Patch Notes - 1.4.286.0 - 21-November-2023
#141
Posted 23 November 2023 - 10:11 AM
On one hand, I wasn't really looking...on the other hand...mechs can get stuck? Could the objective be moved from the wall so that getting stuck isn't a thing?
Otherwise I'm really digging the new map.
#142
Posted 24 November 2023 - 12:44 AM
No weapon quirks, low armour buff with even lower engine rating, what is the point of this?
I felt too many clan light mechs are not getting enough love at this point.
#143
Posted 24 November 2023 - 01:18 AM
Getting occasional lock-ups in game since the patch. Game goes to 1 frame per minute and computer becomes unresponsive.
#144
Posted 24 November 2023 - 08:40 AM
InnerSphereNews, on 17 November 2023 - 08:39 PM, said:
- While he was busy working on the new map, Krazzdaxx found a bit of time to add some holiday cheer to the MechLab, a first for MechWarrior Online!
And that SHIELD on the Centurion !!! NICE !!!
#146
Posted 24 November 2023 - 09:22 AM
CrimsonEye, on 24 November 2023 - 12:44 AM, said:
No weapon quirks, low armour buff with even lower engine rating, what is the point of this?
I felt too many clan light mechs are not getting enough love at this point.
The Decarion has MASC - you don't need a bigger engine, the thing does like 167 KPH without skills...
Edited by An6ryMan69, 24 November 2023 - 09:22 AM.
#147
Posted 24 November 2023 - 09:40 AM
Curccu, on 21 November 2023 - 05:27 AM, said:
...again not that hard, if your friends really are decent comp players it is not hard for them either.
Good luck killing stuff with those @ 800 more efficiently than HAGs
A skilled LCT player with longmid/long range weapons will defeat any ballistic build 1v1. Nothing new here.
Game is not balanced around Solaris that is already removed from the game except event queue.
Charging can be done while exiting cover and be ready to release when you actually can have LOS to something.
Standing on open area waiting to get shot is stupid.
Maybe they don't fear YOU with HAGs?
Skill issue. In my experience everything dies.
Yes, it is.
Works well, Kills well that is a fact.
Reading, thinking,answer.
Even a skilled Player is more successful with a better or easier to handle weapon.
800+ not play a big role in this Game. Trying to snipe at this range with HAG´s is nothing an experienced player will do.
The LL Noobs die all on the wall without a kill in the end
Even if you do,y have a significant advantage over a weapon that must be charged.
I am not famous, lights could not know if i skilled or not when they push me.
#148
Posted 24 November 2023 - 12:48 PM
-
"hind sight 20.20" "note to the wise" holiday patches released in advance - with enough time to troubleshot.
Just when people are ready to relax and get some quality gaming time in - updates start to cause issues....
I guess we will think of this as a test run, to be ready for Christmas/NewYears
-
What server issues are you guys(players) seeing, as of this 11/24 patch?
-
11/24 patch report from me:
overall grade - C
game round load times - good (BUT, it fails to load altogether sometime - error "failed to find a server or a round smth" (EU-disabled))
mechbay lobby load time - seems fine
Edited by Strelok7, 24 November 2023 - 02:12 PM.
#149
Posted 24 November 2023 - 02:32 PM
And yes, thank you for adjusting the tonnage in the FP to 120 tons minus
Yes, you're not interested in FP, but we're not interested in Quick Play
And there are players who have done great analyzes of mechs based on their experience of which mechs are OP, e.g. Data
FP players have also spent enough money on this game and should therefore also be taken into account just think about it Cauldron it's bull ****
ORION
All Variants (Excluding ON1-P Hero variant):
- Increased CT Armor bonus to +53 (from +33)
- Increased LT, RT Armor bonus to +46 (from +26)
- Increased LA, RA Armor bonus to +27 (from +12)
- Increased LL, RL Armor bonus to +31 (from +16)
If it's all about money and the Quirks are the reason to buy mechs, just say it
The balance in FP is just as bad as it was years ago, only the sides have changed THX for Cauldron
Edited by Staude, 24 November 2023 - 03:19 PM.
#150
Posted 25 November 2023 - 12:10 PM
PsionicMantis, on 21 November 2023 - 12:57 PM, said:
In addition, loading screens going into and leaving games takes several more minutes than normal. In the loading screens, it hijacks the mouse cursor, making my computer worthless for multi-monitor use. Nothing better than a game hijacking your entire machine for 10+ minutes.
Several times, it has frozen on the load screen and never enters the match lobby. You are stuck until it dumps you into the match with no dropship animation. I never had these issues before the patch. Uninstalled and reinstalled the game; the issue persists. This feels like a server-side lack of adequate support issue.
Honestly, I spend more on this game than on AAA titles. It is several hundred dollars a year between legendary and new mech packs. As long as I have been playing that is a lot of money. So, this constant "lack of available PGI resources" is getting old. The Cauldron works for free out of love for the game. I see a lot of the new mechs in the game, which means a lot of people are spending money. PGI, many of us spend $15-30 a month just on the Legendary mechs. Your gaslighting and excuses are getting old. Support your customers or lose your customers.
#151
Posted 27 November 2023 - 10:58 AM
martian, on 21 November 2023 - 01:13 PM, said:
Strange, I had this so consistently on Bearclaw map that I was only ever able to successfully drop ONCE.
On the other hand, I NEVER had it happen with any other map.
I think that I have been having a similar experience to your's, Martian.
Onigato69, on 25 November 2023 - 12:10 PM, said:
In addition, loading screens going into and leaving games takes several more minutes than normal. In the loading screens, it hijacks the mouse cursor, making my computer worthless for multi-monitor use. Nothing better than a game hijacking your entire machine for 10+ minutes.
Several times, it has frozen on the load screen and never enters the match lobby. You are stuck until it dumps you into the match with no dropship animation. I never had these issues before the patch. Uninstalled and reinstalled the game; the issue persists. This feels like a server-side lack of adequate support issue.
Honestly, I spend more on this game than on AAA titles. It is several hundred dollars a year between legendary and new mech packs. As long as I have been playing that is a lot of money. So, this constant "lack of available PGI resources" is getting old. The Cauldron works for free out of love for the game. I see a lot of the new mechs in the game, which means a lot of people are spending money. PGI, many of us spend $15-30 a month just on the Legendary mechs. Your gaslighting and excuses are getting old. Support your customers or lose your customers.
I've noticed the delay since the mechlab update as well. I've had issues with late drops since LONG before the Bearclaw map, however, having drops without dropships and even watching the indicator spin only to drop into a game with up to five minutes already elapsed.
#152
Posted 27 November 2023 - 11:01 AM
Hawok79, on 24 November 2023 - 09:40 AM, said:
Even a skilled Player is more successful with a better or easier to handle weapon.
800+ not play a big role in this Game. Trying to snipe at this range with HAG´s is nothing an experienced player will do.
The LL Noobs die all on the wall without a kill in the end
Even if you do,y have a significant advantage over a weapon that must be charged.
I am not famous, lights could not know if i skilled or not when they push me.
Agreed. I have lights rush me in assaults with heavy gauss, HAGs. Due to hit boxes I can't always hit them, but there must be a few surprised lights when they go from full armor to legged/dead during that one rush.
#153
Posted 27 November 2023 - 03:14 PM
#154
Posted 28 November 2023 - 01:25 PM
#156
Posted 30 November 2023 - 12:28 PM
Edited by Raydeen, 30 November 2023 - 01:14 PM.
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