A warm welcome back to MWO!
A lot has happened in the intervening 2-3 years that you've been away... basically you've missed the
entire set of Cauldron-flavored MWO changes! And I'm saying this in a
good way
MWO Patch History
https://mwomercs.com...auldron-changes
https://mwomercs.com/game/patch-notes
HSL List (Note: You can now fire 6x LRM5 for both IS/Clan now!)
https://mwomercs.com...-hsl-quirk-list
MWO Weapons & Ghost Heat tables:
https://mwo.nav-alph...uipment/weapons
https://mwo.nav-alph...pment/ghostheat
IS/Clan LRM: same minimum range as before (same old 180m minimum range, below which no damage for IS side, and exponential damage decay for Clan side, same as before)
LRM velocity: about 10% slower than 3 years ago (!)
~Some mechs have
+Missile Velocity or +Weapons Velocity to help mitigate this handicap
A
lot more ECM mechs in QP nowadays (Timber Wolf with ECM, Dire Wolf with ECM, etc.)
-55% reduction in area of ECM protection bubble (ECM now 90m, down from 120m)
Clan ECM slightly less effective (max 93% ECM with 2x Skill Nodes)
IS ECM same as before (max 100% ECM with 2x Skill Nodes)
Radar Deprivation now down to 95% (from previous 100%), almost the same as before.
IS:
New: ASP (Advanced Sensor Package--replaces Command Console). ie:
~ASP + BAP = 1000+ meter sensor range; you no longer have to beg teammates to help spot enemies for you!
~ASP + BAP = 2.5ton, severely eating into your LRM ammo supply
~ASP + BAP: speculation: might help to detect enemy ECM mechs from further out, due to increased sensor range
IS+Clan: a number of mechs with
+HSL LRM quirks
Clan ATM: minimum range now 60m (down from 120m). ATM damage of "zero" below minimum range.
~By the way, ATM basically lost its indirect fire ability; cannot lob ATM over a hill now
IS+Clan: ammo-based AMS: uses no heat now. IS side now can use AMS + 0.5ton AMS ammo, using 2x critical slots as standard
IS+Clan: AMS ammo
does not explode upon crit anymore.
A number of LRM specialised mechs such as
Crusader and now the
Longbow.
The
new Legendary Longbow
LGB-OH(LGD) can fire LRM90 in one single volley with no ghost heat!
(ie: 2xLRM15 +
12xLRM5...
faints)
Do enjoy this new world of LRM mechs
Mumuharra, on 25 December 2023 - 02:25 PM, said:
(I had a 2 years break with MWO but I think it’s time to try a comeback ������.)
I remember I loved playing my LRM boats and with some strategic positioning and a good team they sometimes were a blast to play and I have fond memories on some incredible LRM matches (especially when the first wave of clan mechs arrived and clan LRMs were pretty OP for some time).
They have allways been a solid mech choice I am very interested in how they perform nowadays.
Edited by w0qj, 26 December 2023 - 08:14 PM.