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Patch Notes - 1.4.286.0 - 21-November-2023


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#81 KursedVixen

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Posted 19 November 2023 - 08:00 PM

View Post-Ramrod-, on 19 November 2023 - 06:14 PM, said:


So that's why when I play with Tier 1 comp groups in Faction warfare nobody takes HAGs and people complain about how useless they are? Seriously the things said in this forum are not what are said IN GAME. So the Tier 3,4,5's may be complaining that HAGS are OP but not the Tier 1's...at least not the various ones I play with. Scaleshot is behind a pay window. Pay to win.
funny enough next patch hags no spread and increased heat..

#82 epikt

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Posted 19 November 2023 - 10:27 PM

View Posttee5, on 19 November 2023 - 07:54 PM, said:

Gotta be a lawyer to understand this.

In my head standard lasers are small lasers, medium lasers, large lasers. As Binary Lasers where introduced not so long ago and are pretty new, in my head they are not Standard at all.

By "standard" understand "standard range", as compared to "extented range".

#83 MOPCKOE

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Posted 19 November 2023 - 10:41 PM

WHY YOU KILL 4BLC STALKER? OMG NEWER PAY THIS GAME

#84 MOPCKOE

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Posted 19 November 2023 - 10:48 PM

HAG still imbalanced, 60 pointed damage at 800+ range without heat (but with same cooldown). I'm already tired of writing about this

#85 Curccu

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Posted 19 November 2023 - 11:31 PM

View PostMOPCKOE, on 19 November 2023 - 10:48 PM, said:

HAG still imbalanced, 60 pointed damage at 800+ range without heat (but with same cooldown). I'm already tired of writing about this

Without heat?

#86 Hawok79

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Posted 19 November 2023 - 11:49 PM

View PostMOPCKOE, on 19 November 2023 - 10:48 PM, said:

HAG still imbalanced, 60 pointed damage at 800+ range without heat (but with same cooldown). I'm already tired of writing about this


You can try to kill me over 800+ range. i bet your ammo is empty before you can do that.
Then let's try Large Lasers...
Even at 400m it is very unlikely that you can do "pointed damage" to a moving target while running.
If someone then shoots at you, you won't hit anything. Provided you can still tell whether they are fully loaded.

HAG's are papertigers.

Edited by Hawok79, 19 November 2023 - 11:50 PM.


#87 achalkov

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Posted 20 November 2023 - 12:58 AM

View PostZnozoic, on 19 November 2023 - 12:58 PM, said:

The ammo is a fatal nerf


Think before you shoot and everything will be ok. For example - i like my MAL-MX90 with 6xAC5 and only 286 (less than 50 shots) rounds for it, usually make 3+ kills per match and almost never end dry.

#88 Curccu

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Posted 20 November 2023 - 02:49 AM

View Post-Ramrod-, on 19 November 2023 - 06:14 PM, said:


So that's why when I play with Tier 1 comp groups in Faction warfare nobody takes HAGs and people complain about how useless they are? Seriously the things said in this forum are not what are said IN GAME. So the Tier 3,4,5's may be complaining that HAGS are OP but not the Tier 1's...at least not the various ones I play with.

Well my experience as T1 player who played from 1st RHOD to Russ maintenance mod announcement Tier A comp. HAGs are very strong... at least twin 30, which I have played most of them.

View PostHawok79, on 19 November 2023 - 11:49 PM, said:

You can try to kill me over 800+ range. i bet your ammo is empty before you can do that.
Then let's try Large Lasers...
Even at 400m it is very unlikely that you can do "pointed damage" to a moving target while running.
If someone then shoots at you, you won't hit anything. Provided you can still tell whether they are fully loaded.

HAG's are papertigers.

Pretty easy to hit moving heavies/assaults @800 meters, @400 meters nailing lights and mediums is pretty easy.
Why wouldn't I hit is someone is shooting me? Gauss charge isn't that hard to learn.

So yes I'm agreeing that they are tigers that rip mechs like paper eez.

#89 Curccu

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Posted 20 November 2023 - 02:59 AM

View PostZnozoic, on 19 November 2023 - 08:40 AM, said:

VPR-DI (LGD):
Removed -20% Missile spread from SO6 >>>>>>>> this is ok
Reduced cSRM ammo bonus to +240 per ton in SO8 (from +300) >>>>>>>> this is too much nerf
Added +240 cSRM+Artemis ammo per ton bonus to SO8


I don't know pgi... maybe it's time to remove it from the game, since it doesn't look anything like the chassis I bought, soon it will look like a Jenner but with more tonnage...

It is still insane ammo quirk, Normally you get 120 ammo per ton and after this massive nerf "only" 360 ammo per ton... 3 tons of ammo with 1 ton and slot.

#90 JPeiper

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Posted 20 November 2023 - 05:29 AM

Played a bit the last few days, average player, t3.5, the hags have had an effect, the old gauss sniper was rare but now I'm having to seriously hide from known sniper points as a difficult to see/ecm/ well played hag mech can and has taken a good 20-30% armor after a shot. Built a dual 40 hag Kodiak and had nightmares about what a skilled pilot could do with it. Not moaning about it but removing the spread ? hell of a sniper.
As always though if you're a light stay on the move at warp 10 and you don't need to worry....

#91 KursedVixen

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Posted 20 November 2023 - 06:17 AM

View PostBeCause, on 17 November 2023 - 08:50 PM, said:

Gausszilla nerfs are extremely lame.
THE HAGAGEDDON HAS ARRIVED!! Just whatch the heat not matter.

Eh Guasszilla was OP with quad hags anyway...

So no clan legendary???

Next patch: HEat cap removal from clan double heat sinks (standard too) Whatch all clan mechs explode!!

#92 ScrapIron Prime

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Posted 20 November 2023 - 06:28 AM

That's too bad about the 4 Binary Stalker 4N. I'm gonna miss that mech.

#93 achalkov

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Posted 20 November 2023 - 07:28 AM

View PostScrapIron Prime, on 20 November 2023 - 06:28 AM, said:

That's too bad about the 4 Binary Stalker 4N. I'm gonna miss that mech.


Meh. Binary cannons are not bad, but BC-only builds heavily lacks damage application, so 4N was mediocre anyway. Personally i have no idea why they denies 4xBC builds, personally i think thats because on paper it should work better than common clan laservomit as have more range and, globally, IS have more versality (which is funny because omnimechs is a clantech), so giving them such tool should be a bit not fair, but i dont care because XLPL-based builds are much, much better in most scenarios (hope they will not nerf XLPL next month)

Edited by achalkov, 20 November 2023 - 07:33 AM.


#94 Athom83

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Posted 20 November 2023 - 09:52 AM

View PostInnerSphereNews, on 17 November 2023 - 08:39 PM, said:



HYPER ASSAULT GAUSS RIFLE 20:

  • Removed 0.07 Projectile spread
  • Increased Heat to 7.0 (from 5.5)
  • Increased cooldown to 4.5s (from 4s)



HYPER ASSAULT GAUSS RIFLE 30:
  • Removed 0.08 Projectile spread
  • Increased Heat to 13 (from 10)
  • Increased cooldown to 5.5s (from 5s)



HYPER ASSAULT GAUSS RIFLE 40:
  • Removed 0.09 Projectile spread
  • Increased Heat to 14 (from 11)
  • Increased cooldown to 6.5s (from 6s)


I'm sorry, but someone has to say it; Incredibly stupid change and completely tone deaf to the actual reasons as to why HAGs are so powerful. The additional heat is a step in the right direction, the half second cooldown nerf does absolutely nothing and removing the spread is simply a buff. The only thing it did was make the Ultra 10 slightly more viable again and not have worse DPS than the 30 which it share a size and weight with... when it doesn't constantly jam. And even then we're talking like 0.05 difference in DPS despite the HAG's vastly greater range and no jamming.

Sure you nerf HLas-HAG vom (HLAG vom if you will) to where they need to spend longer between each shot, but realistically they were probably cooled off more than even the new values before they popped out to shoot again. But with the removal of the spread, well prepare for sudden deaths at the hand of LPL + ERML + HAG vomit this next patch. The higher heat only reinforces the blap everything then pull back and wait to cool down playstyle, while the longer cooldown is barely noticeable for brawl HAGs and if anything just gives them more time to twist out incoming damage. Quite literally the only people going to be hurt by these changes are the people that just hold W and stare down the enemy they're charging directly at, lowing their end of game damage by maybe 40 to 50.

IMHO HAGs could have easily be fixed with their previous heat and cooldown by INCREASING their spread to around LB-10 values.



View PostInnerSphereNews, on 17 November 2023 - 08:39 PM, said:


COMMAND CONSOLE:
Item has been rebranded to Advanced Sensor Package. The Advanced Sensor Package is a specialized Inner Sphere Targeting Computer specializing in vision, targeting info, and sensor improvements. Unlike a normal targeting computer, which offers offensive boosts, the ASP provides tactical and visual benefits only. Like other targeting computers, you cannot carry more than one nor can you stack with other types of targeting computers. You won’t be able to carry a TC1 and an ASP.


Why remove CCs and not just add ASPs as a choice for your 'head only' option? Simply because they could stack bonuses with TCs?


View PostHeavy Money, on 17 November 2023 - 10:53 PM, said:

Different sizes of weapon had different amounts of dmg worth or ammo per ton. Notice these changes aren't for 10 size ACs because those already had the most. These are bringing the others up to the same dmg/ton as those.

HAGs still have 40 more damage per ton than the AC/10s and the new values for the rest of the weapons.

#95 Athom83

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Posted 20 November 2023 - 10:02 AM

View PostCurccu, on 19 November 2023 - 11:31 PM, said:

Without heat?

1 HAG, even with the new value, is heat neutral with just the engine heat sinks. 2 HAGs are heat neutral with 10 additional DHS.

View PostHawok79, on 19 November 2023 - 11:49 PM, said:

You can try to kill me over 800+ range. i bet your ammo is empty before you can do that. HAG's are papertigers.

Even with every other ballistic getting a ammo buff, HAGs still beat them out in ammo damage potential by 40 damage per ton. The only ballistics with better ammo damage per ton potential are the RACs, and the RAC/5 is only just barely better in that regard by 20 damage.

#96 Frost_Byte

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Posted 20 November 2023 - 12:53 PM

The reason why HAG has 240 damage per ton is to allow all of the HAG sizes to share from a single ammo pool. 20, 30, and 40 all divide evenly into 240. If we wanted to reduce HAG damage per ton and still have it divide evenly, it'd have to drop down to 120 damage per ton. But, even then, the half ton at 60 damage per ton wouldn't divide evenly.

#97 Tarteso

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Posted 20 November 2023 - 01:32 PM

View PostCaptain Grayson Lighthorse, on 19 November 2023 - 05:52 PM, said:

The massive nerf to coolshots is ridiculous. This renders them completely useless. There is NO face-on battle situation (which is where you need these the most) in which you will not have your Mech completely destroyed in "7" seconds waiting for it to cool down. This also negates the -25% nodes in the skill tree. Apparently nothing was learned from the massive nerfing debacle that nearly destroyed MWO years ago. For those advocating this, enjoy your 7-second deaths.

If this is the kind of game play destroying ideas that the Cauldron are coming up with, it's time to remove them from the decision making process. Coolshots are barely useful as they are now. After this, there's no point in spending money to carry them.


I predict that we are going to assist to a massive plague of BOOMs. Again, sniping is not likely to be the most affected playstyle here. Intriguing.

#98 Curccu

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Posted 20 November 2023 - 01:41 PM

View PostAthom83, on 20 November 2023 - 09:52 AM, said:

The only thing it did was make the Ultra 10 slightly more viable again and not have worse DPS than the 30 which it share a size and weight with...

None of the HAGs share weight and size with cUAC10

#99 Mechwarrior2342356

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Posted 20 November 2023 - 01:50 PM

View PostTarteso, on 20 November 2023 - 01:32 PM, said:


I predict that we are going to assist to a massive plague of BOOMs. Again, sniping is not likely to be the most affected playstyle here. Intriguing.

It might make those fatboys barfing out HAG+laser deluges a lot easier to run down and punish.

Though remind me why we aren't taking heatcap back down to 30? That curtails most of the worst ridiculous-alpha bullcrap and then you're just dealing with Gauss and its no-heat space magic crap in tandem with hot alphabarf set-ups, and that is a much smaller bite to chew up.

#100 Gas Guzzler

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Posted 20 November 2023 - 02:28 PM

View PostFrost_Byte, on 18 November 2023 - 01:51 AM, said:


Also appears something is missing from the patch notes...?


Nah it's there:

View PostInnerSphereNews, on 17 November 2023 - 08:39 PM, said:

  • Latest Overhauls Normalize Game Balance of Overpowered Weapons.

Edited by Gas Guzzler, 20 November 2023 - 02:33 PM.






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