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Patch Notes - 1.4.291.0 - 23-January-2024


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#1 InnerSphereNews

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Posted 20 January 2024 - 06:30 PM




MECHWARRIOR ONLINE LEGENDS
JANUARY 2024 PATCH NOTES


Patch Date and Time - January 23rd 2024 @ 10AM – 1PM PACIFIC
Version Number: v1.4.291.0
Size: 50 MB
Please note that due to compression differences the Steam patch size may be larger than the standalone client patch size.


Greetings MechWarriors!

BEST WISHES TO YOU ALL, AND CHEERS TO THE BRAND NEW YEAR!

This month's update includes two new Lendary BattleMechs, the 'Sovereign' and the 'Li Dok To' whose Battlepass progress can now be tracked on the new Legends Directory Page. Track all your Battlepasses in one place! There are also adjustments to Weapons, Equipment, Skill Tree, 'Mech Quirks, and more!

For a peek at what's coming over the next few month's, check out Matt's post here! https://mwomercs.com...s-2024-q1-intel

Participate in this month's FREE 'Mech event, and park two new Jenner's in your MechBay! https://mwomercs.com...-2-jenner-mechs

Known Issue: LRM/ATM Missiles have a chance to fire in the wrong direction despite having missile lock

Updates are subject to further balance changes in the future, so get out there and do the science, and get us your feedback for future iterations.

And now, we really hope you enjoy the patch!
-The MechWarrior Online Team


NEW LEGENDARY BATTLEMECHS
PLEASE NOTE: REDEEM BATTLEPASS REWARDS ON THE WEBSITE STORE PAGE (UPDATED EVERY HOUR)

EXECUTIONER "SOVEREIGN" BATTLEPASS REDEEM LINK: TBD
VICTOR "LI DOK TO" BATTLEPASS REDEEM LINK: TBD
NEW COMPLETE BATTLEPASS PROGRESS LINK: https://mwomercs.com/legends

The new Legendary 'Mechs this month are the Executioner "Sovereign" and the Victor "Li Dok To" (see images below). The packs will sell for $15 USD on the website and will also be available on Steam. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, and a 30% C-Bill boost. Also included with each pack is the new mini battle pass system driven by 'Mech XP. Just by playing the 'Mech, you will earn GSP, C-Bills, MC, Premium Time, and exclusive Cockpit Items, Decals, Colors, and Bolt-Ons! However, unlike a typical battle pass system, there will be no expiration date to earn these extra items. Take as long as you need!

SOVEREIGN






LI DOK TO







WEAPON ADJUSTMENTS
MEDIUM PULSE LASER
  • Reduced heat to 3.6 (from 3.8)

CLAN MEDIUM PULSE LASER
  • Reduced heat to 4.2 (from 4.5)

STREAK SRM 2 (IS and Clan)
  • Increased minimum heat scale penalty threshold to 7 (from 5) - Firing 6 Streak SRM 2s now has no heat penalty

HYPER ASSAULT GAUSS RIFLE 20
  • Introduced a splash mechanic similar to C-ER PPC and SNPPC. Each slug now does 4 damage to the component it hits and 0.5 damage to adjacent components each, instead of 5 damage up front.
  • Decreased time interval between slugs in a burst to 0.13s (from 0.14)

HYPER ASSAULT GAUSS RIFLE 30
  • Introduced a splash mechanic similar to C-ER PPC and SNPPC. Each slug now does 4 damage to the component it hits and 0.5 damage to adjacent components each, instead of 5 damage up front.
  • Decreased time interval between slugs in a burst to 0.12s (from 0.14)

HYPER ASSAULT GAUSS RIFLE 40
  • Introduced a splash mechanic similar to C-ER PPC and SNPPC. Each slug now does 4 damage to the component it hits and 0.5 damage to adjacent components each, instead of 5 damage up front.
  • Decreased time interval between slugs in a burst to 0.11s (from 0.14)

LRM 5/10/15/20 (IS and Clan)
  • Reduced LRM velocity to 160 m/s in indirect mode ( from 190 m/s )
  • Reduced LRM velocity to 224 m/s in direct mode ( from 266 m/s )
  • Reduced Maximum flight trajectory height to 100 m (from 150 m)




EQUIPMENT ADJUSTMENTS
ADVANCED SENSOR PACKAGE
  • Advanced Sensor Package now provides a 20% Range boost to an equipped TAG laser. Boost is removed if Advanced Sensor Package is destroyed.

ARTEMIS FIRE CONTROL SYSTEM
  • Artemis Fire Control System now upgrades the LRM Velocity to 190 m/s in indirect mode and 266 m/s in direct mode

SKILL TREE ADJUSTMENTS
RADAR DEPRIVATION
  • Radar deprivation node values are reduced to 16% per node (from 19%)

BATTLEMECH ADJUSTMENTS
STONE RHINO 'ASKUM'(LGD)
  • Removed Lower Arm Actuators from both arms


'MECH QUIRK ADJUSTMENTS
OSIRIS
All Variants:
  • Added 30% Jump Jet burn time
  • Added 30% Jump Jet initial thrust
OSR-3D:
  • Added -25% STD/ER Small laser duration
  • Added 20% Capture accelerator
  • Increased STD/ER Small laser range to 30% (from 20%)
  • Increased Missile cooldown to -25% (from -15%)
  • Increased Missile velocity to 50% (from 35%)
OSR-4D:
  • Added -35% Pulse laser cooldown
  • Added -10% Laser duration
  • Increased Target info gathering speed to 40% (from 20%)
OSR-1V:
  • Removed -10% Missile cooldown
  • Increased Cooldown to -20% (from -10%)
  • Increased Missile velocity to 35% (from 20%)
OSR-2V:
  • Removed 15% ER Medium Laser range
  • Removed -10% ER Medium Laser duration
  • Added 20% Medium Laser Family range
  • Added -10% Medium Laser Family duration
OSR-1P:
  • Increased Machine Gun rate of fire to 75% (from 25%)
  • Increased cooldown to -20% (from -10%)
  • Increased UAV range to 30% (from 20%)
OSR-SE:
  • Removed 20% Capture accelerator
  • Removed 10% Weapon velocity
  • Removed 10% Energy range
  • Removed -10% Laser duration
  • Increased Cooldown to -30% (from -10%)
  • Added -30% Medium Laser Family duration

ADDER
ADR-W (L):
  • Added +8 LT, CT, RT Armor bonus to SO8
  • Added 5% Heat dissipation to CT (consistent with other Adder CTs)
  • Added -5% Heat to CT (consistent with other Adder CTs)
  • Added -20% Overheat damage taken to CT (consistent with other Adder CTs)

VIPER
VPR-B:
  • Increased heat to -10% in SO8 (from -5%)

BLACK LANNER
BKL-A:
  • Increased ER PPC heat to -25% in SO8 (from -20%)

STONE RHINO
SR-AK (LGD):
  • Removed -10% Heat
  • Increased screen shake (Improved Gyro) to -100% (from -65%)


MISC ADJUSTMENTS
  • Piranha PIR-A AMS hitbox changed to front side torso, Hitting the AMS will no longer register on rear
  • Added blank geometry to Warhammer WHM-4L to fill torso holes
  • Fixed a bug where Gorewing eye Bolt-ons weren’t glowing for some players


STORE ADJUSTMENTS
  • Executioner EXE-M now available for CBills
  • Gausszilla and Stone Crusher are now available for MC
  • Stone Rhino now available for MC


Patch Files (Direct Download)
To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.

Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.

This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.


  • Download the above file(s)
  • For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
  • You do not need to unzip or unpack the patch file(s)
  • Launch the MWO Portal
  • Select the three horizontal lines in the top left of the Portal Window
  • Choose the 'Specify Patch File Cache' option
  • In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
  • For example, C:\Users\<username>\Documents\MWO Patch Cache
  • Click the blue Patch button
  • The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch
  • Once the patch is complete, launch the game


#2 w0qj

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Posted 20 January 2024 - 06:33 PM

Thank you MWO !! :)

#3 Rosarius

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Posted 20 January 2024 - 06:42 PM

Posted Image

#4 Daeron Katz

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Posted 20 January 2024 - 06:54 PM

View PostRosarius, on 20 January 2024 - 06:42 PM, said:

Posted Image

Yes, more EQ this week! Event will start Tuesday morning right after the patch and will last through the weekend. More details will be posted tomorrow!

#5 LavaDa1shi

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Posted 20 January 2024 - 07:34 PM

Great changes!

#6 Rosarius

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Posted 20 January 2024 - 07:38 PM

View PostDaeron Katz, on 20 January 2024 - 06:54 PM, said:


Yes, more EQ this week! Event will start Tuesday morning right after the patch and will last through the weekend. More details will be posted tomorrow!


Posted Image

Nah, but really this is great. Looking forward to it, thanks :)

#7 Thyris Discordia

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Posted 20 January 2024 - 07:48 PM

View PostDaeron Katz, on 20 January 2024 - 06:54 PM, said:

Yes, more EQ this week! Event will start Tuesday morning right after the patch and will last through the weekend. More details will be posted tomorrow!


Best Patch Note!

#8 ScrubbinBubbles

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Posted 20 January 2024 - 08:10 PM

Aksum supplied with heat issues with Ultra ac2s and you took away it's only useful quirk. Improving the reduction of screenshake doesn't do anything against the current meta of flashbang fire of RAC spam or Xpulse lasers feeling like they deal 20 damage per pulse instead of 2.

And missiles may fire the wrong direction? How? What? Odd issue from adjusting their velocities.

Thanks for the update but none of this really feels like quality changes to me other than the default mech quirk adjustments? Those seems pretty great.

#9 simon1812

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Posted 20 January 2024 - 08:58 PM

Im looking at the Lik Do and I'm thinking...Why can't we have that variant of the kurita emblem as a decal?

#10 Artemus Prime

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Posted 20 January 2024 - 09:06 PM

View PostScrubbinBubbles, on 20 January 2024 - 08:10 PM, said:

Aksum supplied with heat issues with Ultra ac2s and you took away it's only useful quirk. Improving the reduction of screenshake doesn't do anything against the current meta of flashbang fire of RAC spam or Xpulse lasers feeling like they deal 20 damage per pulse instead of 2.

And missiles may fire the wrong direction? How? What? Odd issue from adjusting their velocities.

Thanks for the update but none of this really feels like quality changes to me other than the default mech quirk adjustments? Those seems pretty great.

Aksum is strong AF, all torso mounted dakka with great convergence, and now it gets two more slots. The heat quirk from what I understand was unintended, with the appropriate amount of DHS it works well. Not like you should be able to shoot it forever anyway. I bet the internal stats on Aksum are way above most Assaults. Heck why do you think so many people running it?
As far as XLPL and MXPL, they are in a good place imo. RACs are fine too. DPS weapons like those take time to put out damage, so they require a lot of face time to be effective.

#11 chaosshade2638

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Posted 20 January 2024 - 09:45 PM

That's a really hard nerf to LRMs.

#12 Wraith 1

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Posted 20 January 2024 - 10:32 PM

I love the paint scheme on the Li Dok To, and the build is starting to grow on me as I crunch the numbers. With that heat quirk, standard MLs will have better damage/heat ratio than ERSLs.

Still, I'm a little hesitant about the build variety. Replacing the MLs doesn't make sense due to slot restrictions. HSL quirk isn't the family version, so MPL and MXPL are out. Lock-ons suck extra hard with only one launcher and don't synergize with anything, and SRMs are too small... So that leaves ML+MRM if you want to brawl, and ERML+MRM if you want to trade.

Gee, it sure would be nice if there were more options for dumbfire missles. If only there were a family of weapons in the lore that would be perfect to reinterpret as dumbfire, just like how every MW game has done with SRMs. It sure would be a shame if something like that were added to the game as just another lock-on weapon. Posted Image

#13 Heavy Money

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Posted 20 January 2024 - 10:45 PM

Nice to see LRMs getting a buff. A bit of velo is a small sacrifice to be able to keep locks better, especially against small fast targets.

#14 Saved By The Bell

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Posted 20 January 2024 - 11:03 PM

Dont worry, LRM fly in wrong direction, when it needed.

#15 -Ramrod-

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Posted 21 January 2024 - 12:32 AM

I'm not seeing the draw for the Executioner Legend mech. It's huge, slow and weapon hard points lower than your damn knees. Fix the low hanging hard points for a lot of mechs please.

#16 w0qj

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Posted 21 January 2024 - 12:38 AM

Good tradeoff to increase LRM effectiveness? Time will tell...


MWO Patch Log:
https://mwomercs.com...auldron-changes

LRM weapons got indirect buffs:
IS & Clan: ECM range decreased to 90m (down from 120m). ie: -55% protection surface area!
IS & Clan: Radar Depriviation decreased to 80% max (ie: 80% = 16% x 5 skill nodes)
IS & Clan: LRM5/LRM10/LRM15/LRM20: trajectory height flattened to 100m (down from 150m).

LRM weapons got these nerfs:
IS & Clan: LRM velocity reduced on patch dates: Jan-2024 <-- Aug-2023 <-- Summer-2023
IS & Clan: LRM (indirect) velocity: 160 m/s (down from 160 m/s <-- 190 m/s <-- 210 m/s)
IS & Clan: LRM (direct) velocity: 224 m/s (down from 224 m/s <-- 266? m/s <-- 294? m/s)
IS & Clan: artemis-LRM (indirect) velocity: 190 m/s (down from 190 m/s <-- 226? m/s <-- 250? m/s)
IS & Clan: artemis-LRM (direct) velocity: 266 m/s (down from 266 m/s <-- 316? m/s <-- 350? m/s)

#17 Heavy Money

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Posted 21 January 2024 - 12:41 AM

View Post-Ramrod-, on 21 January 2024 - 12:32 AM, said:

I'm not seeing the draw for the Executioner Legend mech. It's huge, slow and weapon hard points lower than your damn knees. Fix the low hanging hard points for a lot of mechs please.


The stock loadout doesn't have a huge purpose over a dire or stone rhino. But what's really going to be interesting is when you start swapping omnipods. Remember, the EXE has *big* quirks on its pods. Its going to do some very unique loadouts. If it's mounts weren't so low, it'd be too strong.

Edited by Heavy Money, 21 January 2024 - 01:22 AM.


#18 Tarteso

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Posted 21 January 2024 - 01:08 AM

Uninstalled

#19 The Chancelor

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Posted 21 January 2024 - 01:14 AM

View PostTarteso, on 21 January 2024 - 01:08 AM, said:

Uninstalled


Good for you

#20 Battlemech Operational

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Posted 21 January 2024 - 02:16 AM

These are interesting lgd mechs!
(I thought exe lgd so8 would have 2 ppc hsl lol)





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