- CT: +10 Structure
- RT/LT: +15 Structure, +7 Armor
- RA/LA: +15 Structure
- RL/LL: +5 Structure
- Set of 8: +10% Range, -10% Medium Laser Family Heat
- CT: +10 Structure
- RT/LT: +15 Structure, +7 Armor, -5% heat
- RA/LA: +10 Structure
- RL/LL: +5 Structure
- Set of 8: +5 Structure to RA/LA, Medium Laser Family HSL+1, -10% Medium Laser Family Heat, +10% Medium Laser Family Range
- 1 ballistic
- Armor +20
- Ballistic ammo +200%(minus machinegun/magshot family)
- Ballistic Cooldown -30%
- UAC Jam Chance -25%
- 1 ballistic
- Armor +20
- Ballistic ammo +200%(minus machinegun/magshot family)
- Ballistic Cooldown -30%
- UAC Jam Chance -25%
- 2 missile
- Armor +20
- Missile Ammo +200%
- Missile Cooldown -25%
- Missile Spread -15%
- Reduced heat to 8.0 (from 9.0)
- Increased velocity to 2400 m/s (from 1900 m/s)
- Reduced duration to 0.9 (from 1.1)
- Reduced Cooldown to 3.2 (from 3.75)
- Damage per second increased to 6 (from 5)
- Heat per second increased to 3.5 (from 3)
- Pre-heat scale burn duration (green bar time) increased to 10.0s (from 4.75s)
- Cool off ramp down delay reduced to 1.0 seconds (from 5.0)
- Reduced heat to 5.25 (from 7.0)
- Gauss Rifle quirks now affect Magshot
- Magshot no longer provides a critical hit chance bonus over base values
- Gauss Rifle quirks now affect AP Gauss Rifle
- AP Gauss Rifle no longer provides a critical hit chance bonus over base values
- Reduced cooldown to 0.9 (from 1.1)
- Reduced cooldown to 1.8 (from 2.15)
- Reduced cooldown to 1.0 (from 1.25)
- Increased range to 540 meters (from 450)
- Reduced cooldown to 1.66 (from 2.0)
- Increased minimum heat scale penalty threshold to 7 (from 5) - You can fire up to 6 Proto AC4s with no penalty
- Increased range to 360 meters (from 270)
- Reduced cooldown to 2.5 (from 3.0)
- Increased minimum heat scale penalty threshold to 7 (from 5) - You can fire up to 6 Proto AC8s with no penalty
- Reduced heat scale penalty multiplier to 16 (from 24)
- Increased velocity to 300 m/s (from 190 m/s)
- Reduced indirect fire spread to 2.5 (from 3.0)
- Reduced screen shake (receiving end) by half
- Increased velocity to 300 m/s (from 190 m/s)
- Reduced direct fire spread to 1.7 (from 2.0)
- Reduced indirect fire spread to 2.5 (from 3.0)
- Reduced screen shake (receiving end) by half
- Increased velocity to 300 m/s (from 190 m/s)
- Reduced direct fire spread to 2.0 (from 3.0)
- Reduced indirect fire spread to 3.0 (from 4.0)
- Reduced screen shake (receiving end) by half
- Increased velocity to 300 m/s (from 190 m/s)
- Reduced direct fire spread to 2.0 (from 3.0)
- Reduced indirect fire spread to 3.0 (from 4.0)
- Reduced screen shake (receiving end) by half
- Added 10% Heat dissipation in CT
- Removed +5 LT, CT, RT armor bonus from SO8
- Added +8 Full body Armor bonus in SO8 (+8 Armor to every component on the mech, including rear torsos)
- Increased Heat dissipation to 15% (from 5%)
- Added Plasma PPC HSL +1
- Added 10% Heat dissipation in CT
- Added 5% Heat dissipation in CT
- Removed ERPPC HSL +1
- Added Energy weapon HSL +1
- Added AC/5 HSL +2
- ECM now has less slow down effect on missile lock speed. Currently missile locks on a mech with an active ECM takes 4 times longer compared to normal lock-on time. After patch, ECM will increase the missile lock time to only 2 times longer.
- ACH-B - SO8 : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
- ACH-B - RA : 100 PAC/2 Ammo, 50 PAC/4 Ammo, 50 PAC/8 ammo
- ACW-BK - 100 PAC/2 Ammo, 50 PAC/4 Ammo, 50 PAC/8 ammo
- ADR-B - LA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
- ADR-D - RA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
- ASN-DD - 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
- BKL-BL - SO8 : 25 AP Gauss
- BKL-D - SO8 : 25 AP Gauss
- BKL-D - LA : 25 AP Gauss
- BKL-D - RA : 25 AP Gauss
- CHP-2N - 100 LAC/2 Ammo, 80 LAC/5 Ammo
- COM-2D - 20 Thunderbolt Ammo
- COU-C - LA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
- COU-D - RA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
- COU-H - LA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
- CRB-FL - 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
- ENF-5P - 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
- EXE-B - LA : 40 PAC/2 Ammo, 20 PAC/4 Ammo, 20 PAC/8 ammo
- EXE-C - RA : 40 PAC/2 Ammo, 20 PAC/4 Ammo, 20 PAC/8 ammo
- EXE-CH - RA : 40 PAC/2 Ammo, 20 PAC/4 Ammo, 20 PAC/8 ammo
- EXE-PRIME - LA : 40 PAC/2 Ammo, 20 PAC/4 Ammo, 20 PAC/8 ammo
- FLE-FA - 50 Magshot Ammo
- FLE-R5K - 40 Thunderbolt Ammo
- FLE-19 - 50 Magshot ammo
- FS9-E - 100 Magshot Ammo
- FS9-FS - 100 Magshot Ammo
- FS9-H - 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
- GAR-B - RA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
- GAR-C - LA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
- GAR-KW - LA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
- GAR-KW - RA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
- GAR-PRIME - LA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
- GAR-PRIME - RA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
- HBR-B - SO8 : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
- HBR-B - LA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
- HBR-F - SO8 : 100 PAC/2 Ammo, 50 PAC/4 Ammo, 50 PAC/8 ammo
- IFR-A - LA : 75 PAC/2 Ammo, 37 PAC/4 Ammo, 36 PAC/8 ammo
- IFR-RC - RA : 75 PAC/2 Ammo, 37 PAC/4 Ammo, 36 PAC/8 ammo
- JM6-S - 100 LAC/2 Ammo, 80 LAC/5 Ammo
- JM6-A - 40 Thunderbolt Ammo
- JR7-IIC-FY - 100 PAC/2 Ammo, 50 PAC/4 Ammo, 50 PAC/8 ammo
- KFX-P - LA : 40 PAC/2 Ammo, 20 PAC/4 Ammo, 20 PAC/8 ammo
- KFX-PR - LA : 20 PAC/2 Ammo, 10 PAC/4 Ammo, 10 PAC/8 ammo
- KFX-PR - RA : 40 PAC/2 Ammo, 20 PAC/4 Ammo, 20 PAC/8 ammo
- KFX-PRIME - RT : 40 PAC/2 Ammo, 20 PAC/4 Ammo, 20 PAC/8 ammo
- KFX-PRIME - RA : 40 PAC/2 Ammo, 20 PAC/4 Ammo, 20 PAC/8 ammo
- LCT-1M - 100 Thunderbolt Ammo
- LCT-1V - 100 Magshot Ammo
- LCT-3V - 100 Magshot Ammo
- MLX-D - SO8 : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
- MLX-D - LA : 100 PAC/2 Ammo, 50 PAC/4 Ammo, 50 PAC/8 ammo
- NVA-C - SO8 : 60 PAC/2 Ammo, 30 PAC/4 Ammo, 30 PAC/8 ammo
- NVA-C - LA : 60 PAC/2 Ammo, 30 PAC/4 Ammo, 30 PAC/8 ammo
- NVA-D - LA : 100 PAC/2 Ammo, 50 PAC/4 Ammo, 50 PAC/8 ammo
- NVA-S - SO8 : 50 AP Gauss
- OSR-1P - 40 Thunderbolt Ammo
- OSR-1V - 40 Thunderbolt Ammo
- PIR-B - 100 AP Gauss
- PNT-10P - 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
- PXH-R - 30 Thunderbolt Ammo
- QKD-D - 8 Silver Bullet Ammo
- QKD-IV4 - 50 LAC/2 Ammo, 40 LAC/5 Ammo, 7 Silver Bullet Ammo
- RVN-4X - 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
- RVN-H - 100 Magshot Ammo, 20 Thunderbolt Ammo
- SCR-B - LA : 40 PAC/2 Ammo, 20 PAC/4 Ammo, 20 PAC/8 ammo
- SCR-C - LA : 40 PAC/2 Ammo, 20 PAC/4 Ammo, 20 PAC/8 ammo
- SCR-LC - RA : 40 PAC/2 Ammo, 20 PAC/4 Ammo, 20 PAC/8 ammo
- SCR-LC - LA : 40 PAC/2 Ammo, 20 PAC/4 Ammo, 20 PAC/8 ammo
- SDR-A - 100 Magshot Ammo, 40 Thunderbolt Ammo
- SHC-MI - RA : 100 PAC/2 Ammo, 50 PAC/4 Ammo, 50 PAC/8 ammo
- SHC-P - RA : 100 PAC/2 Ammo, 50 PAC/4 Ammo, 50 PAC/8 ammo
- SHC-PRIME - RA : 100 PAC/2 Ammo, 50 PAC/4 Ammo, 50 PAC/8 ammo
- SMN-M - LA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
- SMN-PRIME - LA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
- UM-IIC - 100 PAC/2 Ammo, 50 PAC/4 Ammo, 50 PAC/8 ammo
- UM-K9 - 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
- UM-R60 - 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
- UM-R60L - 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
- UM-R63 - 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
- UM-R68 - 40 Thunderbolt Ammo
- UM-SC - 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
- UZL-3P - 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
- VL-6M - 100 Magshot Ammo, 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
- VND-1X - 75 LAC/2 Ammo, 60 LAC/5 Ammo, 10 Silver Bullet Ammo
- WHK-A - RA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
- WHK-B - LA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
- WHK-NQ - RA : 24 PAC/2 Ammo, 12 PAC/4 Ammo, 12 PAC/8 ammo
- Domination Circle moved and Radius increased to 600m
- South spawns adjusted
- Fixed hero MC prices for Crael and Bolt (we won’t be retroactively changing any purchases or taking away MC for players who bought these at a discount)
- Released Longbow for MC (Spitfire is a Legend and will release at a later date for MC)
- Released Blight and Gorewing for MC
- Fixed a bug where Hashké, Abaddon, Warlord, and Kasai show as different mechs in their skill trees and could load other builds of their chassis variants
- Fixed a bug with the Stone Rhino where decals would shift after you placed them on the mech (we plan on expanding this fix to the Longbow in the future)
- Fixed new weapon appearances on multiple mechs where they would call inconsistent geometry. We will continue to work on these bugs as they arise, though players can still use the weapons the same if the weapons do call incorrect barrels.
- Heat scale (ghost heat) mechanics now function properly and can no longer be circumvented by a delayed firing pattern. The penalty no longer applies as a heat spike and generated heat per seconds penalty is applied properly.
- Magshot and AP Gauss ammo no longer cause internal damage if they are destroyed causing an ammo explosion event
- Magazine capacity nodes now give a +4 bonus to PAC/8 (instead of +2) equivalent to two extra shots per node
- Download the above file(s)
- For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
- You do not need to unzip or unpack the patch file(s)
- Launch the MWO Portal
- Select the three horizontal lines in the top left of the Portal Window
- Choose the 'Specify Patch File Cache' option
- In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
- For example, C:\Users\<username>\Documents\MWO Patch Cache
- Click the blue Patch button
- The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch
- Once the patch is complete, launch the game