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Bullshark Preorder Is Here!


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#221 martian

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Posted 22 May 2024 - 07:56 AM

View PostKursedVixen, on 22 May 2024 - 07:25 AM, said:

nope the Daishi use to go 54 Kph it was long before you signed up when the first clan mechs were introduced it was only later during the engine desync that the Dire's speed was slowed down.
You are wrong.

Have a screenshot from June 2014:

Posted Image

And by the way, I have joined MechWarrior Online long before you ...

#222 w0qj

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Posted 22 May 2024 - 08:36 AM

DWF-Prime(I) !
Jealous !!!

Now, if only DWF-Prime(I) also have ECM in CT (and no JJ) like it did summer'2021... I would jump at it... ;)


View Postmartian, on 22 May 2024 - 07:56 AM, said:

You are wrong.

Have a screenshot from June 2014:

Posted Image

...


#223 KursedVixen

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Posted 22 May 2024 - 08:42 AM

View Postw0qj, on 22 May 2024 - 08:36 AM, said:

DWF-Prime(I) !
Jealous !!!

Now, if only DWF-Prime(I) also have ECM in CT (and no JJ) like it did summer'2021... I would jump at it... Posted Image
Just put the prime pods on the C.


View Postmartian, on 22 May 2024 - 07:56 AM, said:

You are wrong.

Have a screenshot from June 2014:

Posted Image

And by the way, I have joined MechWarrior Online long before you ...
]since there is no date on that screenshot you could just be lieing.

Since you don't remember i doubt that, also this may not be my only account. it was long before 2012

Edited by KursedVixen, 22 May 2024 - 09:26 AM.


#224 martian

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Posted 22 May 2024 - 01:41 PM

View PostKursedVixen, on 22 May 2024 - 08:42 AM, said:

]since there is no date on that screenshot you could just be lieing.
This video clearly disproves your own lies:

The maximum speed of the Daishi when the Clans were introduced was 48.6 km/h, as you can see in the video from June 18, 2014.

Just as I said.

View PostKursedVixen, on 22 May 2024 - 08:42 AM, said:

Since you don't remember i doubt that,
I do not care about your doubts. See the video above.

If you have any proof showing unambiguously that the default top speed of the Daishi was not 48.6 km/h when the Clans were introduced, post it.

View PostKursedVixen, on 22 May 2024 - 08:42 AM, said:

also this may not be my only account.
LOL

Do you really can not offer some better excuse?

View PostKursedVixen, on 22 May 2024 - 08:42 AM, said:

it was long before 2012
Just check this screenshot that shows the date:
Posted Image

14 May 2012. So no "long before 2012".

#225 Void Angel

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Posted 22 May 2024 - 04:37 PM

Vix.... The engine desynch was the removal of increased mobility from engine rating; prior to the desynch, engine rating was directly related to how fast you could torso twist, for example - it really penalized large 'mechs who wanted to field a smaller engine for more firepower. Literally nothing has changed the top speed of any 'mech since they redid the skill trees - a 'mech's speed has always been a function of engine rating per tonnage. Since the Dire wolf is an omnimech and comes with one of several stock configurations when you buy it this means it is literally impossible for the Dire Wolf to have gone faster in the past unless you had speed tweak for it.

PS: It's spelled "lying." If you're going to engage in ad hominem slander, at least spell it right.

Edited by Void Angel, 22 May 2024 - 04:42 PM.


#226 martian

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Posted 23 May 2024 - 12:19 PM

View PostVoid Angel, on 22 May 2024 - 04:37 PM, said:

Vix.... The engine desynch was the removal of increased mobility from engine rating; prior to the desynch, engine rating was directly related to how fast you could torso twist, for example - it really penalized large 'mechs who wanted to field a smaller engine for more firepower. Literally nothing has changed the top speed of any 'mech since they redid the skill trees - a 'mech's speed has always been a function of engine rating per tonnage. Since the Dire wolf is an omnimech and comes with one of several stock configurations when you buy it this means it is literally impossible for the Dire Wolf to have gone faster in the past unless you had speed tweak for it.

PS: It's spelled "lying." If you're going to engage in ad hominem slander, at least spell it right.

I posted a screenshot.

Then I posted a video.

Now I am waiting for his reply ...

#227 Will9761

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Posted 23 May 2024 - 12:56 PM

View Postmartian, on 23 May 2024 - 12:19 PM, said:

I posted a screenshot.

Then I posted a video.

Now I am waiting for his reply ...

KursedVixen will never respond. He is too set in his ways. This individual has shown that he cannot be reasoned with nor be willingly respectful enough to engage with as KursedVixen has proven himself time and time again. He would rather derail a thread with negativity and his own fallacies instead of backing up his claims. Kursed doesn't want to understand anyone else's viewpoints and only cares about what's best for himself and his Clan faction. Speaking with him is like talking to a brick wall. Sometimes with people like him it's best to take Mark Twain's advice and ignore him.

Besides, this thread should be about the Bullshark, like showing off how powerful it is:

Edited by Will9761, 26 May 2024 - 09:51 AM.


#228 KursedVixen

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Posted 23 May 2024 - 01:21 PM

So why does the clan bullshark lack jump jets?

#229 Will9761

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Posted 23 May 2024 - 03:54 PM

I'm surprised that the HBS Bullshark skins didn't make it into MWO. They look really amazing and I have no doubt that they would pop in that game. Maybe it's due to legal reasons that the HBS paints didn't make into MWO?

Edited by Will9761, 23 May 2024 - 06:02 PM.


#230 Void Angel

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Posted 23 May 2024 - 04:19 PM

Maybe; could be a future thing they do.

#231 Void Angel

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Posted 23 May 2024 - 04:59 PM

The same reason the 1, 2, 3, and 6 don't have jump jets, I'd imagine...

#232 BlueDevilspawn

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Posted 24 May 2024 - 08:43 AM

We didn't want to give every single variant JJs as that particular piece of equipment is arguably tied with MASC as the 2nd strongest in the game, behind ECM.
So, we were deliberate about which variants should get it and which should not. There are extremely strong builds on both the -4 and Mako that would be broken if we were to add JJ to let them spam hitboxes or just provide more agility.

#233 Void Angel

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Posted 24 May 2024 - 09:36 AM

Huh. Didn't realize they were considered that important.

#234 Akamia Terizen

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Posted 24 May 2024 - 08:42 PM

Mobility is power. Ask anyone who’s played a good Scout, Demoman, or Soldier in TF2, or Fox in Smash Melee. Hell, ask anyone who’s fought those players. lol

Within the context of MWO alone, a light ’Mech’s speed is easily its most valuable asset. The simple ability to choose your fights is strong.

Edited by Akamia Terizen, 24 May 2024 - 09:41 PM.


#235 Void Angel

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Posted 25 May 2024 - 11:03 AM

Lights' speed is their primary mobility tool, though jump jets are useful. With Assaults, I'm surprised they're valued up there with MASC. Food for thought.

#236 Will9761

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Posted 25 May 2024 - 12:45 PM

"Speed is life. You go slow, you die." - Sgt. Unther, Mechwarrior 2: Mercenaries

#237 GeneralDestroyer

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Posted 26 May 2024 - 11:25 AM

I'm surprised they didn't add the og Inner Sphere Bullshark 3M

#238 martian

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Posted 26 May 2024 - 11:36 AM

View PostGeneralDestroyer, on 26 May 2024 - 11:25 AM, said:

I'm surprised they didn't add the og Inner Sphere Bullshark 3M
When porting 'Mechs from other MechWarrior / BattleTech games, some adjustments often happen.

#239 Akamia Terizen

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Posted 26 May 2024 - 01:58 PM

View PostGeneralDestroyer, on 26 May 2024 - 11:25 AM, said:

I'm surprised they didn't add the og Inner Sphere Bullshark 3M
I doubt it was for lack of trying. The loadout of the BSK-M3 is illegal both on the tabletop and MWO; the autocannons take up too many slots to fit in the arms together the way the M3 had them. You don’t even have to take my word for it; try it for yourself!

The BSK-1 is as close to it as we get in MWO. It emulates almost every function it had. It loses the endo steel and LRMs in the conversion in favor of SRMs to complement the AC/5s, gains double heat sinks, and has an extra medium laser. I’m happy to say it works quite nicely for my purposes. If there is ever a tabletop porting of the BSK-M3, it may look closer to this, or do another thing entirely with the autocannons and other equipment. Only time will tell.

The BSK-MAZ has very similar issues, of course, though they run a little deeper on account of running non-standard IS tech in its default configuration, most of which is implied to be Clan Wolverine prototypes as much as the chassis itself. Lighter-weight UAC/5s and LB 10-X ACs, a Thumper Cannon that’s a little too light to have an ammo bin (probably why it only has 3 shots…) and ER Medium Lasers that do Clan-spec damage (with IS-spec range) in an era when IS ER Medium Lasers weren’t even invented yet. The BSK-M is apparently based on the idea of “what if the MAZ really did have Clan tech?” and just swaps the Thumper tonnage to other equipment. It’s the BSK-MAZ in every way that matters to me personally. lol

Edited by Akamia Terizen, 26 May 2024 - 08:58 PM.


#240 w0qj

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Posted 26 May 2024 - 02:08 PM

Dear MWO, a big thank you for this Bullshark mech pack!

It's the most enjoyable mech pack by far;
it's even more fun than the Stone Rhino mech pack for me!

Oh, and beautiful Bullshark mechs in MWO! ;)

Thank you!



View PostTiy0s, on 03 May 2024 - 04:11 PM, said:

Making this mech may have been my favorite project at PGI so far.

I have not seen those other skins before, I love them! May look into adapting some of them for MWO when I have time...

View PostOrmstarr the Splitter, on 03 May 2024 - 03:32 PM, said:

Whoa, this is my baby! Like, I designed and modeled this bad boy for the Heavy Metal expansion when I was at HBS, haha
Posted Image

I'm so pumped to see it here! I know our models work very differently, so big respect to whoever had to remodel this thing to make it MWO worthy.






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