feeWAIVER, on 10 January 2024 - 08:55 PM, said:
There's so much **** to quote, and I don't want to multiquote because it's annoying.. but omg-
So I'm watching all these 99% players coming in with locked arms, and paraphrasing each other with the same smug half-truths.
I just went to quote Bassault as the prime example, but he already edited his post. This dude posted a complete fallacy, I'm assuming because he was swept up in the pursuit of winning an argument! Clearly emotions are high.
Go ahead, respond to it, I'm right here. I probably edited it because there was a typo. Sorry I suppose I shouldn't do that.
kalashnikity, on 10 January 2024 - 07:28 PM, said:
IT absolutely takes skill to possition and get a lock in the current meta, massive skill, after RLMS ahve been nerfed patch after patch.
There are other types of skill besides moving an clicking a mouse.
Positioning, situational awareness, and yes, even mouse skill to try and keep a reticle within 2 degrees on a target moving in 3 directions, knowing if it goes behind a tree for a second you'll have to start over, and just hoping when you finally get a lock the enemy doesn't go behind a tree for a millionth of a second, forcing you to start over again, and send all previous missiles into dirt. With half the teams packing ECM locks are nearly a miracle to even get, much less maintain with the enemy popping in and out of cover.
Oh because only LRM boats have to have situational awareness and practice proper positioning? I didn't know, thanks for making that clear to me. Actually, I'd argue that LRM boats need less situational awareness and less positioning than other loadout archetypes. Less situational awareness because you never have to worry about peeking or trading. You can just hang around teammates shooting red squares through the walls. You never have to expose yourself to danger, and actually if you do, you are playing suboptimally. It takes less positioning than other mechs because the LRMs can fly over cover and with great range, so you have far more flexibility in where you can shoot compared to many other mechs. Let's be frank here, people who are proponents of LRMs in this thread are arguing for it simply because they don't want their on rails, crutch gameplay to be fair and balanced for the rest of the player base.
And stop with this nonsense about ECM this, lock on time that, Rader dep etc. That's the limitations of the weapon. Its not a skill issue if you cant hold a lock on an ECM mech in your facw, its just not possible. Thats what happens when you play with a weapon thats on rails. Again, a weapon can be easy to play but not the most effective option. That is what LRMs are. A low skill option with diminished rewards (unless you have a narcer lol). I'll make it clear here. Anyone can do reasonably well with LRMs, but only a skilled player can make direct fire weapons work very well. The capacity to do well is higher with direct fire weapons but so is the skill required.
Edited by Bassault, 11 January 2024 - 07:14 AM.