- LRM 5 is now using its own heat penalty group, unlinked from other LRMs. LRM5 can now be used to complement larger launchers without contributing to their total heat scale threshold count.
- Increased minimum heat penalty threshold to 7 (from 5) - Firing 7 or more LRM 5s applies a heat penalty
- Clan LRM 5 is now using its own heat penalty group, unlinked from other LRMs. Clan LRM5 can now be used to complement larger launchers without contributing to their total heat scale threshold count. This group is also shared with Clan ATM 3
- Increased minimum heat penalty threshold to 7 (from 5) - Firing 7 or more Clan LRM 5s applies a heat penalty
- Clan ATM 3 is now using its own heat penalty group, unlinked from other ATMs. Clan ATM 3 can now be used to complement larger launchers without contributing to their total heat scale threshold count. This group is also shared with Clan LRM 5
- Increased Rate of fire to 10 rounds per second (from 7.275)
- Reduced damage per round to 0.66 (from 0.9)
- Increased ammo per ton to 480 rounds (from 350)
- Increased Rate of fire to 10 rounds per second (from 7.275)
- Reduced damage per round to 1.1 (from 1.5)
- Increased ammo per ton to 240 rounds (from 175)
- Hyper Assault Gauss shells and sparks are now purple to visually distinguish them from Gauss shells
- Advanced sensor package can now be equipped by all Inner Sphere mechs. Currently only Heavy and Assault mechs can equip Advanced Sensors.
- The first 10 Single heat sinks equipped on a mech (including the ones that come with the engine) now provide 0.18 heat/s dissipation (from 0.15 heat/s). Every Single Heat Sinks equipped after the first 10 remains unchanged at 0.15 heat/s.
- Clan Double Heat Sink dissipation rate has been reduced to 0.2 heat per second per heatsink (from 0.22). This affects both internal engine heat sinks and externally mounted heat sinks.
- The jamming effect bubble radius of ECM has been reduced to 90 meters (from 120m). This includes both enemy disruption distance and friendly protection distance.
- An additional missile hardpoint is now added to the left torso. The mech now has 3 missile hardpoints in its left torso.
- Torso turn rate increased to 189 (yaw) / 137.84 (pitch) deg/s (from 139.5 (yaw) / 101.25 (pitch) deg/s)
- Arm actuation rate increased to 270 deg/s (yaw/pitch) (from 247.5 deg/s)
- Torso turn rate increased to 189 (yaw) / 137.84 (pitch) deg/s (from 139 (yaw) / 98.44 (pitch) deg/s)
- Torso turn pitch rate increased to 137.84 deg/s (from 101.25 deg/s)
- Added 10% Range
- Added 50% Machine Gun Rate of Fire
- Added -20% Laser duration
- Added -10% Cooldown
- Added -25% Clan Small Laser Family duration
- Added 25% Clan Small Laser Family range
- Added -15% Missile cooldown
- Matched Survival quirk bonuses with MAD-5D
- Added 20% Missile velocity
- Added -15% Missile spread
- Replaced -10% Ballistic and Energy heat with -10% Heat
- Replaced -10% Ballistic and Energy heat with -10% Heat
- Added AC10 HSL +1
- Replaced -10% Ballistic and Energy heat with -10% Heat
- Replaced -10% Ballistic and Energy heat with -10% Heat
- Increased Laser cooldown to -20% (from -10%)
- Removed -5% PPC Family Heat
- Increased Heat to -20% (from -15%)
- Replaced Snub Nose PPC HSL +1 with PPC Family HSL +1
- Added -20% Missile spread
- Replaced -10% MRM Heat with -10% Missile Heat
- Added invisible boundary walls to Steiner Coliseum to prevent players from jumping to the upper levels.
- Fixed multiple stuck points on Bearclaw II
- Reduced jumpjet screen shake on Longbow (should be in line with other 'Mech defaults now)
- Fixed Victory Camo on Centurion "Onyx"
- Download the above file(s)
- For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
- You do not need to unzip or unpack the patch file(s)
- Launch the MWO Portal
- Select the three horizontal lines in the top left of the Portal Window
- Choose the 'Specify Patch File Cache' option
- In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
- For example, C:\Users\<username>\Documents\MWO Patch Cache
- Click the blue Patch button
- The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch
- Once the patch is complete, launch the game