Curccu, on 08 January 2024 - 12:48 PM, said:
They are pretty coolrunning weapon with minimal spread and not that slow velocity for reals(And some of the Cauldrons want to get rid of that spread) and they got massive DPS, combined with xpulses which are hot... you can do stupid amount of damage in few seconds.
If you remove Spin there needs to be some kind of trade-off nerf for them not to be OP.
If you remove Spin there needs to be some kind of trade-off nerf for them not to be OP.
sure they got massive dps, and that dps is not nearly as effective as a big damage dump, not by a long shot. while they are doing massive dps over time, you can do near-instant mech-crippling damage with a 60-70 alpha build and be back into cover before the dps even has time to matter. a half a second at low dps is nothing. the mech on the receiving end has time to twist and to reposition, find cover, before the dps really starts to take its toll. thats generally how i handle rac boats, spread damage, break los and trade during their spin-up. the situation would be more fair if i had to eat some damage to do my damage dumps, and i suspect i could still win trades against them on damage output alone. maybe its the midrange lasers that need the spinup.
they also have a really bad damage per heat (only thing worse is flamers), idk how that translates into cool running. perhaps in a short burst but not the 6 seconds it requires to match a 60-70 point damage dump. id be willing to lose a couple dps just for the ability to fire immediately.
Edited by LordNothing, 08 January 2024 - 02:31 PM.