

Patch Notes - 1.4.286.0 - 21-November-2023
#21
Posted 18 November 2023 - 12:40 AM
#23
Posted 18 November 2023 - 01:15 AM
#25
Posted 18 November 2023 - 01:31 AM
InnerSphereNews, on 17 November 2023 - 08:39 PM, said:
COOLSHOT CONSUMABLE:
- Extra cooling duration Increased to 7.0 seconds (from 3.0)
- Extra cooling strength decreased to 2.0 heat/second (from 4.667)
How much did you think before you ruined the Cool Shot?
If the Cauldron has forgotten or does not know about the heat spike and does not know that using a Cool Shot is often the only way to survive after the loss of a torso and an instant release of heat into the mech - such a Cauldron is not professionally suitable.
By the way, rename Cool Shot (instant shot) to Cool Injection (slow injection).
The new map makes me happy.
I couldn’t understand anything about the changes in the BLC (apparently the language barrier).
The lack of X-pulse improvements is disappointing.
Maybe there is some news about the removal of groups from the QP?
When will you return the most oppressed weapon (streaks) to the game?
#26
Posted 18 November 2023 - 01:51 AM
As for Binaries, the effective change is that they are no longer impacted by large laser quirks and are now impacted by STD laser quirks. We've shuffled some mechs around, the big thing is that the Stalker 4N can no longer fire 4 BLC, it can only fire 3 before ghost heat.
We feel all X-Pulse, except for smalls, are in a pretty good place at the moment. L-XPL is very strong, M-XPL is good. Personally, while smalls are lacking I am worried about buffing them because even going slightly overboard could have a really bad result balance wise.
The gausszilla nerf was needed. It's currently the strongest QP assault in the game. That mech is my child and I'm very sad to have taken part in the nerf, but it was definitely a problem lol.
Also appears something is missing from the patch notes...?
#27
Posted 18 November 2023 - 01:55 AM
Voice of Kerensky, on 18 November 2023 - 01:31 AM, said:
If the Cauldron has forgotten or does not know about the heat spike and does not know that using a Cool Shot is often the only way to survive after the loss of a torso and an instant release of heat into the mech - such a Cauldron is not professionally suitable.
By the way, rename Cool Shot (instant shot) to Cool Injection (slow injection).
Assault snipers do not need Cool Shot so much, since they can always backpedal two steps behind cover to cool down.
#28
Posted 18 November 2023 - 02:14 AM
#29
Posted 18 November 2023 - 02:56 AM
Seriously, that is one heck of a paintjob and that shield? I guess its just cosmetic and is not contributing to the hitbox? Else you would have a massive hitbox there.
As for the map, that looks like an interesting one. Nice to see some creativity here.
#30
Posted 18 November 2023 - 03:01 AM
#31
Posted 18 November 2023 - 03:57 AM
FROM HELL, on 18 November 2023 - 03:01 AM, said:
Voting with your wallet is always the best thing that you can do.
#32
Posted 18 November 2023 - 04:10 AM
Nesutizale, on 18 November 2023 - 02:56 AM, said:
The shield arm has an extra 50 points of armor - seriously; it has 100+ armor on the arm. It's contributing to the hitbox alright, but it's also basically perfect for rotating into shots.
#33
Posted 18 November 2023 - 04:25 AM
S U L T A N, on 17 November 2023 - 09:38 PM, said:
What HAGpocalypse!?
They are already dead, just like the normal gaus, hardly anyone plays them anymore. Most mechs are not worth the space and ton. The sps is disastrous thanks to the charge, and increasing the cooldown only makes it worse.
#34
Posted 18 November 2023 - 05:14 AM
Frost_Byte, on 18 November 2023 - 01:51 AM, said:
As for Binaries, the effective change is that they are no longer impacted by large laser quirks and are now impacted by STD laser quirks. We've shuffled some mechs around, the big thing is that the Stalker 4N can no longer fire 4 BLC, it can only fire 3 before ghost heat.
We feel all X-Pulse, except for smalls, are in a pretty good place at the moment. L-XPL is very strong, M-XPL is good. Personally, while smalls are lacking I am worried about buffing them because even going slightly overboard could have a really bad result balance wise.
The gausszilla nerf was needed. It's currently the strongest QP assault in the game. That mech is my child and I'm very sad to have taken part in the nerf, but it was definitely a problem lol.
Also appears something is missing from the patch notes...?
Thanks for the answer.
I can’t call your approach to solving the sniper problem reasonable. You must understand that more short- and medium-range mechs are built around Cool Shots than snipers? With this decision you created more problems for brawlers and mid-range mechs than for snipers.
I have already given an example of the loss of a halftorso. Comrade martian, although his message was addressed to me for some reason (perhaps erroneously), correctly said that a sniper can always go behind cover to cool down, at a time when brawlers and second-line mechs should roasting.
Isn't this obvious to you?
If this is not obvious to Cauldron, then I will once again express skepticism about the competence of its participants.
Perhaps the Cauldron understands this very well and specifically promoted such an ambiguous change? Then even more difficult thoughts arise in my head: aren’t the members of the Cauldron using their influence to make the game comfortable, first of all, for themselves? I very often see that it is the members of the Cauldron in most games who use exactly the sniper mechs that you wrote about.
I still don’t understand anything about BLC. Are large lasers not standard? Or are there two categories within quirks: 1) standard lasers (small and medium) and 2) large lasers (a separate category of quirks)?
If X-pulses do well, then why are there so few of them on the battlefield?
martian, on 18 November 2023 - 01:55 AM, said:
Is your message addressed specifically to me? It looks more like you were commenting on Frost_Byte's post.
#35
Posted 18 November 2023 - 05:21 AM
Frost_Byte, on 18 November 2023 - 01:51 AM, said:
As for Binaries, the effective change is that they are no longer impacted by large laser quirks and are now impacted by STD laser quirks. We've shuffled some mechs around, the big thing is that the Stalker 4N can no longer fire 4 BLC, it can only fire 3 before ghost heat.
We feel all X-Pulse, except for smalls, are in a pretty good place at the moment. L-XPL is very strong, M-XPL is good. Personally, while smalls are lacking I am worried about buffing them because even going slightly overboard could have a really bad result balance wise.
The gausszilla nerf was needed. It's currently the strongest QP assault in the game. That mech is my child and I'm very sad to have taken part in the nerf, but it was definitely a problem lol.
Also appears something is missing from the patch notes...?
Thanks for the insight. I appreciate the team's involvement on the forums and wanted to say that you guys have been killing it with the continued general improvement of the game. The new (and genuinely) unique 'mechs are really cool to see and many of us wish to see everything continue in the same direction.
#36
Posted 18 November 2023 - 05:58 AM
#37
Posted 18 November 2023 - 06:13 AM
Maybe different sensor packages you can swap out that give you the different sensor related bonuses currently in the skill tree? And nodes in the skill tree can just enhance whatever you equipped?
Edited by TheCaptainJZ, 18 November 2023 - 06:15 AM.
#38
Posted 18 November 2023 - 06:34 AM



#39
Posted 18 November 2023 - 07:09 AM
#40
Posted 18 November 2023 - 07:19 AM
Remember when PPCs had the 7 second cooldown? It was super fun to use them at that time Right? Wrong. Making a weapon boring IS NOT the way to balance it. It's just a lazy way of removing it from the equation because eventually nobody bothers to use it anymore.
Who is making these changes? Is Paul back on the balance team?
Edited by PraetorGix, 18 November 2023 - 07:25 AM.
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