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Bring Back Solo Queue


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#61 East Indy

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Posted 10 February 2024 - 08:46 AM

I continue to play on my alt account, now Tier 3. I'm observing:
  • Groups don't appear to make much difference at a lower level of play.
  • This is opposite to what I remember at Tier 1 play, where Tier 0 or 1 groups would use the long-range meta as a force multiplier and dominate, or underweight/uncooperative groups would aggravate this level's lower margin for error.

I don't think groups are the problem. Seems, like always, it's population management and meta balance.

#62 crazytimes

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Posted 10 February 2024 - 04:39 PM

View PostEast Indy, on 10 February 2024 - 08:46 AM, said:

I continue to play on my alt account, now Tier 3. I'm observing:
  • Groups don't appear to make much difference at a lower level of play.
  • This is opposite to what I remember at Tier 1 play, where Tier 0 or 1 groups would use the long-range meta as a force multiplier and dominate, or underweight/uncooperative groups would aggravate this level's lower margin for error.

I don't think groups are the problem. Seems, like always, it's population management and meta balance.


Exactly what I found. Lower tier groups of mechdads in terrible builds, almost always massively undertonned, are more of a problem for their own team.

The incessant refrain of "omg groups kill my JaRlS" is just potatos looking for anyone else to blame for being bad.

#63 1453 R

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Posted 10 February 2024 - 05:05 PM

View Postcrazytimes, on 10 February 2024 - 04:39 PM, said:

Exactly what I found. Lower tier groups of mechdads in terrible builds, almost always massively undertonned, are more of a problem for their own team.

The incessant refrain of "omg groups kill my JaRlS" is just potatos looking for anyone else to blame for being bad.


Oh no, see, that's the other argument they use - "grouped players drop undertonned in dumb meme fits and ruin the game for the team they're on, they shouldn't be allowed to do that and throw the game!"

Because everybody knows solo players never drop in dumb meme fits just because they feel like it, every single solo always uses their maximum available one hundred tons on the biggest nastiest game-winningest shootybot they can because they're Champions of the Mechiverse and they never do stuff just because it amuses them or because they wanna try something janky-but-fun. Nah.

#64 Meep Meep

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Posted 10 February 2024 - 06:40 PM

View Post1453 R, on 10 February 2024 - 05:05 PM, said:

Oh no, see, that's the other argument they use - "grouped players drop undertonned in dumb meme fits and ruin the game for the team they're on, they shouldn't be allowed to do that and throw the game!"

Because everybody knows solo players never drop in dumb meme fits just because they feel like it, every single solo always uses their maximum available one hundred tons on the biggest nastiest game-winningest shootybot they can because they're Champions of the Mechiverse and they never do stuff just because it amuses them or because they wanna try something janky-but-fun. Nah.


Actually this is exactly what top tier lances take advantage of. You rarely see them in anything but the sweatiest mechs their tonnage allows typically min/maxing it to ensure no tons left. This is then unleashed upon the solos casual groups on the other side who are generally not in optimal fits nor using any coordination other than follow the blob or basic brownian motion.

Watch a gud streamer and see how they can get 70~90% win rates for their sessions just off of that alone. This isn't a complaint its just acknowledging how they operate and its 100% within the rules. So for those that keep getting farmed by a gud lance understand that the only way to counter them is to also lance up and use coordination.

Think of those gud lances as the boss mobs that wander the mm queue. Also an easy way to avoid them is to launch twitch and see if they are streaming. Then simply drop when they are already in a match and you should now be out of sync with them for the most part. Odds are good they also pulled in a lot of solo guds trying to sync with them so your match should me mostly casuals.

#65 Jag Hiroshi

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Posted 11 February 2024 - 06:34 AM

I'd kill for a solo queue. The moment you hit tier 3 as a solo, it feels like the matchmaking changes entirely and you're just fodder for grouped players from there on in. I suspect the numbers are just not there though, sadly.

Personally, I'm just going to find a group.

#66 Besh

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Posted 11 February 2024 - 07:21 AM

View PostJag Hiroshi, on 11 February 2024 - 06:34 AM, said:

I'd kill for a solo queue. The moment you hit tier 3 as a solo, it feels like the matchmaking changes entirely and you're just fodder for grouped players from there on in. I suspect the numbers are just not there though, sadly.

Personally, I'm just going to find a group.


It is not too rare to see well known, very experienced, good, highly ranked Players solo in Quickplay. And these are the matches where one can experience how much success is dependent on cooperation and communication . All those people going on to claim top notch Groups would not have much impact, or not sway Games (often decided within 2, 3 minutes), either dont experience this - or knowingly lie .

Edited by Besh, 11 February 2024 - 07:22 AM.


#67 pbiggz

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Posted 11 February 2024 - 09:00 AM

View PostBesh, on 11 February 2024 - 07:21 AM, said:

All those people going on to claim top notch Groups would not have much impact, or not sway Games (often decided within 2, 3 minutes), either dont experience this - or knowingly lie .


You are moving the goalposts. Nobody has ever claimed that top notch groups arent hard to play against. Their effect on the queue overall is minimal because there's like 3 of them. If i play against DATA i know im gonna lose, but how many DATAs can be played against at once? How many matches can he personally ruin for you? Not a statistically significant amount and you know that.

And this is a rich accusation coming from the crowd whose entire grift is laundering their desire to select their own opposition because they think they are entitled to wins but know they can't just say it outright. That's really the heart and soul of this and its why the anti-group campaign will never be more than an impotent scream of rage from what is again, a small group of very vocal people whose response to losing a match is to post about it rather than engage in any measure of introspection.

Edited by pbiggz, 11 February 2024 - 09:04 AM.


#68 Meep Meep

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Posted 11 February 2024 - 07:35 PM

View Postpbiggz, on 11 February 2024 - 09:00 AM, said:

but how many DATAs can be played against at once? How many matches can he personally ruin for you? Not a statistically significant amount and you know that.


Depends on the time of day globally. Usually late night US eastern the pop is very low but there is a glut of guds online so its near impossible to dodge either sweaty lances or just a bunch of solo guds. During max pop times is when you will mostly get the best mm with few guds rolling your games.

#69 Jon Gotham

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Posted 12 February 2024 - 10:48 AM

View PostJag Hiroshi, on 11 February 2024 - 06:34 AM, said:

I'd kill for a solo queue. The moment you hit tier 3 as a solo, it feels like the matchmaking changes entirely and you're just fodder for grouped players from there on in. I suspect the numbers are just not there though, sadly.

Personally, I'm just going to find a group.

I'd kill for the playerbase to have the correct attitude towards online multiplayer games. I'd kill for them to have a proper sense of accountability towards their own actions and attitudes.
Sadly, that ain't going to happen is it?





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