feeWAIVER, on 08 January 2024 - 10:05 AM, said:
This response seems completely insincere to me.
[Redacted]
Let's be honest,
Whether it's a 2 second lock time, or 5 seconds, or 10, or even 20, doesn't matter.
It's a delay that prevents you from shooting back in game where ppc and ballistic velocities are counted in milliseconds.
No, "pinpoint and precise shots" are not harder in this game of slow moving giant robots.
Lock on weapons are the worst, most unreliable weapons in this game.
Yeah. Like the scenario Navid invented earlier, of a light mech getting nailed by LRMs while they try and duel someone, assumes that that light is, to put it bluntly, kind of dumb and engages in zero counterplay.
And the 'lol LRMs are so easy I can play them with my face' stuff? I
strongly suspect those videos got skewed by strong team support for LRMing -- in particular I bet they're cheating with NARC support, along with, obviously, a team that keeps a light from eating them.
If LRMs were genuinely as strong and easy to use in as some people claim there'd be
way more of them around across all tiers, particularly as people tryhard in the upper ones. Instead, what you see is people gravitating to the
actual easy to use weapons as they get better at the game: hitscan lasers, snapshot xPPCs, etc.
The
only aspect in which LRMs are easier to use than any other weapon is that you don't need to be
as precise in your tracking, but the time in which you need to track an enemy to guide the missiles in is absurdly long, since you need to maintain the lock
after you fire as well, and the continued velocity nerfs make that time longer and longer.