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Patch Notes - 1.4.292.0 - 20-February-2024


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#1 InnerSphereNews

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Posted 16 February 2024 - 07:12 PM




MECHWARRIOR ONLINE LEGENDS
FEBRUARY 2024 PATCH NOTES


Patch Date and Time - February 20th 2024 @ 10AM – 1PM PACIFIC
Version Number: v1.4.292.0
Size: 157 MB
Please note that due to compression differences the Steam patch size may be larger than the standalone client patch size.
Patch Files (Direct Download) - TBD


Greetings MechWarriors!

This month's update includes two new Legendary BattleMechs, the WARHAWK 'KASAI' and the BLACK KNIGHT 'RED REAPER II' whose Battlepass progress can be tracked on the Legends Directory Page. Track all your Battlepasses in one place! There are also adjustments to Weapons, Equipment, Maps, 'Mech Quirks, and more!

For a peek at what's coming over the next few month's, check out Matt's post here! https://mwomercs.com...s-2024-q1-intel

Participate in this month's FREE 'Mech event, and park a new Dragon in your MechBay! https://mwomercs.com...ch-dragon-drg1g

Updates are subject to further balance changes in the future, so get out there and do the science, and get us your feedback for future iterations.

And now, we really hope you enjoy the patch!
-The MechWarrior Online Team


NEW LEGENDARY BATTLEMECHS
PLEASE NOTE: REDEEM BATTLEPASS REWARDS ON THE WEBSITE STORE PAGE (UPDATED EVERY HOUR)

WARHAWK 'KASAI' BATTLEPASS REDEEM LINK: TBD
BLACK KNIGHT 'RED REAPER II' BATTLEPASS REDEEM LINK: TBD
NEW COMPLETE BATTLEPASS PROGRESS LINK: https://mwomercs.com/legends

The new Legendary 'Mechs this month are the WARHAWK 'KASAI' and the BLACK KNIGHT 'RED REAPER II' (see images below). The packs will sell for $15 USD on the website and will also be available on Steam. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, and a 30% C-Bill boost. Also included with each pack is the new mini battle pass system driven by 'Mech XP. Just by playing the 'Mech, you will earn GSP, C-Bills, MC, Premium Time, and exclusive Cockpit Items, Decals, Colors, and Bolt-Ons! However, unlike a typical battle pass system, there will be no expiration date to earn these extra items. Take as long as you need!

WARHAWK 'KASAI'
The Kasai carries a new piece of equipment in MWO, the Supercharger in its CT. The Supercharger functions the same as a MASC, however it is lighter and only increases speed cap. It will not give a boost to acceleration, deceleration, or turn rate. The supercharger on the Kasai is locked equipment and it will not be made available in the store for CBills at this time.






BLACK KNIGHT 'RED REAPER II'







WEAPON ADJUSTMENTS
ROTARY AUTOCANNON 2
  • Reduced cockpit shake impulse (receiving) to 0.02 (from 0.03)
  • Toned down muzzle flash particle effect

ROTARY AUTOCANNON 5
  • Reduced cockpit shake impulse (receiving) to 0.02 (from 0.03)
  • Toned down muzzle flash particle effect

HYPER ASSAULT GAUSS RIFLE 20:
  • Reduced Heat to 6.25 (from 7.0)

HYPER ASSAULT GAUSS RIFLE 30:
  • Reduced Heat to 11.5 (from 13)

HYPER ASSAULT GAUSS RIFLE 40:
  • Reduced Heat to 12.5 (from 14)

LRM 5/10/15/20 (Standard and Artemis - Clan and IS)
  • Max trajectory arc in indirect fire mode is increased to 150 meters (from 100m)*
*Note: This is a revert of the change made in January patch


EQUIPMENT ADJUSTMENTS
NEW EXECUTIONER OMNIPODS:
New Left Arm and Right Arm pods from Executioner-B-A OmniMech are added for use with the Executioner chassis. These arm pods offer two ballistic hardpoints each.
The new arm pods are obtainable through reaching Tier 20 of the SOVEREIGN Legend mech battle pass
Players who have already reached Tier 20 will receive a set of the new arm pods in this patch
Refer to the quirks section for detailed info regarding quirks that come with these new arm pods

EXE-B-A left and right arm OmniPod, each pod has 2 ballistic hardpoints. These pods can only be acquired by purchasing the Sovereign Legendary Mech and completing the Battlepass.

Please include this note with the EXE-B-C(LGD) leg JJ changes: “The jump jet count is fixed to the Sovereign chassis. You will not be able to increase the amount of jump jets by swapping OmniPods, and you will not be able to reduce jump jets on other Executioner variants by putting Sovereign pods on them.”


'MECH ADJUSTMENTS
JENNER
JR7-O:
  • Increased turn rate to 112.87 deg/s (from 110.58 deg/s), consistent with other Jenners
  • Increased torso twist rate to 202.5 deg/s yaw and 143.48 deg/s pitch (from 189 yaw and 137.84 pitch), consistent with other Jenners

EXECUTIONER
EXE-B-C(LGD):
  • Leg OmniPods on EXE-B-C(LGD) now only have one Jump Jet each (total 2 Jump Jets)
  • Stock loadout is now updated to include two SRM2s in the right torso

LONGBOW
LGB-10C, -10K, -12R, -7V, -13NAIS, -Overcharge: ( torso and arm pitch limits made consistent with LGB-OH(LGD) )
  • Reduced maximum torso pitch angle to 30 degrees (from 40 degrees)
  • Increased maximum arm pitch angle to 40 degrees (from 30 degrees)

LGB-12C: ( torso and arm pitch limits made consistent with LGB-OH(LGD) )
  • Increased maximum arm pitch angle to 40 degrees (from 30 degrees)


QUIRK ADJUSTMENTS
HELLSPAWN
HSN-8P:
  • Removed LRM 5 HSL +1
  • Removed SRM 6 HSL +1
  • Added Missile HSL +1

CRUSADER
CRD-3R:
  • Removed LRM HSL +1
  • Added Missile HSL +1
  • Added -10% Cooldown
  • Added 20% LRM velocity
CRD-5M:
  • Removed -10% LBX Spread
  • Removed 20% Ballistic velocity
  • Added -15% Weapon spread
  • Added 20% Weapon velocity
  • Increased Ballistic cooldown to -40% (from -20%)

JAGERMECH
JM6-A:
  • Removed AC20 HSL +1
  • Added Ballistic HSL +1
JM6-DD:
  • Added -10% UAC Heat

VICTOR
VTR-9B-LI (LGD):
  • Increased RA Armor bonus to +60 (from +40)
  • Removed STD/ER Medium Laser HSL +4
  • Added Medium Laser Family HSL +4

MAULER
MAL-KO:
  • Removed -10% LBX Spread
  • Removed -5% Missile spread
  • Removed 10% Missile velocity
  • Increased Ballistic cooldown to -25% (from -10%)
  • Added -10% Weapon spread
  • Added 15% Weapon velocity
  • Added Laser HSL +1
  • Added -10% Laser duration

EXECUTIONER
EXE-Prime:
  • Increased RA Armor bonus to +20 (from +15)
  • Increased LA Armor bonus to +20 (from +10)
  • Removed -10% Gauss Rifle cooldown from LA
  • Added -10% Ballistic cooldown to LA
  • Added -5% Laser duration to RA
EXE-A:
  • Increased RA Armor bonus to +15 (from +10)
  • Added +7 Armor bonus to LA
EXE-B:
  • Increased LA Armor bonus to +20 (from +10)
  • Added -10% ERPPC Heat to RA
  • Added 15% Ballistic velocity to LA
EXE-C:
  • Increased LA Armor bonus to +20 (from +10)
EXE-D:
  • Added +7 Armor bonus to RA
  • Increased LA Armor bonus to +15 (from +10)
EXE-E:
  • Increased RA Armor bonus to +20 (from +15)
  • Increased LA Armor bonus to +15 (from +10)
  • Added -5% Laser duration to RA
EXE-M:
  • Increased RA Armor bonus to +10 (from +5)
  • Added +7 Armor bonus to LA
EXE-CH:
  • Added +7 Armor bonus to LA
EXE-B-C (LGD):
  • Removed 10% Velocity from SO8
  • Added ERPPC HSL +2 to SO8
  • Increased CT armor bonus to +20 (from +10)
  • Added +10 LT, RT Armor bonus in CT pod
  • Added 15% Jump Jet Burn time in CT
  • Increased LA, RA Armor bonuses to +15 (from +10)
  • Added -15% UAC Jam Duration to LA and RA pods
EXE-B-A (Arm OmniPods only):
  • +15 Armor bonus for both LA and RA pods
  • -10% Ballistic cooldown on both LA and RA pods
  • -10% LBX Spread on both LA and RA pods

KING CRAB
KGC-000, KGC-0000, KGC-000B:
  • Removed AC20 HSL +1
  • Added Ballistic HSL +1


MAP ADJUSTMENTS
  • Tourmaline Desert domination moved for more balance between sides. Domination circle radius increased from 400m to 600m.
  • Changed Hibernal Rift spawns to be more similar to Canyon Network spawns.
  • Changed Polar Highlands spawns to greatly reduce travel time to center.


STORE UPDATES
  • Added 'War Emu' and 'Scaleshot' to store for MC


BUG FIXES
  • Fixed a hitbox bug on the Roughneck Bolt ballistic torso
  • Clan MASC MK IV: Weapon spread while MASC is active has been made consistent with other MASC variants. Clan MASC IV only introduced 10% of the weapon spread that it should apply, despite the visual reticle shake.


Patch Files (Direct Download)
To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.

Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.

This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.

Patch File(s): - TBD

  • Download the above file(s)
  • For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
  • You do not need to unzip or unpack the patch file(s)
  • Launch the MWO Portal
  • Select the three horizontal lines in the top left of the Portal Window
  • Choose the 'Specify Patch File Cache' option
  • In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
  • For example, C:\Users\<username>\Documents\MWO Patch Cache
  • Click the blue Patch button
  • The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch
  • Once the patch is complete, launch the game


#2 PraetorGix

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Posted 16 February 2024 - 07:43 PM

The red Reaper looks amazeballs, great job on the weaponry and camo. Wish I could say the same about that Warhawk, it's the pinnacle of meh.

Also, first.

#3 w0qj

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Posted 16 February 2024 - 09:45 PM

Excited about this patch!
The Red Reaper II looks good! (Now, I really wish that melee weapons are in this game for the Red Reaper II !)
I like the Warhawk Legendary Mech artwork! Posted Image
And the Mauler MAL-KO looks very interesting now Posted Image

==>Quick question: is Domination Circle increased to 600m only for Tourmaline Desert,
or is this for all maps?

Quote

Tourmaline Desert domination moved for more balance between sides. Domination circle radius increased from 400m to 600m.

Edited by w0qj, 16 February 2024 - 09:50 PM.


#4 Navid A1

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Posted 16 February 2024 - 09:58 PM

View Postw0qj, on 16 February 2024 - 09:45 PM, said:

Excited about this patch!
The Red Reaper II looks good! (Now, I really wish that melee weapons are in this game for the Red Reaper II !)
I like the Warhawk Legendary Mech artwork! Posted Image
And the Mauler MAL-KO looks very interesting now Posted Image

==>Quick question: is Domination Circle increased to 600m only for Tourmaline Desert,
or is this for all maps?


It's Tourmaline desert only.

#5 imhoopjones

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Posted 16 February 2024 - 11:15 PM

Please include this note with the EXE-B-C(LGD) leg JJ changes:

#6 simon1812

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Posted 16 February 2024 - 11:41 PM

nothing about the new weapons? I thought that (and the new legends) were the main attraction for Feb Patch.

#7 cougurt

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Posted 17 February 2024 - 12:10 AM

View Postsimon1812, on 16 February 2024 - 11:41 PM, said:

nothing about the new weapons? I thought that (and the new legends) were the main attraction for Feb Patch.

the new weapons are slated for the march patch.

#8 AmbidXtrousGNOME

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Posted 17 February 2024 - 12:12 AM

View Postcougurt, on 17 February 2024 - 12:10 AM, said:

the new weapons are slated for the march patch.


https://mwomercs.com...s-2024-q1-intel

#9 Mechwarrior2342356

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Posted 17 February 2024 - 12:17 AM

Thank you for addressing the HSN8P issue

#10 The Chancelor

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Posted 17 February 2024 - 01:02 AM

"Changed Polar Highlands spawns to greatly reduce travel time to center."


THANK YOU GOOD SIR o7

#11 Bud Crue

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Posted 17 February 2024 - 07:11 AM

Welp, ya got me opening the wallet again for the Red Reaper. Well done. Now do a Highlander that can somehow carry a Heavy Gauss in one arm and a shield in the other (seriously, that's it; just a Heavy Gauss and a shield and not much else other than maybe some mobility quirks) and I'll buy that too.

Oh...and the quirk changes to King Crabs and Oxide are a nice touch as well.

#12 C337Skymaster

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Posted 17 February 2024 - 07:38 AM

Disappointed in the lack of paired energy hardpoints in the right torso of the Warhawk. Still can't recreate the -D variant...

#13 simon1812

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Posted 17 February 2024 - 08:57 AM

View PostAmbidXtrousGNOME, on 17 February 2024 - 12:12 AM, said:



my bad , in my head I bundled all those goodies together.

#14 Grumpy Earthworm

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Posted 17 February 2024 - 09:03 AM

If I see it right both of the 2 new LGD mechs had AMS. So, why didnt get the other Legendary any AMS Slot?

#15 DarkISI

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Posted 17 February 2024 - 09:22 AM

Still loving the fact that you bring my Red Reaper to MWO.
Still would have loved to find out earlier. You do know you can contact us Battletech writers, right? ;)

#16 AmbidXtrousGNOME

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Posted 17 February 2024 - 10:59 AM

Can the consumable for the Red Reaper II battle pass be cool shots? I have a feeling there's going to be some spicy builds : >

#17 Void Angel

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Posted 17 February 2024 - 11:19 AM

Neat. Not to be "that guy," but I wonder if they'll eventually fix the BLR-1G's torso twist range (it's 10 degrees less than other Battlemasters.) Hardly the only problem with the chassis, but it's been a thorn in my side ever since I bought the Overlord package...

Also, to everyone who was crying about last patch's LRM nerf, (and I said it was an ongoing process and might change if LRMs were too weak) - told ya so.

#18 Wraith 1

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Posted 17 February 2024 - 02:22 PM

I don't know whether to be happy that somebody remembered the JR7-O, or sad that it got looked at and was considered to be acceptable compared to the KFX-D, JR7-IIC, ACW-1, Scaleshot... Can we just set IS SRMs to 2.30 dmg/missile? It's not going to even compare to what 6 C-SRM6 do to a big mech's backside, but the extra dmg/heat would be nice.

Also, this might be the most aesthetically pleasing set of legendaries released to date.

#19 Baron von ztreik

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Posted 17 February 2024 - 03:30 PM

Again, no WARHAWK with JJ Posted Image

No scaling for the menu in the mechlab aso.

Edited by Baron von ztreik, 17 February 2024 - 03:31 PM.


#20 Rhaelcan

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Posted 17 February 2024 - 06:07 PM

View PostVoid Angel, on 17 February 2024 - 11:19 AM, said:

Neat. Not to be &quot;that guy,&quot; but I wonder if they'll eventually fix the BLR-1G's torso twist range (it's 10 degrees less than other Battlemasters.) Hardly the only problem with the chassis, but it's been a thorn in my side ever since I bought the Overlord package...

Also, to everyone who was crying about last patch's LRM nerf, (and I said it was an ongoing process and might change if LRMs were too weak) - told ya so.


People complain a lot on the forums. It is funny





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