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What Is Going On With The Pilot Skill Rating?

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#21 Gasboy

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Posted 15 April 2024 - 02:51 AM

View Postmartian, on 14 April 2024 - 08:35 PM, said:

Why?

Is any reason why you can not step in your assault 'Mech in the circle?


Sometimes the time runs out before an assault can get there, but I get the idea your being obtuse intentionally.

#22 martian

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Posted 15 April 2024 - 03:40 AM

View PostGasboy, on 15 April 2024 - 02:51 AM, said:

Sometimes the time runs out before an assault can get there, but I get the idea your being obtuse intentionally.
My experience shows that such situations almost do not happen.

Actually, it seems to me that many assault pilots are circling around the map and avoiding the Domination circle. Also, sometimes they camp a kilometre from the Domination circle in hopes of "playing sniper".

Anyway, usually I give those "assault pilots" approximately 30 seconds to join me in Domination circle. After that, I consider myself to be free to do what I wish. If they do not use this opportunity, then it is their problem, not mine.

On top of that, after people whined that they have to walk towards the Domination circle on Polar Highlands for a minute, PGI has moved the drop zone close to the Domination circle.

#23 Tarl Cabot

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Posted 16 April 2024 - 11:13 PM

View Postrox5tar, on 13 April 2024 - 06:25 PM, said:

I know since it's inception, the pilot skill rating has been very... controversial. Recently though, I don't know if there have been changes or it's just been my bad luck but I've found that the "rating" is VERY inconsistent.

I've had matches where:

- I've solo capped the CTF point, (As in fully capped by myself) and while my damage was minimal I won us the game. Skill rating went down.

- Had a match with 542 Damage (Second most on my team), 1 Kill (KMDD) and 4 Assists. Match Score was 291 (Third highest on my team). My match score went down.

- Had a match where I dealt 691 Damage (second most on my team), 1 Kill and 5 Assists. Match score was 372 (Third best on my team). My match score stayed the same.

- (This one was a while ago so I don't remember all the exact details unlike above which I saved) Had a match as a backstabbing piranha. Got 3 kills (KMDD), but sub-200ish damage. Match score went down.

There have been matches where I've performed much worse than those matches, and yet still got a positive skill rating increase. In that case, what gives?! Why (according to match score) am I in the top 25% on my team but my skill goes down? What's the actual process for calculating pilot skill rating?


Others have posted the video in this thread, and there have been threads like this before. One player had similar results as yours but he was able to provide a screenshot of the endgame. Once the numbers were plugged into the formula his Down Arrow had him losing 1 PSR point. If one or more of his teammates matchscores had been 100 pts lower, he would have ended up with an Equal Sign. The differences between the Winners and Not Winners are a few more MS points for a win vs a loss, then for the PSR, their MS has a percentage modifier. Equal Sign Winner, only an example though, W1 had a 225 MS while L1 ended with a 343 MS.

And damage itself converts 46% of its points into MS. 100dmg = 46 MS pts

And I give you one data set, where a there as a theoretical match which Win/Loss teams had corresponding Match Scores. Notice the Player w/350 MS on the losing side received -0.1.

Posted Image


This one was from my alt. The other team had base rushed. The alt received an Equal Sign Sign (136 MS). I ran the numbers because I thought PSR wrong, since I was expecting a Down Arrow!!. Notice that out of 24 players, only 9 had received the Down Arrow. The PSR setting is a zero sum setup per match. What I found funny were the duplicate MS pts, but with each player having different damage output.


Posted Image

#24 martian

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Posted 19 April 2024 - 10:10 PM

View Postpattonesque, on 14 April 2024 - 10:00 AM, said:

I'd rather play a game which ended up being a fun fight that was a loss than have some four-man of capping spiders end the match before anyone fires a shot. Like the whole point is that you load up in your big stompy robot and fire big guns at other stompy robots, not "stand in square lol"
A few weeks ago I had a game with a premade that deployed in four Spiders on Viridian Bog. Obviously, they hoped to rush enemy base and cap it in a few seconds. However, there was a small problem: The game mode was Skirmish, i.e. no base to cap. We lost the game because our team was severely underweight because of those four Spiders.

#25 Horseman

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Posted 20 April 2024 - 05:57 AM

View Postmartian, on 14 April 2024 - 12:19 AM, said:

After some time, you reach your plateau. The number of green and red arrows will be in balance. In one game you will move up slightly, in the next game you will go down. Considering some longer time period, the number of green arrows and red arrows will be the same.

To be fair, the system is far too easy to game. I'm hardly trying, my performance is atrocious... and because I mostly play damage vomit my PSR bar pretty much stays maxed out.

#26 Gasboy

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Posted 20 April 2024 - 07:12 AM

View Postmartian, on 15 April 2024 - 03:40 AM, said:

My experience shows that such situations almost do not happen.

Actually, it seems to me that many assault pilots are circling around the map and avoiding the Domination circle. Also, sometimes they camp a kilometre from the Domination circle in hopes of "playing sniper".

Anyway, usually I give those "assault pilots" approximately 30 seconds to join me in Domination circle. After that, I consider myself to be free to do what I wish. If they do not use this opportunity, then it is their problem, not mine.

On top of that, after people whined that they have to walk towards the Domination circle on Polar Highlands for a minute, PGI has moved the drop zone close to the Domination circle.


So glad your experience differs from mine.

#27 martian

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Posted 20 April 2024 - 08:31 AM

View PostGasboy, on 20 April 2024 - 07:12 AM, said:

So glad your experience differs from mine.
Well, if somebody expects me to eat the enemy fire, while he would avoid it by staying in the safe distance ... well, such player is going to be disappointed.

#28 DarkBazerker

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Posted 22 April 2024 - 02:53 PM

Don't worry about it

#29 martian

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Posted 24 April 2024 - 01:48 AM

View PostDarkBazerker, on 22 April 2024 - 02:53 PM, said:

Don't worry about it
I do not worry about it.

#30 Roflberry Pwncakes

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Posted 16 August 2024 - 07:20 AM

Here's my question: Why isn't a skill progression increase on an even scale with a skill progression decrease? I can get 2 consecutive rating progression increases and then one progression decrease and it knocks me back to where I was at before getting the two increases. And it's not my eyes playing tricks on me... I was at Tier 5 0%, then got two increases and one decrease and I was back to 0%.

#31 HenryFA

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Posted 16 August 2024 - 10:52 AM

View PostRoflberry Pwncakes, on 16 August 2024 - 07:20 AM, said:

Here's my question: Why isn't a skill progression increase on an even scale with a skill progression decrease? I can get 2 consecutive rating progression increases and then one progression decrease and it knocks me back to where I was at before getting the two increases. And it's not my eyes playing tricks on me... I was at Tier 5 0%, then got two increases and one decrease and I was back to 0%.


to achive that, you have to do really bad...
btw, Tier 5 0%? how?

#32 DoucheNugg3t

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Posted 16 August 2024 - 11:23 AM

View PostRoflberry Pwncakes, on 16 August 2024 - 07:20 AM, said:

Here's my question: Why isn't a skill progression increase on an even scale with a skill progression decrease? I can get 2 consecutive rating progression increases and then one progression decrease and it knocks me back to where I was at before getting the two increases. And it's not my eyes playing tricks on me... I was at Tier 5 0%, then got two increases and one decrease and I was back to 0%.

I wouldn't worry about it much, I have had several matches where my team mates are saying how the heck did you get a down arrow

#33 Horseman

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Posted 16 August 2024 - 12:30 PM

View PostRoflberry Pwncakes, on 16 August 2024 - 07:20 AM, said:

Here's my question: Why isn't a skill progression increase on an even scale with a skill progression decrease?
Both are on a scale corresponding to your contribution in the match, insofar as the system can abstract it from the score kickers.

#34 crazytimes

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Posted 16 August 2024 - 06:09 PM

View PostHenryFA, on 16 August 2024 - 10:52 AM, said:


to achive that, you have to do really bad...
btw, Tier 5 0%? how?


An extreme outlier no matchmaker system could ever really manage. At that skill level, he must sit on the edge of even the most basic bot/afk/non-participation detector. There are people with various medical ailments that may legitimately play in that skill zone...

#35 w0qj

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Posted 17 August 2024 - 03:05 AM

Tier 5, bottom "0%": I've been there, done just that four years ago (summer 2020).

Returned with a full roster of totally unskilled hero / special variant mechs of just over 10 mechs.
Slower internet connection, with lots of lag due to my region vs the usual MWO servers.

Didn't know what I was doing, constantly pressing [F1] to literally see what keyboard keys correspond to what MWO functions.

In particular, kept pressing "T" by accident ingame, which activate chat, and I kept pressing buttons and MWO thinks I was chatting and not (trying) to command my mech... in the end I've deactivated this "T" key in particular...

I literally did "1" damage for quite a number of games due to my (lack of) MWO skill, and all my mechs were totally unskilled, because I died very very quickly after meeting first enemy mech. Also, my Assault mech regularly got isolated (poor map positioning, kept stopping to look behind my back for Light mechs), and enemy Light mechs regularly picked me off. So much so that I was suspecting that enemy team recognize my callsign and scouted for lagging my Assault Mech first, especially in some of my extended game sessions.

Playing LRM Assault mech did not help; with a few players saying [censored] things in the ingame chat.
OK, in retrospect I was asking for it, in an ANH-MB at 43kph, with only LRM's... ;)

And I was so bad that one fellow player mentioned that "w0qj, I've noticed that you did only '1' damage last game..." and the rest of that particular sentence had been redacted for this posting Posted Image

I actually went off-map for a handful of games by mistake in my Assault mech, and could not come back in time, so I died (!). Lesson learnt.

So yes, I was one of those at Tier 5, bottom "0%": I've been there, done just that four years ago (summer 2020). Posted Image

Oh, and now I'm still at Tier 4, and sometimes peek above the waterline into Tier 3 Posted Image


View PostHenryFA, on 16 August 2024 - 10:52 AM, said:

to achive that, you have to do really bad...
btw, Tier 5 0%? how?

Edited by w0qj, 17 August 2024 - 03:16 AM.


#36 Boneshine

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Posted 17 August 2024 - 06:36 AM

View Postpattonesque, on 14 April 2024 - 05:39 AM, said:


capping a base in assault might technically win the game but it's not really a measure of skill.


That's an opinion thing, in most team sports winning the game is the measure of skill as part of a team, there should be no discouragement for that. This makes the way people play different to any game played on league basis, where people largely just ignore the objectives, you could argue that's fine and all but it makes the game mode you're in something you can just ignore if you're playing for PSR, the metric you get judged by - while they were an attempt to design some variety into the game. if there were bigger stakes for defending and capturing maybe people would try to go for that more.

#37 pattonesque

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Posted 19 August 2024 - 01:07 PM

View PostBoneshine, on 17 August 2024 - 06:36 AM, said:

That's an opinion thing, in most team sports winning the game is the measure of skill as part of a team, there should be no discouragement for that. This makes the way people play different to any game played on league basis, where people largely just ignore the objectives, you could argue that's fine and all but it makes the game mode you're in something you can just ignore if you're playing for PSR, the metric you get judged by - while they were an attempt to design some variety into the game. if there were bigger stakes for defending and capturing maybe people would try to go for that more.


sprinting toward the base in a mech specifically designed for capping and standing on the square for a minute is not an accurate reflection of skill. It requires awareness of how to read the minimap, knowledge of a route to the base which is probably free of enemies, and the ability to press W (and then let go of it when you get to the base). That's basically it. Doing so achieves a win condition but only if the other team isn't really paying attention -- otherwise, it's easily counterable.

There's a pretty good reason why capping the base for a win without doing anything else typically does not give you a positive skill rating -- if it did, you'd get smug weirdos in capping spiders shooting up to Tier 1 and getting absolutely boatmurdered by folks who can do very advanced techniques like "shooting the enemy" or "object permanence."

On top of that -- and this is merely my opinion -- but it's insanely lame. This is a game about shooting big stompy robots and people play it to ... stand in a square and never shoot? It's totally fine to have that as a win condition but like *come on* man. What are we even doing here?

#38 Ertur

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Posted 22 August 2024 - 03:59 AM

View PostHorseman, on 20 April 2024 - 05:57 AM, said:

To be fair, the system is far too easy to game. I'm hardly trying, my performance is atrocious... and because I mostly play damage vomit my PSR bar pretty much stays maxed out.

It's not a player skill rating but a player's ability to farm damage rating.
https://i.imgur.com/E555hYz.jpg

https://i.imgur.com/d2v91CQ.jpg

(can't post with these links for whatever reason)

So, get more kills than anyone else on either team, get almost twice as many kills as the rest of your own team combined, IN A MEDIUM oh by the way, and get a down arrow.

Totally not broken at all.

#39 TheCaptainJZ

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Posted 22 August 2024 - 02:35 PM

The problem with the green or red arrow is it doesn't tell you whether it was a big move or a small move. That red arrow might only be -3 points or -20. There's no way to know without doing the math. So if you had a great match but moved down, it might have only been a little and that would be much less demoralizing if it was presented that way. I'd like to see at least 5 arrows, 2 red, 2 green, one big, one small, and equals. If not the actual PSR change number. People on here know how to calculate it precisely so seems silly to try and mask it. Actually, they should go ahead and show everyone's PSR change while they're at it. Just so you know. I'd love to see all mech paperdolls at the end too but we'll never get that.

Edited by TheCaptainJZ, 22 August 2024 - 02:37 PM.


#40 w0qj

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Posted 23 August 2024 - 07:14 PM

Well, perhaps it can be a range of: 3x/2x/1x green arrows, and 3x/2x/1x red arrows for PSR going up and down respectively...
(Just bouncing ideas around...)


View PostTheCaptainJZ, on 22 August 2024 - 02:35 PM, said:

The problem with the green or red arrow is it doesn't tell you whether it was a big move or a small move. That red arrow might only be -3 points or -20. There's no way to know without doing the math. So if you had a great match but moved down, it might have only been a little and that would be much less demoralizing if it was presented that way. I'd like to see at least 5 arrows, 2 red, 2 green, one big, one small, and equals. If not the actual PSR change number. People on here know how to calculate it precisely so seems silly to try and mask it. Actually, they should go ahead and show everyone's PSR change while they're at it. Just so you know. I'd love to see all mech paperdolls at the end too but we'll never get that.






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