


Patch Notes - 1.4.286.0 - 21-November-2023
#121
Posted 21 November 2023 - 02:46 PM

#122
Posted 21 November 2023 - 02:48 PM
1st: When done choosing map & game modes, after loading too long , all got disconnected from the game & the mech is locked, can't even reconnect back to the game.
2nd: Sometimes after match, 95% mech that i owed is gone, 300 mechs become 14 mechs, i have to quit the game & relogin again, which is time wasting
3rd: Sometimes after match the loading screen to main lobby is like forever
Please hotfix these problem ASAP, thank you.
on the HAG 20, the increase CD it seems unnecessary
as for HAG 30, the Heat is same as ERPPC's , yes dmg is high, but remember , it's a ballistic weapon, it's not suppose to generate that much heat. I understand your end is trying balance the weapon, but increasing CD & Heat is over punishing for using the weapon.
Not to mention not a lot clan mechs have high quirks for cooldown , especially HAG specific or for all.
Edited by CrimsonEye, 21 November 2023 - 02:57 PM.
#123
Posted 21 November 2023 - 03:02 PM
#124
Posted 21 November 2023 - 06:36 PM
#125
Posted 21 November 2023 - 07:12 PM
#126
Posted 21 November 2023 - 08:54 PM
Also, the HAG heat nerf did basically nothing to actually nerf the weapon. Can still alpha 2x HAG40 basically at will on mechs like the Maul. Builds based on the 30s, which don't even have ghost heat when fired together, are even easier to handle the heat from.Plus with the inexplicable spread buff, HAGs are headhunters now.
I still think y'all should have nerfed the dmg itself. Instead of 20-30-40, it should be like 18-25-32.
Edited by ShooteyMcShooterson, 21 November 2023 - 09:11 PM.
#127
Posted 21 November 2023 - 10:01 PM
CrimsonEye, on 21 November 2023 - 02:48 PM, said:
1st: When done choosing map & game modes, after loading too long , all got disconnected from the game & the mech is locked, can't even reconnect back to the game.
2nd: Sometimes after match, 95% mech that i owed is gone, 300 mechs become 14 mechs, i have to quit the game & relogin again, which is time wasting
3rd: Sometimes after match the loading screen to main lobby is like forever
Please hotfix these problem ASAP, thank you.
on the HAG 20, the increase CD it seems unnecessary
as for HAG 30, the Heat is same as ERPPC's , yes dmg is high, but remember , it's a ballistic weapon, it's not suppose to generate that much heat. I understand your end is trying balance the weapon, but increasing CD & Heat is over punishing for using the weapon.
Not to mention not a lot clan mechs have high quirks for cooldown , especially HAG specific or for all.
ShooteyMcShooterson, on 21 November 2023 - 08:54 PM, said:
Also, the HAG heat nerf did basically nothing to actually nerf the weapon. Can still alpha 2x HAG40 basically at will on mechs like the Maul. Builds based on the 30s, which don't even have ghost heat when fired together, are even easier to handle the heat from.Plus with the inexplicable spread buff, HAGs are headhunters now.
I still think y'all should have nerfed the dmg itself. Instead of 20-30-40, it should be like 18-25-32.
#128
Posted 21 November 2023 - 11:52 PM
Just out of curiosity...
It's my opinion but the arctic wolf prime with the arm missile hardpoint moved above leaving the one below empty cannot be seen!!!
Could you at least add, as for other clan mechs, the check for hand actuator?
Thanks...

#129
Posted 22 November 2023 - 01:30 AM

it's only fair.
#130
Posted 22 November 2023 - 01:32 AM
#132
Posted 22 November 2023 - 01:53 AM
P H O T O N, on 22 November 2023 - 01:32 AM, said:
The mech had incoherent armor/structure values on release which potentially got corrected. redo your armour and it should be fine.
#133
Posted 22 November 2023 - 02:42 AM
MeanMachinE, on 21 November 2023 - 02:01 PM, said:
Yep, same here. Please fix the issue. Loading back from a match takes at least twice as long as it used to take. I would prefer if you just removed the trees and floor decorations as they are not needed. Thanks!
Or at least allow us to enable/disable the graphic. I like the new mechbay but I am also experiencing long mechbay load times.
Edited by Ralph Edwards, 22 November 2023 - 03:35 AM.
#134
Posted 22 November 2023 - 04:34 AM
#135
Posted 22 November 2023 - 06:56 AM
#136
Posted 22 November 2023 - 09:40 AM
Keep going, good job
#137
Posted 22 November 2023 - 11:39 AM
#138
Posted 22 November 2023 - 10:01 PM

*don't blame the pines ))) my fav
#139
Posted 22 November 2023 - 11:13 PM
Strelok7, on 22 November 2023 - 10:01 PM, said:

*don't blame the pines ))) my fav
If you mean the loading into the mechbay, pretty sure it is the trees and other items loaded up. If they want to keep them for now, they need to cut the numbers by half at a min.
Edited by Tarl Cabot, 22 November 2023 - 11:23 PM.
#140
Posted 23 November 2023 - 12:20 AM
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