Far Reach, on 23 March 2024 - 11:14 AM, said:
Patch Notes - 1.4.293.0 - 19-March-2024
#101
Posted 23 March 2024 - 11:25 AM
#102
Posted 23 March 2024 - 11:48 AM
Voice of Kerensky, on 22 March 2024 - 05:16 AM, said:
That issue is going on for about 3 years now sadly...
I am not expecting a fix soon since it's 90% Player Base issue!
But... ehm... could someone answer my little questions : https://mwomercs.com...ost__p__6536017
Pretty please ?!
#103
Posted 23 March 2024 - 11:57 AM
martian, on 23 March 2024 - 11:25 AM, said:
Because he thinks anyone who disagrees with his complaints must be a corporate shill. Understanding the issue and dealing honestly with other people's objections is hard - it's easier to just engage in genetic fallacies and be "disgusted" by how evil everyone else is. People think that way a lot about politics, but that's not the only way this kind of ideological reasoning can be used.
Edited by Void Angel, 23 March 2024 - 12:39 PM.
#104
Posted 23 March 2024 - 01:49 PM
IS light AC are good and also enable new images
what I miss is the 120 tons for clan in FP
why isn't this changed?
#105
Posted 23 March 2024 - 02:46 PM
#106
Posted 23 March 2024 - 05:39 PM
Trying to hit flea in a match just now and they kept missing their mark, kept flying above the target even thought it was right there at less than 70m.
Also for the amount of ammon you get per ton they should hit harder
Ps
Thunderbolts are supposed to be good at close range right?
Edited by simon1812, 23 March 2024 - 05:45 PM.
#107
Posted 24 March 2024 - 12:03 AM
simon1812, on 23 March 2024 - 05:39 PM, said:
Trying to hit flea in a match just now and they kept missing their mark, kept flying above the target even thought it was right there at less than 70m.
Also for the amount of ammon you get per ton they should hit harder
Ps
Thunderbolts are supposed to be good at close range right?
The minimum range of 150 metres (only slightly less than the minimum range of LRMs) precludes that.
Read this:
InnerSphereNews, on 15 March 2024 - 07:09 PM, said:
THUNDERBOLT MISSILES
- Minimum Range: 150m(will do half damage at min range)
#108
Posted 24 March 2024 - 07:52 AM
martian, on 24 March 2024 - 12:03 AM, said:
The minimum range of 150 metres (only slightly less than the minimum range of LRMs) precludes that.
Read this:
Those few points of damage, that TBM does in its minimum range, will probably not help you much in the close combat.
He's talking about tabletop. He is also wrong. Thunderbolt launchers in tabletop did have shorter ranges, but they still required a 5-hex (150m) minimum arming distance.
#109
Posted 25 March 2024 - 03:24 AM
#110
Posted 25 March 2024 - 03:57 AM
mrgamerwood, on 25 March 2024 - 03:24 AM, said:
That warhorn has come with the Duncan Fisher's Thunderbolt. If you have the 'Mech, you have the warhorn too.
#111
Posted 25 March 2024 - 10:47 AM
martian, on 25 March 2024 - 03:57 AM, said:
I think he knows that by now...
martian, on 24 March 2024 - 12:03 AM, said:
Aren't IS LRM's useless under 150 meter too ?!
And once again...
Can someone answer the stuff I asked about earlier ??
See : https://mwomercs.com...ost__p__6536017
Pretty please ??
P.S. : It might be a good idea to update the TIPS that can be shown during Loading... screens since for example ECM had it's range changed to 90 meter instead of 120 meter and there are also some spelling/coding errors for some stuff too!
#113
Posted 25 March 2024 - 02:30 PM
Roodkapje, on 25 March 2024 - 10:47 AM, said:
Aren't IS LRM's useless under 150 meter too ?!
And once again...
Can someone answer the stuff I asked about earlier ??
See : https://mwomercs.com...ost__p__6536017
Pretty please ??
P.S. : It might be a good idea to update the TIPS that can be shown during Loading... screens since for example ECM had it's range changed to 90 meter instead of 120 meter and there are also some spelling/coding errors for some stuff too!
I actually did not know it came with a mech
EDIT
looks like the mech and the warhorn were for wishlisting the mech 5 mercs DLC and putting a comment in a thread that is now locked
still hope the warhorn will become available again, hopefully for MC or maybe they can sell the mech and warhorn on the website?
Edited by mrgamerwood, 25 March 2024 - 02:37 PM.
#114
Posted 25 March 2024 - 09:04 PM
The only 'mechs I can think of that you simply can't get in-game any more the gold variant Clan 'mechs, and Sara's Jenner.
#115
Posted 25 March 2024 - 09:08 PM
Void Angel, on 25 March 2024 - 09:04 PM, said:
The only 'mechs I can think of that you simply can't get in-game any more the gold variant Clan 'mechs, and Sara's Jenner.
Also Project Phoenix BattleMechs and many others.
#116
Posted 26 March 2024 - 01:33 PM
Roodkapje, on 21 March 2024 - 11:56 AM, said:
Having something like those for the IS Mechs would be really cool
For what I need them to do it does seem to be the case : Hit mechs in their CORE while Streaking with them!
Quote
Does it DISABLE ECM and/or Stealth Armor for a short period or not ?
For now it does seem like it...
That just leaves us with :
Roodkapje, on 21 March 2024 - 11:56 AM, said:
We have LRM 5 and ATM 3 so why not add MRM 5 to the game too ?!
Some of my mechs could really use them!
Anyone ?!
#119
Posted 27 March 2024 - 02:47 PM
Edited by Void Angel, 27 March 2024 - 02:47 PM.
#120
Posted 29 March 2024 - 02:21 AM
light AC2/5 : too much range and Prolonged cool down.
I want spec light AC harf range from nomal AC and [color=#111111]unchanged cool down[/color].nomal AC2 has extra range and heavy.
thunderbolt missile :Too bad.weight [color=#111111]align LRM.[/color]
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