ScrapIron Prime, on 08 January 2024 - 12:51 PM, said:
No, no the time IS the point. With any other weapon (gauss charge delay excepted), you see the target, you wave the crosshair, you fire. With LRMs and Streaks, you see the target, you wave the crosshair, you wait, you wait, you adjust your aim, you wait a little more... and THEN you fire.
Except you already glossed over the "wave the crosshair" is different between the two, again because reticle placement matters more to something that is subject to multiple hitboxes versus one. Those two things are not equivalent. Yes you have time, and arguably that time should be shorter for non-streaks (especially since I think ECM quadruples it for reasons lol), but let's not pretend that the time it takes increases the skill necessary to aim the thing. Exposure time of the enemy isn't something you can directly control like that, and holding the reticle inside a target like that especially before the lock angle adjustments, just isn't that hard.
Edit: To be clear, I've also wondered if the lock time should be instant because well, acquiring the lock isn't the hard part in this game. The issue is the missiles just landing and to that effect, being able to launch immediately would help and the missiles aren't fire and forget so you still have to have time on the target whether through face time or from radar decay. Though IIRC lock times are global which really hampers that because the last thing I think we need is instant lock streaks as they stand now.
Edited by Quicksilver Aberration, 08 January 2024 - 01:03 PM.