unveils his latest creation, the brand new map Bearclaw II, a unique mostly-underground map that is a 'Mech factory with aircraft, runways, buildings, tunnels, and lots of areas and angles to explore and approach the enemy! This map has drop ship deployment, and therefore will be available for drop deck events in Event Queue.






MECHLAB UPDATE: HOLIDAY THEME
While he was busy working on the new map, Krazzdaxx found a bit of time to add some holiday cheer to the MechLab, a first for MechWarrior Online!



WEAPON ADJUSTMENTS

AUTOCANNON 2:
  • Increased ammo per ton to 100 (from 87) - Both IS and Clan

AUTOCANNON 5:
  • Increased ammo per ton to 40 (from 35) - Both IS and Clan

AUTOCANNON 20:
  • Increased ammo per ton to 10 (from 8) - IS
  • Increased ammo per ton to 12 shots/36 pellets (from 8 shots/24 pellets) - Clan

ULTRA AUTOCANNON 2:
  • Increased ammo per ton to 100 (from 87) - Both IS and Clan

ULTRA AUTOCANNON 5:
  • Increased ammo per ton to 40 (from 35) - IS
  • Increased ammo per ton to 80 pellets/40 shots (from 70 pellets/35 shots) - Clan

ULTRA AUTOCANNON 20:
  • Increased ammo per ton to 30 pellets/10 shots (from 24 pellets/8 shots) - IS
  • Increased ammo per ton to 40 pellets/10 shots (from 32 pellets/8 shots) - Clan

LB-X-AUTOCANNON 2:
  • Increased ammo per ton to 120 (from 87) - Both IS and Clan

LB-X-AUTOCANNON 5:
  • Increased ammo per ton to 48 (from 35) - Both IS and Clan

LB-X-AUTOCANNON 20:
  • Increased ammo per ton to 12 (from 8) - IS
  • Increased ammo per ton to 10 (from 8) - Clan

HEAVY GAUSS RIFLE:
  • Increased ammo per ton to 8 (from 7)

HYPER ASSAULT GAUSS RIFLE 20:
  • Removed 0.07 Projectile spread
  • Increased Heat to 7.0 (from 5.5)
  • Increased cooldown to 4.5s (from 4s)

HYPER ASSAULT GAUSS RIFLE 30:
  • Removed 0.08 Projectile spread
  • Increased Heat to 13 (from 10)
  • Increased cooldown to 5.5s (from 5s)

HYPER ASSAULT GAUSS RIFLE 40:
  • Removed 0.09 Projectile spread
  • Increased Heat to 14 (from 11)
  • Increased cooldown to 6.5s (from 6s)

BINARY LASER CANNON:
  • Mech quirks that are exclusive to Standard Large Laser no longer affect Binary Laser Cannon. Binary Laser remains included in the Standard Laser category and will benefit from quirks that affect all Standard lasers. Quirk swaps have been done to a couple mechs (TDR-5S and MAD-4A) to maintain their boosts to Binary Lasers (check quirk adjustments list).


EQUIPMENT ADJUSTMENTS
COOLSHOT CONSUMABLE:
  • Extra cooling duration Increased to 7.0 seconds (from 3.0)
  • Extra cooling strength decreased to 2.0 heat/second (from 4.667)
* Note: This change keeps the amount of extra dissipated heat the same at 14, but spreads it over a longer 7 second window compared to the current 3 seconds.

COMMAND CONSOLE:
Item has been rebranded to Advanced Sensor Package. The Advanced Sensor Package is a specialized Inner Sphere Targeting Computer specializing in vision, targeting info, and sensor improvements. Unlike a normal targeting computer, which offers offensive boosts, the ASP provides tactical and visual benefits only. Like other targeting computers, you cannot carry more than one nor can you stack with other types of targeting computers. You won’t be able to carry a TC1 and an ASP.

Advanced Sensor Package Stats:
  • Can only be placed on Inner Sphere Heavies and Assaults, and only in the Head component
  • Slots: 1
  • Tons: 1.5
  • Sensor Boost: 10%
  • Targeting Time Boost: 42.5%
  • Zoom Level 1: 2.5x
  • Zoom Level 2: 4x
  • Advanced Zoom Level: 7x


'MECH QUIRK ADJUSTMENTS
VIPER
VPR-DI (LGD):
  • Removed -20% Missile spread from SO6
  • Reduced cSRM ammo bonus to +240 per ton in SO8 (from +300)
  • Added +240 cSRM+Artemis ammo per ton bonus to SO8

CENTURION
CN9-A:
  • Removed -10% Laser duration
  • Removed 10% Ballistic velocity
  • Increased heat to -15% (from -10%)
  • Added 25% Weapon velocity
CN9-AH:
  • Removed -10% AC20 cooldown
  • Increased cooldown to -20% (from -10%)
CN9-YLW:
  • Removed -10% AC20 cooldown
  • Removed -10% Energy cooldown
  • Removed 10% Ballistic range
  • Increased cooldown to -25% (from -15%)
  • Increased Range to 20% (from 10%)

THUNDERBOLT
TDR-5S:
  • Replaced -10% Large Laser cooldown with -10% STD Laser cooldown
  • Replaced -20% Large Laser heat with -20% STD Laser heat
  • Replaced Large Laser HSL +1 with STD Laser HSL +1

ORION
All Variants (Excluding ON1-P Hero variant):
  • Increased CT Armor bonus to +53 (from +33)
  • Increased LT, RT Armor bonus to +46 (from +26)
  • Increased LA, RA Armor bonus to +27 (from +12)
  • Increased LL, RL Armor bonus to +31 (from +16)
ON1-M:
  • Removed 20% Ballistic velocity
  • Removed 10% Missile velocity
  • Added 20% Weapon velocity
ON1-V:
  • Removed -10% UAC heat
  • Increased Heat to -15% (from -10%)
ON1-P:
  • Increased CT Armor bonus to +40 (from +33)
  • Increased LT, RT Armor bonus to +33 (from +26)
  • Increased LA, RA Armor bonus to +17 (from +12)
  • Increased LL, RL Armor bonus to +21 (from +16)
  • Removed -10% Ballistic cooldown
  • Removed -10% Energy cooldown
  • Added -10% Cooldown

ANNIHILATOR (CLAN)
ANH-GZ (LGD):
  • -15% Gauss Rifle cooldown now affects STD Gauss Rifle only (currently affects HAGs too)
  • 20% Gauss Rifle velocity now affects STD Gauss Rifle only (currently affects HAGs too)

MARAUDER II
MAD-4A:
  • Replaced Large Laser HSL +1 with STD Laser HSL +1

MISCELLANEOUS ADJUSTMENTS
  • Arctic Wolf arm missiles now load top down
  • Removed Lower Arm Actuators from Centurions CN9-YLW and CN9-AH
  • Wolfhound right arm hitbox tweaked, the shoulder shield is now entirely RA hitbox


Patch Files (Direct Download)
To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.

Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.

This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.


  • Download the above file(s)
  • For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
  • You do not need to unzip or unpack the patch file(s)
  • Launch the MWO Portal
  • Select the three horizontal lines in the top left of the Portal Window
  • Choose the 'Specify Patch File Cache' option
  • In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
  • For example, C:\Users\<username>\Documents\MWO Patch Cache
  • Click the blue Patch button
  • The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch
  • Once the patch is complete, launch the game
  • Latest Overhauls Normalize Game Balance of Overpowered Weapons.




#2 BeCause

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Posted 17 November 2023 - 08:50 PM

Gausszilla nerfs are extremely lame.

Edited by BeCause, 17 November 2023 - 08:50 PM.


#3 Gakuseinozen

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Posted 17 November 2023 - 08:54 PM

Another patch, another reduction in HAG spread.

At least it's coming with some hefty heat and cooldown nerfs, but still not the way I think these weapons should be balanced.

Edited by Gakuseinozen, 17 November 2023 - 08:55 PM.


#4 w0qj

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Posted 17 November 2023 - 09:09 PM

Legendary Centurion with shield looks very cool!
New Loyalty mechs!
Patch looks very interesting.

Thank you MWO !! Posted Image

Edited by w0qj, 17 November 2023 - 11:29 PM.


#5 S U L T A N

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Posted 17 November 2023 - 09:38 PM

- Ammo per ton buffs are a welcome addition (especially that Heavy Gauss 7 to 8, now 1/2 ton bins are finally efficient).
- HAGs will definitely be much hotter, especially on HAGboats and HAGvom, so this is at least going to curb the HAGpocalypse a bit (hopefully).
- Gauszilla didn't need that nerf imo (I don't own one, for the record) ; seeing how the HAGs are going to be hot (plus coolshot nerfs), the HAGzilla would have been already nerfed enough. But we'll see.
- ONIONs are gonna be true to their lore now, as the poor man's Atlas.
- New 'Mech and map look dope.

All in all, I'm happy with this patch, and looking forward to try it out.

Edited by S U L T A N, 17 November 2023 - 09:44 PM.


#6 Kano111

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Posted 17 November 2023 - 10:17 PM

Will that shield on the Centurion be functional? Looks great.

#7 simon1812

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Posted 17 November 2023 - 10:20 PM

Finally did away with the command console, good.

#8 Teemo41

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Posted 17 November 2023 - 10:32 PM

I just want to know if the ceiling on Bearclaw II is low enough to interfere with LRMs.

#9 simon1812

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Posted 17 November 2023 - 10:36 PM

I like that the UACs/ACs/LBXs are getting more ammon per ton but...why not simply adjust the Magazine Capacity skill node?

#10 epikt

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Posted 17 November 2023 - 10:44 PM

View PostKano111, on 17 November 2023 - 10:17 PM, said:

Will that shield on the Centurion be functional? Looks great.

Yes.
It provides 100 additional armor points, weight 4 tons and takes 5 slots.

#11 simon1812

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Posted 17 November 2023 - 10:45 PM

Not sure about the changes to the HAG weapons buts wait and see though

#12 Kano111

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Posted 17 November 2023 - 10:46 PM

View Postepikt, on 17 November 2023 - 10:44 PM, said:

Yes.
It provides 100 additional armor points, weight 4 tons and takes 5 slots.


Oh I just checked the loadout. Cool!

#13 Heavy Money

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Posted 17 November 2023 - 10:53 PM

View Postsimon1812, on 17 November 2023 - 10:36 PM, said:

I like that the UACs/ACs/LBXs are getting more ammon per ton but...why not simply adjust the Magazine Capacity skill node?


Different sizes of weapon had different amounts of dmg worth or ammo per ton. Notice these changes aren't for 10 size ACs because those already had the most. These are bringing the others up to the same dmg/ton as those.

#14 Justin_Xiang

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Posted 17 November 2023 - 11:25 PM

Cannot wait until this mech drops,,might have to get 2 of them,,Posted Image Posted Image Posted Image Posted Image

#15 w0qj

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Posted 17 November 2023 - 11:26 PM

Buffing Ammo Magazine Capacity skill nodes would greatly help the HAG ammo situation Posted Image
(As if HAG's need anymore help!)


View Postsimon1812, on 17 November 2023 - 10:36 PM, said:

I like that the UACs/ACs/LBXs are getting more ammon per ton but...why not simply adjust the Magazine Capacity skill node?

Edited by w0qj, 17 November 2023 - 11:35 PM.


#16 Khalcruth

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Posted 17 November 2023 - 11:41 PM

Comparing the values for the AC-20 and the LX-20 - on the AC-20, you go with 10 shots IS, 12 shots Clan. On the LBX-20, it's 12 shots IS, 10 shots Clan.

Is this intentional?

#17 w0qj

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Posted 17 November 2023 - 11:59 PM

Word has it that the Loyalty Jagermech (JM6-DE(L)) is capable of fielding LBX20 in its arms,
which would be the very first time that MWO allows this on an IS mech.
(Currently as of this writing, none of the IS mechs can field the 11-slot LBX20 in its arms).

Larger ammo bins would also help this tonnage-starved medium mech JM6-DE(L) to become more viable Posted Image

(And would there be other future IS mechs capable of fielding LBX20 in its arms?)


View PostKhalcruth, on 17 November 2023 - 11:41 PM, said:

Comparing the values for the AC-20 and the LX-20 - on the AC-20, you go with 10 shots IS, 12 shots Clan. On the LBX-20, it's 12 shots IS, 10 shots Clan.

Is this intentional?

Edited by w0qj, 18 November 2023 - 12:03 AM.


#18 Glymbol

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Posted 18 November 2023 - 12:34 AM

The new map looks great, I can't wait to try it out.

#19 epikt

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Posted 18 November 2023 - 12:35 AM

View Postw0qj, on 17 November 2023 - 11:59 PM, said:

Word has it that the Loyalty Jagermech (JM6-DE(L)) is capable of fielding LBX20 in its arms,
which would be the very first time that MWO allows this on an IS mech.

THere is no "word has", it has been confirmed for a long time. The mech even comes with LB20X and HGR related quirks:

Quote

Jagermech Duelist JM6-DE(L)

Overview

Tonnage: 65
Engine: XL Engine 200
Max Engine Rating: 315
Armor: 384 Standard
Internal Structure: Endo Steel
Heat Sinks: 10 Double Heat Sinks
Jump Jets: NA
ECM Capable: No
MASC Capable: No

Weapons and Equipment

Head: -
Left Arm: Heavy Gauss Rifle
Left Torso: Double Heatsink
Center Torso: Engine
Right Torso: Double Heatsink
Right Arm: Heavy Gauss Rifle
Left Leg: Heavy Gauss Rifle Ammo x2
Right Leg: Heavy Gauss Rifle Ammo x2

Hardpoints

Head: -
Left Arm: 1 Ballistic
Left Torso: 1 Energy
Center Torso: -
Right Torso: 1 Energy
Right Arm: 1 Ballistic

Quirks

BASE ARMOR (RA) +14
BASE ARMOR (LA) +14
BASE STRUCTURE (CT) +11
BASE STRUCTURE (RT) +15
BASE STRUCTURE (LT) +15
BASE STRUCTURE (RL) +15
BASE STRUCTURE (LL) +15
10% Range
20% Velocity
-15% Ballistic Cooldown
-15% LBx20 Cooldown
+20% Heavy Gauss Range
+200% Heavy Gauss Ammo
+200% LBx20 Ammo


#20 The Chancelor

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Posted 18 November 2023 - 12:37 AM

LOL this HAG-fetish...





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