Vincefeld, on 04 April 2024 - 08:44 AM, said:
Edit: anyway this isn't even about sniping, this is about quirk+skills stacking that makes sniping OP on certain mechs. It needs to be nerfed down to not so ridiculous ~10%s and i won't have problem with it.
It is about sniping. Either which way you try to hash it.
Shooting an enemy before they can get close to you to do damage is and always has been a solid tactic. The main problem here is more that there are ways around limitations set in place to reign it all in. Mostly being that heavier mechs (heavy and assaults) have the ability to boat significant heatsinks and weapons to minimize those limitations. Whether its ghost heat and the respective HSL it represents, or just the overall heatspike that shooting everything causes without ghost heat mixed in.
The fact remains that heavier mechs just have the ability to offset those downsides making certain builds still viable.
I wonder.
What if we made Ghost heat so punishing that it would promote more of a varied loadout. I.E. yeah sure...you can take it. But you screw up once and you will overheat and shutdown or blow yourself up. Much like how PPCs ghost heat is prohibitive in boating more than its HSL. Do the same thing to even ERLL, LL, ML, SL, all ballistics and missiles....everything.
I wonder if mixed loadouts and mixed gameplay would be more of a thing then.