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Patch Notes - 1.4.286.0 - 21-November-2023


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#101 Rhaelcan

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Posted 20 November 2023 - 04:16 PM

View PostGas Guzzler, on 20 November 2023 - 02:28 PM, said:



Nah it's there:

[/b]


Shhh, shut up, don't tell them

#102 The6thMessenger

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Posted 20 November 2023 - 05:40 PM

I think something like the EBJ with the right set of omnis reduce CD of HAGs a bit much would be the target of that HAG CD nerf -- SLIGHTLY, but mostly I just don't see the point of the +0.5s CD nerf, it's always been about lining up a volley properly so you end up not shooting every CD anyways.

The Zero-Spread is kind of what I liked, the Volley Duration always had shafted the weapon so much. My issue is that, it's still a ****-ton of damage, and now you are doing it reliably over 810m, effectively rewarding complacency of picking a perch and staying there when before it was just good-old farm.

Yes, you prohibit HAG-Vomits even more with the heat-nerf -- good job, I guess you did what you set out to do. I know mid-range alpha is a problem, but at least they have to be in the thick of it, and comes with understandable risk of retaliation, and that's something harder when you're fighting from a distance. I'd rather we weigh in more that risk-reward to HAGs, like HGRs requiring close-range for full effect but can still participate mid-range and long-range albeit some damage reduction -- that's one way to curb mid-range alpha, after all range is "damage-lite".

Maybe time will tell whether it's good or not, but I do predict that it'll just promote cancerous playstyles using HAGs.

View PostCurccu, on 18 November 2023 - 08:23 AM, said:

5 GR mech is not a problem... 4xHAG30 mech with GOOD quirks is a problem.


A lot of IS Quirks was done to compensate for IS-Tech, but then Gauss-Zilla was clan-tech, so I don't see why it came with gauss quirks in the first place.

Maybe if they added HAG heat reduction, would be neat HAG platform.

View PostGas Guzzler, on 20 November 2023 - 02:28 PM, said:



Nah it's there:

[/b]


Shhh....

Don't say the quiet part out loud!

Edited by The6thMessenger, 20 November 2023 - 05:46 PM.


#103 PocketYoda

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Posted 20 November 2023 - 08:18 PM

Well there goes HAGs.. Didn't last long huh. 6 secs plus nerf per shot really.. Its not that powerful. Best just to remove them again..

Edited by PocketYoda, 20 November 2023 - 08:18 PM.


#104 Curccu

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Posted 21 November 2023 - 12:03 AM

View PostThe6thMessenger, on 20 November 2023 - 05:40 PM, said:

A lot of IS Quirks was done to compensate for IS-Tech, but then Gauss-Zilla was clan-tech, so I don't see why it came with gauss quirks in the first place.

Sells better if mechs is a bit OP.

View PostThe6thMessenger, on 20 November 2023 - 05:40 PM, said:

Maybe if they added HAG heat reduction, would be neat HAG platform.

SR-4? Not sure why that mech needs quirks also but...

View PostPocketYoda, on 20 November 2023 - 08:18 PM, said:

Well there goes HAGs.. Didn't last long huh. 6 secs plus nerf per shot really.. Its not that powerful. Best just to remove them again..

Yep sad to see OP weapon to be a bit more balanced.

#105 KursedVixen

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Posted 21 November 2023 - 12:28 AM

View PostCurccu, on 20 November 2023 - 01:41 PM, said:

None of the HAGs share weight and size with cUAC10
kdk-3

The hag 20 is the same weight and size as a C-LBX10 and C-AC10 however i'm pretty sure both fire faster, than the HAG 20 , especially after the patch and all Ac's for that weight are lower heat than the HAG by trading Any clan AC 10 for a hag you are trading slower fire rate for in the case of uac 10 a larger gun, for only 10 more damage and the HAG 10 has the potential to explode...

Edited by KursedVixen, 21 November 2023 - 02:19 AM.


#106 Hawok79

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Posted 21 November 2023 - 03:06 AM

View PostCurccu, on 20 November 2023 - 02:49 AM, said:

Well my experience as T1 player who played from 1st RHOD to Russ maintenance mod announcement Tier A comp. HAGs are very strong... at least twin 30, which I have played most of them.


Pretty easy to hit moving heavies/assaults @800 meters, @400 meters nailing lights and mediums is pretty easy.
Why wouldn't I hit is someone is shooting me? Gauss charge isn't that hard to learn.

So yes I'm agreeing that they are tigers that rip mechs like paper eez.


compared to what?
easy to learn, not hard to learn,pretty easy, that's not the point.
It's much more dificult and it takes longer doing dmg to a specific componet (and that's all what matters) compared with the other weapoans,esspecely a competitive level.
Y have to be on point, follow and calculate + a small time window cause of the charge. Btw,in this time y cant twist.

It is way more efficient to use Lasers or srm/Lbx/IS AC

A skilled LCT player with one LXPulse will rek you before y have finaly charged your HAG´s and hit him once.
It needs aroung 1s to charge,time to fire a full laser Alpa and run or twist out of the fire line.

Lights rush me all time when i play Hag´s,they dont fear.

On paper they die in one hit but not in game.

If i play SPL,MG,LBX etc they stay away.Why?

Dmg that takes to long to make or big spreat is not worth it

Its not about feeling,its simple math and fakts.

Edited by Hawok79, 21 November 2023 - 03:06 AM.


#107 Athom83

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Posted 21 November 2023 - 04:41 AM

View PostCurccu, on 20 November 2023 - 01:41 PM, said:

None of the HAGs share weight and size with cUAC10

I was referring to the IS Ultra/10. The cUAC/20 had the DPS to be fine in comparison while the cUAC/10 has similar DPS potential at a smaller size and weight requirement. The IS Ultra/10 realistically only beat out the HAG-20 that it is 3 tons heavier than, but the HAG-30 that shares its 13 tons had the same DPS as the double tapping Ultra/10 with almost 2x the range.

#108 Curccu

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Posted 21 November 2023 - 05:27 AM

View PostKursedVixen, on 21 November 2023 - 12:28 AM, said:

kdk-3

The hag 20 is the same weight and size as a C-LBX10 and C-AC10 however i'm pretty sure both fire faster, than the HAG 20 , especially after the patch and all Ac's for that weight are lower heat than the HAG by trading Any clan AC 10 for a hag you are trading slower fire rate for in the case of uac 10 a larger gun, for only 10 more damage and the HAG 10 has the potential to explode...

No it is not same size as cLB10-X or cAC10 kdk-3

View PostHawok79, on 21 November 2023 - 03:06 AM, said:

compared to what?
easy to learn, not hard to learn,pretty easy, that's not the point.
It's much more dificult and it takes longer doing dmg to a specific componet (and that's all what matters) compared with the other weapoans,esspecely a competitive level.
Y have to be on point, follow and calculate + a small time window cause of the charge. Btw,in this time y cant twist.

...again not that hard, if your friends really are decent comp players it is not hard for them either.

View PostHawok79, on 21 November 2023 - 03:06 AM, said:

It is way more efficient to use Lasers or srm/Lbx/IS AC

Good luck killing stuff with those @ 800 more efficiently than HAGs

View PostHawok79, on 21 November 2023 - 03:06 AM, said:

A skilled LCT player with one LXPulse will rek you before y have finaly charged your HAG´s and hit him once.

A skilled LCT player with longmid/long range weapons will defeat any ballistic build 1v1. Nothing new here.
Game is not balanced around Solaris that is already removed from the game except event queue.

View PostHawok79, on 21 November 2023 - 03:06 AM, said:

It needs aroung 1s to charge,time to fire a full laser Alpa and run or twist out of the fire line.

Charging can be done while exiting cover and be ready to release when you actually can have LOS to something.
Standing on open area waiting to get shot is stupid.

View PostHawok79, on 21 November 2023 - 03:06 AM, said:

Lights rush me all time when i play Hag´s,they dont fear.

On paper they die in one hit but not in game.

If i play SPL,MG,LBX etc they stay away.Why?

Maybe they don't fear YOU with HAGs?
Skill issue. In my experience everything dies.

View PostHawok79, on 21 November 2023 - 03:06 AM, said:

Dmg that takes to long to make or big spreat is not worth it

Yes, it is.

View PostHawok79, on 21 November 2023 - 03:06 AM, said:

Its not about feeling,its simple math and fakts.

Works well, Kills well that is a fact.

#109 Cheeks Akimbo

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Posted 21 November 2023 - 11:08 AM

New Mechbay lags hard on top of loading all my mechs, settles down after a few minutes.
I don't think this is worth the trees and lights making me wait it out

#110 martian

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Posted 21 November 2023 - 11:54 AM

Bug report:

When loading the Bearclaw II map during the game preparation, I was suddenly returned back to Mechlab with the following error report: "No available servers could be found at this time. Please try again later."

Edited by martian, 21 November 2023 - 12:14 PM.


#111 PsionicMantis

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Posted 21 November 2023 - 12:09 PM

View Postmartian, on 21 November 2023 - 11:54 AM, said:

Bug report:

When loading the Bearclaw II map during the mission preparation, I was suddenly returned back to Mechlab with the following error report: "No available servers could be found at this time. Please try again later."


Yep, this just happened to me as well. This also locks the mech you were trying to use

Edited by PsionicMantis, 21 November 2023 - 12:09 PM.


#112 Annihilator

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Posted 21 November 2023 - 12:14 PM

View Postmartian, on 21 November 2023 - 11:54 AM, said:

Bug report:

When loading the Bearclaw II map during the mission preparation, I was suddenly returned back to Mechlab with the following error report: "No available servers could be found at this time. Please try again later."


Same here

#113 martian

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Posted 21 November 2023 - 12:15 PM

Again.

I was returned back to my Mechlab with this report:
Posted Image


When attempting to rejoin the mission, I got this report:

Posted Image

#114 iamredleader

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Posted 21 November 2023 - 12:16 PM

Same, keep getting ejected and can't return. Happened like 5 or 6 times already. Very unplayable like this.

#115 Reno Blade

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Posted 21 November 2023 - 12:34 PM

Oh when reading about Centurion Arm actuator, i thought the right arm would now only be 1 slot used, so we could use Heavy Gauss and LBX20, but it's actually the left arm's LOWER arm actuator, right?

#116 ExoForce

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Posted 21 November 2023 - 12:39 PM

Clan lrms works on a new map. I will test IS tomorrow. The map is a Pac-Man map, so very short matches.
It is a joke, I was expecting more effort...

Edited by ExoForce, 21 November 2023 - 12:40 PM.


#117 Ronbo

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Posted 21 November 2023 - 12:44 PM

Yes, I noticed on exiting testing that the load screen takes at least twice as long. must be the Christmas graphics...

#118 Mokkor

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Posted 21 November 2023 - 12:48 PM

So far best update ever, really loving it! <3
Holiday Mechlab looks awesome and I'm really happy camos on EXE-M(TSP) and Gorewing are fixed and I can paint them however I want now instead of just aplying faint color on top.

#119 PsionicMantis

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Posted 21 November 2023 - 12:57 PM

View Postmartian, on 21 November 2023 - 11:54 AM, said:

Bug report:

When loading the Bearclaw II map during the game preparation, I was suddenly returned back to Mechlab with the following error report: "No available servers could be found at this time. Please try again later."


This also isnt limited to the new map apparently

#120 martian

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Posted 21 November 2023 - 01:13 PM

View PostPsionicMantis, on 21 November 2023 - 12:57 PM, said:

This also isnt limited to the new map apparently

Are you getting that error on other maps too?





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