Edited by PocketYoda, 20 November 2023 - 08:18 PM.


Patch Notes - 1.4.286.0 - 21-November-2023
#101
Posted 20 November 2023 - 08:18 PM
#102
Posted 21 November 2023 - 12:03 AM
The6thMessenger, on 20 November 2023 - 05:40 PM, said:
Sells better if mechs is a bit OP.
The6thMessenger, on 20 November 2023 - 05:40 PM, said:
SR-4? Not sure why that mech needs quirks also but...
PocketYoda, on 20 November 2023 - 08:18 PM, said:
Yep sad to see OP weapon to be a bit more balanced.
#103
Posted 21 November 2023 - 12:28 AM
Curccu, on 20 November 2023 - 01:41 PM, said:
The hag 20 is the same weight and size as a C-LBX10 and C-AC10 however i'm pretty sure both fire faster, than the HAG 20 , especially after the patch and all Ac's for that weight are lower heat than the HAG by trading Any clan AC 10 for a hag you are trading slower fire rate for in the case of uac 10 a larger gun, for only 10 more damage and the HAG 10 has the potential to explode...
Edited by KursedVixen, 21 November 2023 - 02:19 AM.
#104
Posted 21 November 2023 - 03:06 AM
Curccu, on 20 November 2023 - 02:49 AM, said:
Pretty easy to hit moving heavies/assaults @800 meters, @400 meters nailing lights and mediums is pretty easy.
Why wouldn't I hit is someone is shooting me? Gauss charge isn't that hard to learn.
So yes I'm agreeing that they are tigers that rip mechs like paper eez.
compared to what?
easy to learn, not hard to learn,pretty easy, that's not the point.
It's much more dificult and it takes longer doing dmg to a specific componet (and that's all what matters) compared with the other weapoans,esspecely a competitive level.
Y have to be on point, follow and calculate + a small time window cause of the charge. Btw,in this time y cant twist.
It is way more efficient to use Lasers or srm/Lbx/IS AC
A skilled LCT player with one LXPulse will rek you before y have finaly charged your HAG´s and hit him once.
It needs aroung 1s to charge,time to fire a full laser Alpa and run or twist out of the fire line.
Lights rush me all time when i play Hag´s,they dont fear.
On paper they die in one hit but not in game.
If i play SPL,MG,LBX etc they stay away.Why?
Dmg that takes to long to make or big spreat is not worth it
Its not about feeling,its simple math and fakts.
Edited by Hawok79, 21 November 2023 - 03:06 AM.
#105
Posted 21 November 2023 - 04:41 AM
Curccu, on 20 November 2023 - 01:41 PM, said:
I was referring to the IS Ultra/10. The cUAC/20 had the DPS to be fine in comparison while the cUAC/10 has similar DPS potential at a smaller size and weight requirement. The IS Ultra/10 realistically only beat out the HAG-20 that it is 3 tons heavier than, but the HAG-30 that shares its 13 tons had the same DPS as the double tapping Ultra/10 with almost 2x the range.
#106
Posted 21 November 2023 - 05:27 AM
KursedVixen, on 21 November 2023 - 12:28 AM, said:
The hag 20 is the same weight and size as a C-LBX10 and C-AC10 however i'm pretty sure both fire faster, than the HAG 20 , especially after the patch and all Ac's for that weight are lower heat than the HAG by trading Any clan AC 10 for a hag you are trading slower fire rate for in the case of uac 10 a larger gun, for only 10 more damage and the HAG 10 has the potential to explode...
No it is not same size as cLB10-X or cAC10 kdk-3
Hawok79, on 21 November 2023 - 03:06 AM, said:
easy to learn, not hard to learn,pretty easy, that's not the point.
It's much more dificult and it takes longer doing dmg to a specific componet (and that's all what matters) compared with the other weapoans,esspecely a competitive level.
Y have to be on point, follow and calculate + a small time window cause of the charge. Btw,in this time y cant twist.
...again not that hard, if your friends really are decent comp players it is not hard for them either.
Hawok79, on 21 November 2023 - 03:06 AM, said:
Good luck killing stuff with those @ 800 more efficiently than HAGs
Hawok79, on 21 November 2023 - 03:06 AM, said:
A skilled LCT player with longmid/long range weapons will defeat any ballistic build 1v1. Nothing new here.
Game is not balanced around Solaris that is already removed from the game except event queue.
Hawok79, on 21 November 2023 - 03:06 AM, said:
Charging can be done while exiting cover and be ready to release when you actually can have LOS to something.
Standing on open area waiting to get shot is stupid.
Hawok79, on 21 November 2023 - 03:06 AM, said:
On paper they die in one hit but not in game.
If i play SPL,MG,LBX etc they stay away.Why?
Maybe they don't fear YOU with HAGs?
Skill issue. In my experience everything dies.
Hawok79, on 21 November 2023 - 03:06 AM, said:
Yes, it is.
Hawok79, on 21 November 2023 - 03:06 AM, said:
Works well, Kills well that is a fact.
#107
Posted 21 November 2023 - 11:08 AM
I don't think this is worth the trees and lights making me wait it out
#108
Posted 21 November 2023 - 11:54 AM
When loading the Bearclaw II map during the game preparation, I was suddenly returned back to Mechlab with the following error report: "No available servers could be found at this time. Please try again later."
Edited by martian, 21 November 2023 - 12:14 PM.
#109
Posted 21 November 2023 - 12:09 PM
martian, on 21 November 2023 - 11:54 AM, said:
When loading the Bearclaw II map during the mission preparation, I was suddenly returned back to Mechlab with the following error report: "No available servers could be found at this time. Please try again later."
Yep, this just happened to me as well. This also locks the mech you were trying to use
Edited by PsionicMantis, 21 November 2023 - 12:09 PM.
#110
Posted 21 November 2023 - 12:14 PM
martian, on 21 November 2023 - 11:54 AM, said:
When loading the Bearclaw II map during the mission preparation, I was suddenly returned back to Mechlab with the following error report: "No available servers could be found at this time. Please try again later."
Same here
#111
Posted 21 November 2023 - 12:15 PM
I was returned back to my Mechlab with this report:

When attempting to rejoin the mission, I got this report:

#112
Posted 21 November 2023 - 12:16 PM
#113
Posted 21 November 2023 - 12:34 PM
#114
Posted 21 November 2023 - 12:39 PM
It is a joke, I was expecting more effort...
Edited by ExoForce, 21 November 2023 - 12:40 PM.
#115
Posted 21 November 2023 - 12:44 PM
#116
Posted 21 November 2023 - 12:48 PM
Holiday Mechlab looks awesome and I'm really happy camos on EXE-M(TSP) and Gorewing are fixed and I can paint them however I want now instead of just aplying faint color on top.
#117
Posted 21 November 2023 - 12:57 PM
martian, on 21 November 2023 - 11:54 AM, said:
When loading the Bearclaw II map during the game preparation, I was suddenly returned back to Mechlab with the following error report: "No available servers could be found at this time. Please try again later."
This also isnt limited to the new map apparently
#119
Posted 21 November 2023 - 02:01 PM
Cheeks Akimbo, on 21 November 2023 - 11:08 AM, said:
I don't think this is worth the trees and lights making me wait it out
Yep, same here. Please fix the issue. Loading back from a match takes at least twice as long as it used to take. I would prefer if you just removed the trees and floor decorations as they are not needed. Thanks!
#120
Posted 21 November 2023 - 02:16 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users