Void Angel, on 18 March 2024 - 08:21 AM, said:
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Guys, gatekeeping is still asinine when its aimed at a developer instead of just fans. Simply adapting a weapon system to MWO instead of trying to plug in Battletech numbers by rote doesn't mean it's "NoT BAtTleTeCH AnY MoRE1!" The lengths to which players will go for a righteous indignation fix in this game continually astound me.
Any reasonable person should be able to look at the existing weapon systems and think, "Oh, hey, HAGs already deal their damage in chunks; that's probably why they switched it up so that the Clan weapon works like an LB-X." If this did not occur to you, it is because you didn't think about it - you weren't trying to be reasonable, to understand. You just wanted to gatekeep based on a tabletop ruleset that doesn't fully apply here.
Thus my follow up. HAGs were supposed to be more like RACs, not LBX. Via another thread, it was discussed on why the HAGS hadnt been setup to shoot more pellets, to make it closer to RACS. They already closed up the gap spread on the pellets /shrugs. Another possible option could be to treat it like cERPPC, 4pts w/1pt spread damage/pelllet or something along that line since the spread gap had been closed up.
I am of the same mind that the all 3 non-STD engines currently in play should survive the lost of their 1st Side Torso when sitting at or near 0 heatsink (included that part vs someone riding the max heat scale), and set the XL w/50% penalties while dropping both the cXL/LFE to 30 or 25% penalties, at least with the heat dissipation penalties. Movement penalties could match the heat penalties or be setup differently.