Bud Crue, on 07 March 2024 - 09:09 AM, said:
Given where it stands relative to other heavies, I would say it doesn't need armor buffs, but rather could use some changes to its weapons' quirks to make each of the variants more intriguing to play. Start with the 6, which is darn near perfect, and give it some silly AMS quirks to entice folks to taking them. The others I would up their torso twist speed to at least match the 6 and then quirk to taste: the 6B could get something like a medium laser (family) HSL bonus, maybe even a top speed buff like the warhammer 9D to put a cherry on top. The 7 is already near perfect as a LPPC boat, but I wouldn't mind a bit of a heat reduction quirk. 7L, I would double down on the std laser duration quirks and maybe a 10% heat reduction. Hero is one of the few I never purchased and I don't have the RRII (yet), so no comment on those.
thanks this post was full of great stuff. but I kind of disagree on some things.
the 6r already has 2 ams. If you run 2 ams, youre probably running an xl-which further necessitates some armor buff. I think snub range+ 30 meters/ or velocity, or snub hsl +1 would be ideal (perhaps a wet dream, but come on, hags and stuff already out here!) Im on the fence about mobility changes. If I were to add mobility changes, it would be to torso twist speed.
I think +1 hsl on mediums for the 6b is a good idea, actually. But I dont think the speed needs to change. You can reach 75-80 kph easily even with a light engine.
The 7 already has -13.5% heat on ppcs. I think what it really needs is, again anti crit dmg because (and correct me if this doesnt work this way) I lose lppcs on it all the time. I prefer 5 lppcs and 3 medium pulse right now for range and close range, with cooldown skilling all full. Sometimes I even drop the medium pulse, and put a targeting computer and single heat sinks and full range skills instead. Single heat sinks on the side of my mech with all the lppcs, so if I lose a side torso, I have all my weapons and most of my heat management. Im not sure how I feel about that build because if I lose the wrong side torso, im done. That being said, The 7 can do better more safely with 2 er ppcs as well.
I dont know what you mean double down on 7L duration quirks. I think they are already generous. I dont think it needs -10% heat because the duration is already good. and 2 binaries are a great corner peak. Possibly..-5% heat. But Im fine where it is as far as weapon quirks.
The partisan and reaper are, to me, hot messes. But its possible to do very well and enjoy them. Just not how I would have designed them
I recommend close range on both. And radar skills for seeing movement. Especially on the reaper, so you can walk forward with you shield facing the enemy knowing he was there (but he doesnt know you know) and when he fires, you strike, rotates and back up. Not every time you peak of course, but its safest for versus rhinos, or fafnirs, etc.
Edited by BLXKNTRR, 07 March 2024 - 10:34 AM.