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Patch Notes - 1.4.294.0 - 23-April-2024


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#41 Far Reach

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Posted 20 April 2024 - 11:13 AM

Lol @ the massive quirk rollbacks.

#42 martian

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Posted 20 April 2024 - 11:15 AM

View PostWill9761, on 20 April 2024 - 11:09 AM, said:

I see, I thought the Perseus was used as an inspiration for the Mechwarrior 3 version of the Orion due to the similiar art of the two. Ok, thanks for clearing that up.
You are welcome. Posted Image

View Postdiecrazycarl, on 20 April 2024 - 09:23 AM, said:

That’s what I am hoping, but haven’t seen anything official.
Well, I guess that you can start thinking what 'Mech(s) you would buy. Posted Image

Edited by martian, 20 April 2024 - 11:19 AM.


#43 PraetorGix

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Posted 20 April 2024 - 11:36 AM

I like the inclusion of store changes/updates lately.
Also, completely agree about the APG/Magshot ammo policy, there is a noticeable thirst for ammo when using those weapons and it's mostly OK as a balancing measure. I think the ammo bins are a bit low as a default though, a 10% increase in shots per ton would be good in general. Also, good to see the lock on time under ECM being brought to non ludicrous amounts.

#44 PraetorGix

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Posted 20 April 2024 - 11:41 AM

View PostArkhangel, on 20 April 2024 - 02:21 AM, said:

TBH most people who die to IS XL kills in short order have no @#$%ing idea how to do stuff like torso twisting. The entire *point* of having an XL is increased mobility and firepower. If you're not utilizing both, you deserve the asskicking you receive.



View PostLapisMaddog, on 20 April 2024 - 01:06 AM, said:

It doesn't need more then it already has most mechs can do well with XL even assaults, I and a lot of really good players XL all of their Lights, 90%+ of mediums and probably half of IS heavies


Good to see someone else pointing this out. I always hear bitching about XL's on reddit, or Discord or even from some youtubers, like IS XLs were ticking bombs and lately with the IS omnis this became trending again. And I honestly don't see it, I'm an average player and use XLs for anything (I also play all my brawling Centurions with XLs LOL) except the obvious barn doors; and yeah I have been punished for it but not as badly as all the online discourse implies.

Edited by PraetorGix, 20 April 2024 - 11:44 AM.


#45 Horseman

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Posted 20 April 2024 - 12:41 PM

View PostBrownshweiger4, on 20 April 2024 - 05:01 AM, said:

New mech is just pay to win with -60% cooldown and -50% jam chance quirks. It does close to 50 dps with 2xUAC-5 and have also +400% ammo quirk.
Beam lasers now just pointless and have no any use. X-pulses at least can be used in count to do damage, beams damage capped by just 12 and thats it.

The mech will have the hitboxes of the Nova without CXL survivability, severely constrained tonnage and be stuck fielding IS weaponry and IS heat sinks, plus locked Standard Internal Structure you won't be able to change (edit: this one is funny... the TRO and Sarna say it uses Endosteel, but the tonnage and slots add up with Standard Structure instead). And you are not putting 2xUAC-5 on it, because it will have only 17 tons of payload space to work with.

Edited by Horseman, 20 April 2024 - 12:50 PM.


#46 martian

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Posted 20 April 2024 - 01:03 PM

View PostHorseman, on 20 April 2024 - 12:41 PM, said:

The mech will have the hitboxes of the Nova without CXL survivability, severely constrained tonnage and be stuck fielding IS weaponry and IS heat sinks, plus locked Standard Internal Structure you won't be able to change (edit: this one is funny... the TRO and Sarna say it uses Endosteel, but the tonnage and slots add up with Standard Structure instead). And you are not putting 2xUAC-5 on it, because it will have only 17 tons of payload space to work with.
The Black Hawk-KU uses standard chassis and standard armor.

#47 Cheeks Akimbo

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Posted 20 April 2024 - 01:35 PM

Between the buff for Thunderbolts and the debuff for ECM lock on they might be "alright" now, plus streaks might also be more usable!

Somewhat questioning the need to buff IS ERPPC, while beam changes should work great for how I use them.

Also I thought Mags and AP would be using MG quirks? Might have missed the conversation on that one though.

#48 Steel Raven

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Posted 20 April 2024 - 02:47 PM

Not bad but getting a little tired of seeing ECM nerfs every other patch. Just tells me to use my AMS mechs more.

#49 rascje

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Posted 21 April 2024 - 04:59 AM

CLAN PROTO AUTOCANNON 4
Increased range to 540 meters (from 450)

CLAN PROTO AUTOCANNON 8
Increased range to 360 meters (from 270)

Question:
Will it also affect the maximum range?

#50 martian

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Posted 21 April 2024 - 05:20 AM

View Postrascje, on 21 April 2024 - 04:59 AM, said:

CLAN PROTO AUTOCANNON 4
Increased range to 540 meters (from 450)

CLAN PROTO AUTOCANNON 8
Increased range to 360 meters (from 270)

Question:
Will it also affect the maximum range?
Yes, it will.

#51 Lee Cross

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Posted 21 April 2024 - 06:06 AM

Fixed hero MC prices for Crael and Bolt (we won’t be retroactively changing any purchases or taking away MC for players who bought these at a discount)

So, their price would scale with tonnage now(same with other battlemech with same tonnage)?

#52 martian

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Posted 21 April 2024 - 08:22 AM

View PostLee Cross, on 21 April 2024 - 06:06 AM, said:

Fixed hero MC prices for Crael and Bolt (we won’t be retroactively changing any purchases or taking away MC for players who bought these at a discount)

So, their price would scale with tonnage now(same with other battlemech with same tonnage)?
Maybe. We will see on Tuesday.

#53 Hawk819

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Posted 21 April 2024 - 09:38 AM

No other variants of the Black Hawk-KU has AMS. Only the A variant, so if PGI is willing. Please add the Torsos of A variant. Please.

#54 martian

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Posted 21 April 2024 - 10:27 AM

View PostHawk819, on 21 April 2024 - 09:38 AM, said:

No other variants of the Black Hawk-KU has AMS. Only the A variant, so if PGI is willing. Please add the Torsos of A variant. Please.
Almost all MWO 'Mechs can be equipped with at least one AMS. It is possible that the primary configuration will also sport at least one AMS hardpoint.

#55 Hawk819

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Posted 21 April 2024 - 01:17 PM

View Postmartian, on 21 April 2024 - 10:27 AM, said:

Almost all MWO 'Mechs can be equipped with at least one AMS. It is possible that the primary configuration will also sport at least one AMS hardpoint.


Well, nothing was said in the patch notes, and AFAIK, TiyOs has said nothing on the matter. But I left him a message on Discord about it.

All it is is torso hardpoints. Other than the Primary that has one Energy HP in each torso. However, you may be right, but then again, who knows. We'll just have to wait and see come Tuesday.

Edited by Hawk819, 21 April 2024 - 01:17 PM.


#56 Spheroid

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Posted 21 April 2024 - 02:09 PM

where is the fix for the incorrect in game volume levels for the new weapons? They are radically louder than existing equipment.

#57 Tarl Cabot

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Posted 21 April 2024 - 02:52 PM

View PostLapisMaddog, on 20 April 2024 - 01:06 AM, said:

It doesn't need more then it already has most mechs can do well with XL even assaults, I and a lot of really good players XL all of their Lights, 90%+ of mediums and probably half of IS heavies


It does not mean that PGI could not have removed the flag that destroyed an XL mech with the loss of the 1st ST sitting at or near 0 heat, especially since they did not incorporate many of the boardgame rules into this FPS with Pin point accuracy, whereas the boardgame used dice to determine hit/miss for EACH weapon, both the standard game and Solaris ruleset.

At this point of the game, PGI could remove the instant death flag and add it as a 45-50% heat/movement penalties, then drop cXL/LFE to 25%-30% heat/movement penalties, though I would like more deferential between cXL and LFE

isXL 45% Engine loss heat capacity / x% loss heat dissipation / 45% movement
cXL 25-30% Engine loss heat capacity/ x% loss heat dissipation / 25% movement
LFE 15-20% Engine loss heat capacity/ x% loss heat dissipation / 15% movement

And Quirks come/go/up/down, whereas a change in how the engines are handled could have the potential to increase IS Omni sales, as well bring back players who were mostly IS faction players saturated with XL engines. And how often when XL were introduced that chat had players calling out, target specific ST for XL check? More so when CW/FP went live.


MWO 300 engine rating
XL- 9.5(engine) + 3 (cockpit) + 3 (gyro) = 15.5 tons
LFE - 14.5 + 3 + 3 - 20.5 tons
STD - 19.0 + 3 + 3 = 25 tons

250 engine rating
XL = 12.5 tons
LFE = 15.5 tons
STD = 18.5 tons

325 engine rating
XL = 19 tons
LFE = 25 tons
STD = 30.5 tons

#58 Lee Cross

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Posted 21 April 2024 - 04:42 PM

View PostLee Cross, on 21 April 2024 - 06:06 AM, said:

Fixed hero MC prices for Crael and Bolt (we won’t be retroactively changing any purchases or taking away MC for players who bought these at a discount)

So, their price would scale with tonnage now(same with other battlemech with same tonnage)?


Also, there is no plan about price rise on Sunspider Ambush? I though it's one of those 'mistake pricing' thing.

#59 Voice of Kerensky

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Posted 21 April 2024 - 04:58 PM

50% nerf for ECM locking? Looks like the jokes are over. Get ready for lurmgeddon.

P.S. Well, with this approach, you must restore original efficiency of the ECM (20% per node), range of the ECM, diameter of ECM bubble and the original values of the radar deprivation.

#60 Navid A1

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Posted 21 April 2024 - 06:43 PM

View PostSpheroid, on 21 April 2024 - 02:09 PM, said:

where is the fix for the incorrect in game volume levels for the new weapons? They are radically louder than existing equipment.


I think I saw somewhere that that will be included in the patch as well.
We'll see soon.





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