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Patch Notes - 1.4.294.0 - 23-April-2024


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#61 martian

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Posted 21 April 2024 - 08:33 PM

View PostVoice of Kerensky, on 21 April 2024 - 04:58 PM, said:

50% nerf for ECM locking? Looks like the jokes are over. Get ready for lurmgeddon.

P.S. Well, with this approach, you must restore original efficiency of the ECM (20% per node), range of the ECM, diameter of ECM bubble and the original values of the radar deprivation.
The majority of 'Mechs that I run lacks ECM anyway, so this will change nothing for me.

#62 Aidan Crenshaw

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Posted 21 April 2024 - 09:27 PM

View PostVoice of Kerensky, on 21 April 2024 - 04:58 PM, said:

50% nerf for ECM locking? Looks like the jokes are over. Get ready for lurmgeddon.

P.S. Well, with this approach, you must restore original efficiency of the ECM (20% per node), range of the ECM, diameter of ECM bubble and the original values of the radar deprivation.


50% less lock-on time against a target out of LOS and therefore likely in cover anyways. Not a big deal in my book.

#63 Voice of Kerensky

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Posted 21 April 2024 - 10:51 PM

martian, Aidan Crenshaw, if this change did not matter, it would not have been implemented.

#64 Aidan Crenshaw

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Posted 22 April 2024 - 12:13 AM

View PostVoice of Kerensky, on 21 April 2024 - 10:51 PM, said:

martian, Aidan Crenshaw, if this change did not matter, it would not have been implemented.


Of course it does matter. It's a slight buff for IDF, yet I don't think it will result in IDF being oppressively strong, nor a lurmageddon in any capacity.

#65 martian

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Posted 22 April 2024 - 12:54 AM

View PostVoice of Kerensky, on 21 April 2024 - 10:51 PM, said:

martian, Aidan Crenshaw, if this change did not matter, it would not have been implemented.
I did not say that "this change did not matter", I said that " this will change nothing for me, because usually I run no-ECM 'Mechs".

Thus, I do not care too much about the change of ECM properties, if my 'Mech does not carry it anyway.

How I see it, the only thing that changes for me is that enemy 'Mechs will be easier to target.

The change should help Lurmers. Hopefully, they will stop complaining about LRMs on the forums.

Edited by martian, 22 April 2024 - 07:52 AM.


#66 Der Geisterbaer

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Posted 22 April 2024 - 02:23 AM

View Postw0qj, on 19 April 2024 - 11:11 PM, said:

The word "Black Hawk" for Clan Nova mechs is still there, on the bottom of the webpage for Clan Invasion I.
https://mwomercs.com/clans

(I think they had to change from "Black Hawk" to "Nova" designation ingame due to potential copyright infringement issues. Someone correct me if I'm incorrect; it's been a long time ago!)


The mech names on your first linked page are entirely the Inner Sphere designations of those mechs that were given to them upon IS forces first encountering then unknown mech chassis from in-fiction perspective.

As such all of the originally introduced Clan mechs had two names: One given by the Innersphere and one given by the Clans themselves. The most prominent one being MadCat (IS) vs. Timber Wolf (Clan) where the IS designation stems from the fact that the targeting system of an IS mech (Phelan Kell's original Grinner) that encountered a Timber Wolf for the first time rapidly alternated between Maraudeur (MAD) and Catapult (incorrectly labeled as CAT instead of CPLT to fit the narrative) ultimately resulting in the pilot naming it Mad Cat (=> so Michael Stackpole f*ed up proper IS naming in his novel),

==> Black Hawk is just the original IS name given to the mech that the Clans called Nova. Once the IS omni Black Hawk-KU was built the in fiction reason for naming it that way was pretty much the same:

The Kuritas built a mech based on the design of the Clan mech Nova which they - by convention - called Black Hawk and thus the new mech was named Black Hawk-KU.

Now the real question is: What does that KU stand for? Is it a rather obvious reference to House Kurita (similar to how certain mechs used K to refer to variants that had strong ties to the Draconis Combine) or is it the Japanese suffix that usually refers to subsections (also called wards) within a larger city area?!

And no, there are no legal issues involved as far as using the actual Clan names for the mechs within the game instead of their IS names on the original sales pages. It's more of a "roleplay" thing there I guess: Anyone playing for a Clan faction would want to use Clan based designations rather than IS designations there.

#67 Samziel

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Posted 22 April 2024 - 03:49 AM

View PostHawk819, on 20 April 2024 - 05:00 AM, said:

The wish I would love to see on the BHKU is more arms for more variants.

i.e., Missile and Energy mix, etc.

That way we can have serious fun.

I'm already got one in mind like the Nova S. Pulse Lasers. And no, not the X's. Those are way too hot and ghost heated to the extreme.

SXPL has no ghost heat limit.

View PostFar Reach, on 20 April 2024 - 11:13 AM, said:

Lol @ the massive quirk rollbacks.

???

Edited by Samziel, 22 April 2024 - 03:50 AM.


#68 FRAGTAST1C

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Posted 22 April 2024 - 05:20 AM

View PostMatt Newman, on 20 April 2024 - 08:26 AM, said:


Blackhawk Pack will be 20 USD on the MWO Webstore
It will also be available on Steam for 19.99 USD or whatever that converts to in your region.
Hi, Matt, will the unnamed mech be available on Steam as well or will it be strictly a MWO store product like the Stone Rhino? Cheers.

#69 An6ryMan69

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Posted 22 April 2024 - 07:28 AM

Looks like a very good patch, thanks!

#70 GargoyleVine

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Posted 22 April 2024 - 08:34 AM

View PostMeep Meep, on 20 April 2024 - 06:18 AM, said:

Super stingy with the mag/ap gauss ammo quirks I see... Thunderbolt buffs along with the ecm lock time buff are going to be rather interesting to see play out. Thunderbolts are already situationally very strong. This is going to make a few fits supah troll.

the thunderbolt 20 (aka scuds, thanks whoever said that last night) work pretty good on my OLD Atlas, however I do notice some random funky business every now and then, looking forward to the patch !!

#71 Manboobs-sama

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Posted 22 April 2024 - 08:41 AM

Any plans on a hero variant in the future? It would be wrong to add a new chassis to the game and never give it a hero.

#72 martian

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Posted 22 April 2024 - 08:56 AM

View PostManboobs-sama, on 22 April 2024 - 08:41 AM, said:

Any plans on a hero variant in the future? It would be wrong to add a new chassis to the game and never give it a hero.
Every single MWO 'Mech has got its Hero or Legendary variant. The probability of the Black Hawk-KU getting at least one Hero 'Mech is very high.

#73 latinisator

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Posted 22 April 2024 - 09:10 AM

Since I do not really play heavies, I originally intended to pass on the Black Hawk KU. I am not so sure about that anymore. Those quirks though..I mean come on! Those two ballistic arms add up to 60% cooldown and 400% ammo per ton. Add the respective quirks from the skill tree. Might be highly "quirky".

#74 -Ramrod-

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Posted 22 April 2024 - 01:31 PM

View Postlatinisator, on 22 April 2024 - 09:10 AM, said:

Since I do not really play heavies, I originally intended to pass on the Black Hawk KU. I am not so sure about that anymore. Those quirks though..I mean come on! Those two ballistic arms add up to 60% cooldown and 400% ammo per ton. Add the respective quirks from the skill tree. Might be highly "quirky".


400% ammo because it'll only be able to carry 1 or 2 tons without sacrificing too much armor lol. Assuming you do a dual AC-5 build.

Edited by -Ramrod-, 22 April 2024 - 01:32 PM.


#75 Voice of Kerensky

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Posted 22 April 2024 - 04:07 PM

View Postmartian, on 22 April 2024 - 12:54 AM, said:

I did not say that "this change did not matter", I said that " this will change nothing for me, because usually I run no-ECM 'Mechs".

Thus, I do not care too much about the change of ECM properties, if my 'Mech does not carry it anyway.

How I see it, the only thing that changes for me is that enemy 'Mechs will be easier to target.

The change should help Lurmers. Hopefully, they will stop complaining about LRMs on the forums.


Just because you don't often use mechs with ECMs doesn't mean you don't use your allies' ECMs. And a nerf of the ECM by 50% (combined with the previous deterioration for ECM/radar deprivation) without any direct or indirect compensation will seriously affect the game of each player.

#76 martian

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Posted 22 April 2024 - 08:08 PM

View PostVoice of Kerensky, on 22 April 2024 - 04:07 PM, said:

Just because you don't often use mechs with ECMs doesn't mean you don't use your allies' ECMs. And a nerf of the ECM by 50% (combined with the previous deterioration for ECM/radar deprivation) without any direct or indirect compensation will seriously affect the game of each player.
Usually, I do not hug ECM 'Mechs.

#77 Aidan Crenshaw

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Posted 22 April 2024 - 09:11 PM

View PostVoice of Kerensky, on 22 April 2024 - 04:07 PM, said:


Just because you don't often use mechs with ECMs doesn't mean you don't use your allies' ECMs. And a nerf of the ECM by 50% (combined with the previous deterioration for ECM/radar deprivation) without any direct or indirect compensation will seriously affect the game of each player.


I think ECM, despite the nerfs of the recent months, is still capable enough for 1(,5) ton, 1 (2) slots equipment.

#78 Brownshweiger4

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Posted 22 April 2024 - 09:55 PM

View PostHorseman, on 20 April 2024 - 12:41 PM, said:

The mech will have the hitboxes of the Nova without CXL survivability, severely constrained tonnage and be stuck fielding IS weaponry and IS heat sinks, plus locked Standard Internal Structure you won't be able to change (edit: this one is funny... the TRO and Sarna say it uses Endosteel, but the tonnage and slots add up with Standard Structure instead). And you are not putting 2xUAC-5 on it, because it will have only 17 tons of payload space to work with.

Ok, you install 2 UAC 2's with insane RoF and 45 dps.

This silly when combined with crazy nerfing of beam lasers making them literally pointless with overall capped dps of just 12 while even large heavy lasers have more than twice more dps per ton.

Edited by Brownshweiger4, 22 April 2024 - 10:00 PM.


#79 The Chancelor

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Posted 22 April 2024 - 10:22 PM


LONGBOW


LGB-13NAIS:


  • Added AC/5 HSL +2

As far as I can see this mech can only be equipet with four ac/5 due to a lack of slots?


#80 Aidan Crenshaw

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Posted 22 April 2024 - 10:30 PM

View PostThe Chancelor, on 22 April 2024 - 10:22 PM, said:


LONGBOW


LGB-13NAIS:
  • Added AC/5 HSL +2
As far as I can see this mech can only be equipet with four ac/5 due to a lack of slots?



It's to support LAC/5s

View PostBrownshweiger4, on 22 April 2024 - 09:55 PM, said:

Ok, you install 2 UAC 2's with insane RoF and 45 dps.

This silly when combined with crazy nerfing of beam lasers making them literally pointless with overall capped dps of just 12 while even large heavy lasers have more than twice more dps per ton.

How do you land on 45dps for 2 UAC5s?

Edited by Aidan Crenshaw, 22 April 2024 - 11:00 PM.






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