

Patch Notes - 1.4.294.0 - 23-April-2024
#81
Posted 22 April 2024 - 11:00 PM
#82
Posted 23 April 2024 - 02:58 PM
#83
Posted 23 April 2024 - 03:33 PM
#85
Posted 23 April 2024 - 09:41 PM
#86
Posted 25 April 2024 - 09:26 AM

Nope.
Just had two matches and locking on ECM mechs took forever.
#87
Posted 25 April 2024 - 11:34 AM
#91
Posted 26 April 2024 - 11:57 AM
From news about this rewards before COMP23 it was mentioned that all bundles after Origins IIC will be available, but it hasn't been the case so far.
#92
Posted 30 April 2024 - 02:08 PM
#96
Posted 05 May 2024 - 04:18 AM
Patch: 1.4.294.0 - 23-APRIL-2024
Location: Locust-1M, Thunderbolt 5, Live match
Reproduction Rate: 90%
Steps to Reproduce:
1: Equip a LCT-1M with two Thunderbolt 5s, no TAG or BAP.
2: Enter a live quickplay match - they seem to properly target the target's center in training grounds.
3: Lock onto a mech anywhere within range - size, speed and direct/indirect does not seem to change much.
4: Fire the thunderbolts, and they should fly over the top of your target and miss most of the time. It's almost like they're aiming for a point above the mech.
Skill tree code: aa84a7252829075180108c141ec207420405a000000000060464f47000000 Build code: AH2:20F0|4d|RPpB0|i^|i^qB0|i^|i^r:0|h@s:0|h@t@0u@0v20|QPw202020
My Archer 2R(S) doesn't seem to have this issue, having played a few matches in both it and the LCT-1M.
(If I had to give my two cents, I suspect it might be caused by the extreme 65% velocity boost to the T-bolts? I can't test that though, as I don't have any other mechs that have similar quirks and can mount T-Bolts)
#97
Posted 05 May 2024 - 07:07 AM
nopempele, on 30 April 2024 - 02:08 PM, said:
Yeah lol they are a little bit much
Being hit by one salvo out of nowhere, at the start of a match. All hitting my CT making it dark orange isn't great.
I feel like im having to twist more frantically and thats not fun gameplay.
#98
Posted 05 May 2024 - 08:08 AM
LapisMaddog, on 20 April 2024 - 01:06 AM, said:
Edited by KursedVixen, 05 May 2024 - 08:08 AM.
#99
Posted 05 May 2024 - 02:13 PM
Quote
When will this be fixed for the Hatchetman? Or shall I say... the issue of decals staying static in 3D space as the mech moves in game...
Edited by Big-G, 05 May 2024 - 02:14 PM.
#100
Posted 05 May 2024 - 02:17 PM
Haman Karn, on 05 May 2024 - 07:07 AM, said:
Being hit by one salvo out of nowhere, at the start of a match. All hitting my CT making it dark orange isn't great.
I feel like im having to twist more frantically and thats not fun gameplay.
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