Been Gone For A Min, Why Is My Stuff Borked And Search Doesnt Work?
#1
Posted 27 April 2024 - 05:14 PM
Why are my arm mounted ATM3 flying all over chasing birds and squirrels not the guy Im locked on, standing right there?
Anything else they broke? I saw a refund ledger on login.
#2
Posted 27 April 2024 - 06:36 PM
Johny Rocket, on 27 April 2024 - 05:14 PM, said:
Why are my arm mounted ATM3 flying all over chasing birds and squirrels not the guy Im locked on, standing right there?
Anything else they broke? I saw a refund ledger on login.
Gone for a min? The skill rework, which is where the refund ledger is probably from, was AGES ago. xD
#3
Posted 27 April 2024 - 06:57 PM
Things have actually been made somewhat easier for LRM/ATM players:
~ECM-induced lockon slowdown halfed
~Radar Deprivation down to 80% in Skill Nodes
~You can fire 6x ATM3 without Ghost Heat!
~You can fire 6x ATM3 + 2x ATM9 without Ghost Heat!
~Clan: ATM Family: new minimum range of 60m (down from 120m). 'Zero' damage below minimum range.
HSL List (a lot more comprehensive since you've returned!)
https://mwomercs.com...-hsl-quirk-list
Nep's Mech Build ideas
https://docs.google....DCUw/edit?pli=1
Patch History of what's changed:
https://mwomercs.com...auldron-changes
===================================================================
2023/2024 New Weapon behavior changes: ('Jihad?' era new weapons, Part 1, Part 2):
===================================================================
IS: BL (Binary Laser Canon): decreased to firing 2x weapons at once without ghost heat penalty
IS: SXPL / MXPL / LXPL (X-Pulse Laser)
IS & Clan: ASP (Advanced Sensor Package--replaces the Command Console). Also gives TAG +20% range
Clan: HAG20 / HAG30 / HAG40 (Hyper Assault Gauss Rifle)
~~HAG20: 4x projectile shells per burst (Projectile Shell damage+splash profile: 0.5 / 4 / 0.5)
~~HAG30: 6x projectile shells per burst (Projectile Shell damage+splash profile: 0.5 / 4 / 0.5)
~~HAG40: 8x projectile shells per burst (Projectile Shell damage+splash profile: 0.5 / 4 / 0.5)
New Weapon: IS: LAC2/LAC5 (Light Autocanon)
New Weapon: IS: TBM5/TBM10/TBM15/TBM20 (Thunderbolt Missile), minimum range 150m. (Half damage below minimum.)
New Weapon: IS: SB Gauss (Silver Bullet Gauss Rifle): 3x projectile shells per shot
New Weapon: IS: Magshot (Magshot Gauss Rifle): No critical hit chance bonus over base values.
New Equipment: IS: Light TAG (Light TAG)
New Weapon: Clan: PAC2/PAC4/PAC8 (Protomech Autocanon)
New Weapon: Clan: AP Gauss (AP Gauss Rifle). No critical hit chance bonus over base values.
New Weapon: Clan: Beam Laser (Beam Laser)
New Weapon: Clan: Plasma PPC (Plasma Canon), damage+splash profile 1 / 4.5 / 1, plus minor heat damage 0.25
===========================
Major weapon behavior changes: (Civil War era weapons):
===========================
IS: STD Large Lasers: increased to firing 4x weapons at once without ghost heat penalty.
IS: STD PPC: increased to firing 3x weapons at once without ghost heat penalty.
IS: STD PPC: minimum of 5.5 damage at zero meter range. Does exponential decay damage below minimum range (somewhat similar to Clan LRM).
IS: Heavy PPC: minimum of 5.5 damage at zero meter range. Does exponential decay damage below minimum range (somewhat similar to Clan LRM).
IS: Light-PPC: no minimum range anymore.
IS: Snub-Nose-PPC: decreased back down to firing 2x at once without ghost heat penalty (June-2022 patch)
IS: Snub-Nose-PPC: does splash damage (similar to Clan ER-PPC), damage+splash profile 2.5 / 10 / 2.5
IS: Light-Gauss: [Maintenance_HSL]: changed to "no" ghost heat penalty (can only charge/fire 2x at once though).
IS: Light-Gauss: no longer part of ghost heat linked penalty group of IS Gauss Family & IS PPC Family.
IS: LRM5: increased to firing 6x LRM5 weapons at once without ghost heat penalty.
IS: LRM5: Now in its own separate ghost heat linked penalty group.
IS: 2xLRM20 + 6xLRM5 with no Ghost Heat ! 2xLRM15 + 6xLRM5 with no Ghost Heat !
IS: STD SRM4: increased to firing 5x STD SRM4 weapons at once without ghost heat penalty.
IS: Rocket Launcher: does slight (exponential decay) damage below minimum range (similar to Clan LRM). 'Zero' damage at zero meter range.
IS: CASE: now 0 tons, still consume 1x critical slot. Equippable in Arm, Leg, Left/Right Torso.
IS: BAP: now 1 ton, and consume 1x critical slot.
IS & Clan: LRM: firing arc reinstated back to its original 2023 value (now 150m, up from 100m).
IS & Clan: LRM velocity reduced on patch dates: Jan-2024 <-- Aug-2023 <-- Summer-2023.
IS & Clan: LRM (indirect) velocity: 160 m/s (down from 160 m/s <-- 190 m/s <-- 210 m/s).
IS & Clan: LRM (direct) velocity: 224 m/s (down from 224 m/s <-- 266? m/s <-- 294? m/s).
IS & Clan: artemis-LRM (indirect) velocity: 190 m/s (down from 190 m/s <-- 226? m/s <-- 250? m/s).
IS & Clan: artemis-LRM (direct) velocity: 266 m/s (down from 266 m/s <-- 316? m/s <-- 350? m/s).
IS & Clan: Streak SRM2: increased to firing 6x Streak SRM2 weapons at once without ghost heat penalty.
IS & Clan: Streak SRM4: increased to firing 4x Streak SRM4 weapons at once without ghost heat penalty.
IS & Clan: ECM range decreased to 90m (down from 120m). ie: -55% protection surface area!
IS & Clan: ECM missile lock time decreased to only 2x times longer (down from 4x longer). ie: shorter lock times
IS & Clan: Radar Depriviation decreased to 80% max (ie: 80% = 16% x 5 skill nodes).
IS & Clan: AMS ammo does not explode upon crit.
IS & Clan: MASC lasts longer (fill rate decreased). MASC redline threshold increased to 85% (up from 75%).
Clan: ER-Micro-Laser: changed to "no" ghost heat penalty (fire as many as you want at once!).
Clan: Micro-Pulse-Laser: increased to firing 12x weapons at once without ghost heat penalty.
Clan: Micro-Pulse-Laser: no longer part of ghost heat linked penalty group of Clan ER-Micro-Laser.
Clan: AC5: increased to firing 4x AC5 weapons at once without ghost heat penalty.
Clan: AC5: decreased to 1x projectile shell per shot (down from 2x).
Clan: AC10: increased to firing 4x AC10 weapons at once without ghost heat penalty.
Clan: AC10: decreased to 2x projectile shells per shot (down from 3x).
Clan: AC20: increased to firing 2x AC20 weapons at once without ghost heat penalty.
Clan: AC20: decreased to 3x projectile shells per shot (down from 4x).
Clan: LRM5: increased to firing 6x LRM5 weapons at once without ghost heat penalty.
Clan: ATM3: increased to firing 6x ATM3 weapons at once without ghost heat penalty.
Clan: LRM5 & ATM3: Both are now in its own separate ghost heat linked penalty group together.
Clan: 2xLRM20 + 6xLRM5 with no Ghost Heat ! 2xLRM20 + 6xATM3 with no Ghost Heat !
Clan: 2xATM12 + 6xATM3 with no Ghost Heat ! 2xATM12 + 6xLRM5 with no Ghost Heat !
Clan: ATM Family: new minimum range of 60m (down from 120m). 'Zero' damage below minimum range.
Clan: 2x ECM Skill Nodes max out at 33% ECM Target Range Reduction (ie: 16.5% per ECM Skill Node)
Note: IS only: max 100% ECM jamming (ie: max 100% = 20% skill node + 20% skill node + 60% base value)
Note: IS only: 2x ECM Skill Nodes max out at 40% ECM Target Range Reduction (ie: 20% per ECM Skill Node), on top of base value of IS base 60% ECM.
Note: Clan only: max 93% ECM jamming (ie: max 93% = 16.5% skill node + 16.5% skill node + 60% base value)
Note: Clan only: 2x ECM Skill Nodes max out at 33% ECM Target Range Reduction (ie: 16.5% per ECM Skill Node), on top of base value of Clan base 60% ECM.
Edited by w0qj, 28 April 2024 - 05:03 AM.
#4
Posted 27 April 2024 - 07:31 PM
the atm bug i have seen once in the live game (event queue i think), i think its specific to certain mechs.
enjoy the new weapons.
#5
Posted 27 April 2024 - 07:34 PM
Johny Rocket, on 27 April 2024 - 05:14 PM, said:
Why are my arm mounted ATM3 flying all over chasing birds and squirrels not the guy Im locked on, standing right there?
Anything else they broke? I saw a refund ledger on login.
I guess that you are experiencing this bug.
Gasboy, on 27 April 2024 - 06:36 PM, said:
LordNothing, on 27 April 2024 - 07:31 PM, said:
the atm bug i have seen once in the live game (event queue i think), i think its specific to certain mechs.
enjoy the new weapons.
He last played in May 2023. He has been away from the game for less than one year.
Edited by martian, 27 April 2024 - 07:33 PM.
#6
Posted 27 April 2024 - 07:39 PM
#7
Posted 27 April 2024 - 08:27 PM
martian, on 27 April 2024 - 07:34 PM, said:
I guess that you are experiencing this bug.
He last played in May 2023. He has been away from the game for less than one year.
sounds right.
LordNothing, on 27 April 2024 - 07:31 PM, said:
the atm bug i have seen once in the live game (event queue i think), i think its specific to certain mechs.
enjoy the new weapons.
Huh, yeah it only looks to be effecting my arctic wolf. shoulder mounts are fine, one in each arm they alternate hitting the ground in front of me or going to orbit.
#8
Posted 27 April 2024 - 08:29 PM
LordNothing, on 27 April 2024 - 07:39 PM, said:
The OP has not played just a few months. All he has to do is to check the last few patch notes and that would be all.
If he knows how to use the standard Gauss Rifle, he will have no problems with HAG. If he knows how to use the standard Large laser, he will have no problems with Blazer. If he knows how to use LRMs, he will have no problems with Thunderbolt Missile. etc.
#10
Posted 27 April 2024 - 09:13 PM
martian, on 27 April 2024 - 08:29 PM, said:
The OP has not played just a few months. All he has to do is to check the last few patch notes and that would be all.
If he knows how to use the standard Gauss Rifle, he will have no problems with HAG. If he knows how to use the standard Large laser, he will have no problems with Blazer. If he knows how to use LRMs, he will have no problems with Thunderbolt Missile. etc.
I was asking an in general what have they broken. Then I asked specifically about wonky arm mounted atm3.
I did have a refund ledger with a bunch of random stuff on it.
Not sure what of that I could have gleaned from patch notes, sounds like a lot of digging.
And the search function is not working for me.
Not sure what the rest of this is about.
#11
Posted 27 April 2024 - 11:23 PM
Johny Rocket, on 27 April 2024 - 09:13 PM, said:
I did have a refund ledger with a bunch of random stuff on it.
Not sure what of that I could have gleaned from patch notes, sounds like a lot of digging.
And the search function is not working for me.
Not sure what the rest of this is about.
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