But could we get even more please? Fundamentally, it's incredibly easy to add new weapons to the game, most stuff can be outright copy-pasted and just have the values tweaked, so it would be great to see lots of new weapons added to the game very quickly at next to no development cost.
Some options and obvious implementation styles are:
Clan
ER Pulse Lasers (Low duration ER Lasers)
Improved Heavy Lasers (Hot, Explosive, Low Duration Heavy lasers)
Capacitor ERPPC (Hotter, explosive, more damage)
Chemical Laser (IS lasers but ballistics)
Streak LRMs (Streaks with long range)
iATMs (Streaks but ATMs)
Protomech Autocannon (Short Range, Light Autocannon)
AP Gauss Rifle (Gauss Machinegun)
IS
Improved Heavy Gauss Rifle (No-dropoff HGR)
Hypervelocity Autocannons (Autocannons with RAC overheat) [Performance destroying smoke-effects optional]
Silver Bullet Gauss Rifle (Gauss LBX)
Light Autocannon (Short range, low velocity autocannon)
Magshot (Tiny, no charge Gauss Rifle)
Thunderbolt Missiles (Big Clan-trajectory LRMs)
Extended Range LRMs (Massive range LRMs)
Enhanced LRMs (Bigger, heavier, no minimum-range LRMs with Clan trajectory)
Capacitor PPCs (Hotter, explosive, more damage)
Bombast Laser (Gauss charge for a laser)
RISC Hyperlaser (Continuous laser with RAC overheat)
Retro Clan
Improved Large Laser, Large Pulse Laser, PPC (Clan size, IS weapon performance)
Enhanced ERPPC (No splash, but Inner Sphere weight and crits)
Improved SRMs (Inner Sphere weight and crits, extended range)
Retro IS
Rifles (High velocity, slow reload, low ammo capacity autocannons)
That's all stuff that could be implemented basically immediately with no need for new assets. A bit of copy-paste and all this stuff would be ready to go, not even requiring graphics like plasma weapons would need or such.
Edited by CloaknDagger, 03 January 2024 - 06:55 PM.