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Patch Notes - 1.4.294.0 - 23-April-2024


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#81 The Chancelor

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Posted 22 April 2024 - 10:39 PM

View PostAidan Crenshaw, on 22 April 2024 - 10:30 PM, said:

It's to support LAC/5s


Makes no sense, too. You can get six L/AC 5 on this map and fire five without ghost heat. So what about the hsl+2?

HSL is currently 6, so a hsl+2 quirk would need seven Hardpoints to work.

Edited by The Chancelor, 22 April 2024 - 10:42 PM.


#82 Aidan Crenshaw

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Posted 22 April 2024 - 10:58 PM

View PostThe Chancelor, on 22 April 2024 - 10:39 PM, said:


Makes no sense, too. You can get six L/AC 5 on this map and fire five without ghost heat. So what about the hsl+2?

HSL is currently 6, so a hsl+2 quirk would need seven Hardpoints to work.


Indeed, curious Posted Image

#83 rascje

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Posted 22 April 2024 - 11:00 PM

With the many times that the quirks are changed, it is very likely that something will go wrong...

#84 diecrazycarl

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Posted 23 April 2024 - 02:58 PM

Where is the sale on mechs that have quirk changes?

#85 simon1812

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Posted 23 April 2024 - 03:33 PM

eh...lest hope it is for the best....

#86 martian

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Posted 23 April 2024 - 08:45 PM

View Postdiecrazycarl, on 23 April 2024 - 02:58 PM, said:

Where is the sale on mechs that have quirk changes?
Why do you think that there is going to be any sale? Posted Image

Maybe PGI was busy with restoring the forums and they forgot about the sale (if they planned any sale, of course).

#87 Aidan Crenshaw

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Posted 23 April 2024 - 09:41 PM

The sale usually doesn't start with the patch, but a few days later.

#88 Ruediger Steiner

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Posted 25 April 2024 - 09:26 AM

Posted Image

Nope.
Just had two matches and locking on ECM mechs took forever.

#89 PraetorGix

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Posted 25 April 2024 - 11:34 AM

Patch science sale please?

#90 Raffen Volt

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Posted 25 April 2024 - 04:23 PM

View PostDran Dragore, on 19 April 2024 - 11:34 PM, said:

hmm. Feels like the Black Hawk will be a Glass Cannon. Not enough Quirks for protecting the weak XL Engine. But lets see...

You can always drop the XL engine to a light fusion in order to increase survivability.

#91 Aidan Crenshaw

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Posted 26 April 2024 - 04:47 AM

View PostRaffen Volt, on 25 April 2024 - 04:23 PM, said:

You can always drop the XL engine to a light fusion in order to increase survivability.

You didn't get the whole "First IS Omnimech in MWO" thingy, now did you? Posted Image

#92 martian

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Posted 26 April 2024 - 05:59 AM

View PostRaffen Volt, on 25 April 2024 - 04:23 PM, said:

You can always drop the XL engine to a light fusion in order to increase survivability.
Inner Sphere and Clan OmniMechs are not capable of changing their engines. Their engines are fixed.

#93 Mokkor

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Posted 26 April 2024 - 11:57 AM

Will Black Hawk, Longbow and Otomo bundles be available for Top-12 rewards redeem?
From news about this rewards before COMP23 it was mentioned that all bundles after Origins IIC will be available, but it hasn't been the case so far.

#94 nopempele

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Posted 30 April 2024 - 02:08 PM

Thunderbolt missiles are way, way overbuffed now. All it takes is just one salvo that will strip 60 tonnes of CT armour from a Jenner. This is insane.

#95 martian

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Posted 30 April 2024 - 08:57 PM

View Postnopempele, on 30 April 2024 - 02:08 PM, said:

... just one salvo that will strip 60 tonnes of CT armour from a Jenner.
The Jenner can not carry 60 tonnes of armour on its centre torso.

#96 Horseman

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Posted 02 May 2024 - 12:07 PM

View Postmartian, on 30 April 2024 - 08:57 PM, said:

The Jenner can not carry 60 tonnes of armour on its centre torso.

No mech can, as a matter of fact. 100 tonners max out at... 19, was it? (Standard Armor ofc)

#97 martian

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Posted 02 May 2024 - 08:17 PM

View PostHorseman, on 02 May 2024 - 12:07 PM, said:

No mech can, as a matter of fact. 100 tonners max out at... 19, was it? (Standard Armor ofc)
Some 'Mechs can, but the Jenner is not among them.

#98 Thomas Greenman

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Posted 05 May 2024 - 04:18 AM

Repost from the post I made in the support&feedback forum:

Patch: 1.4.294.0 - 23-APRIL-2024
Location: Locust-1M, Thunderbolt 5, Live match
Reproduction Rate: 90%
Steps to Reproduce:
1: Equip a LCT-1M with two Thunderbolt 5s, no TAG or BAP.
2: Enter a live quickplay match - they seem to properly target the target's center in training grounds.
3: Lock onto a mech anywhere within range - size, speed and direct/indirect does not seem to change much.
4: Fire the thunderbolts, and they should fly over the top of your target and miss most of the time. It's almost like they're aiming for a point above the mech.

Skill tree code: aa84a7252829075180108c141ec207420405a000000000060464f47000000 Build code: AH2:20F0|4d|RPpB0|i^|i^qB0|i^|i^r:0|h@s:0|h@t@0u@0v20|QPw202020

My Archer 2R(S) doesn't seem to have this issue, having played a few matches in both it and the LCT-1M.

(If I had to give my two cents, I suspect it might be caused by the extreme 65% velocity boost to the T-bolts? I can't test that though, as I don't have any other mechs that have similar quirks and can mount T-Bolts)

#99 Haman Karn

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Posted 05 May 2024 - 07:07 AM

View Postnopempele, on 30 April 2024 - 02:08 PM, said:

Thunderbolt missiles are way, way overbuffed now. All it takes is just one salvo that will strip 60 tonnes of CT armour from a Jenner. This is insane.


Yeah lol they are a little bit much
Being hit by one salvo out of nowhere, at the start of a match. All hitting my CT making it dark orange isn't great.
I feel like im having to twist more frantically and thats not fun gameplay.

#100 KursedVixen

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Posted 05 May 2024 - 08:08 AM

View PostLapisMaddog, on 20 April 2024 - 01:06 AM, said:

It doesn't need more then it already has most mechs can do well with XL even assaults, I and a lot of really good players XL all of their Lights, 90%+ of mediums and probably half of IS heavies
one set of arms has a total o f 60% ballstic cooldown if they want side torso quirks those insane quirks are gonna have to go...

Edited by KursedVixen, 05 May 2024 - 08:08 AM.






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