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May 2024 Patch Leak Discussion


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#1 Moadebe

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Posted 07 May 2024 - 11:50 AM

Feel free to discuss anything about the current leaked notes that can be found here: https://mwomercs.com...leaks-reupload/

Keep it civil please

#2 ScrapIron Prime

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Posted 07 May 2024 - 12:19 PM

Slowing down the Thunderbolts and increasing the spread. Not surprised, can't have missiles be too effective. Posted Image

#3 KursedVixen

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Posted 07 May 2024 - 12:38 PM

Other than the jenner IIC armor bonus reduction these look great. though i'm confused to why the clan med pulse needed range upgrades

maybe it's to give the medium pulse a diffrent range than the x-medium pulse


i dunno where to say this but the clan wolfhound needs some energy heat quirks i think.

I also feel like the PAC 4 needs some tweaking maybe reducin it's cooldown a little.

Edited by KursedVixen, 07 May 2024 - 12:56 PM.


#4 KursedVixen

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Posted 07 May 2024 - 12:53 PM

I feel like the Wolfhound C needs some heat quirks for all those energy points maybe a -5% energy heat at least or more

not too fond of any clan mech losing armor so not happy about the jenner losing armor.


I'm honestly surprized to see the blackhawk Ku get a nerf.

Edited by KursedVixen, 07 May 2024 - 12:54 PM.


#5 w0qj

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Posted 07 May 2024 - 01:33 PM

Wow, thank you for your time to update us; much appreciated!

So no ECM changes this time? ;)

#6 w0qj

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Posted 07 May 2024 - 01:36 PM

Wow, thank you for your time to update us; much appreciated!

So no ECM changes this time? Posted Image

#7 VaelophisNyx

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Posted 07 May 2024 - 01:43 PM

ah. Yet. Another. HAG. Buff.

boy I sure enjoy my entire CT disappearing from trying to peek at all 6/10 times because HAG-boating keeps getting enabled by Cauldron balance

This game is suffering with sniper-syndrome hard. TTK is far, far too low.

Edited by VaelophisNyx, 07 May 2024 - 01:45 PM.


#8 KursedVixen

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Posted 07 May 2024 - 01:45 PM

View PostVaelophisNyx, on 07 May 2024 - 01:43 PM, said:

ah. Yet. Another. HAG. Buff.

boy I sure enjoy my entire CT disappearing from trying to peek at all 6/10 times because HAG-boating keeps getting enabled by Cauldron balance
learn to twist...

#9 VeeOt Dragon

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Posted 07 May 2024 - 01:45 PM

well i can't say that i didn't see the Nerf to thunderbolts coming, Cauldron can't have locking weapons be effective now can they. though at least they didn't nerf them back down to how they were. the spread annoys me some though.

seeing Clan stuff get buffed all over is sort of annoying but not unexpected.

as for the mech stuff, well its nice to see the Victor get some love though its just JJ related. might see some on the battlefield now.

#10 VaelophisNyx

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Posted 07 May 2024 - 02:05 PM

View PostKursedVixen, on 07 May 2024 - 01:45 PM, said:

learn to twist...


>peek
>twist

Pick one

You're telling me to forgoe seeing anything to shoot while peeking to take damage and not be able to deal any back because half my mech is probably gone or close to it now

HAGs need SERIOUS nerfs.
Way too much alpha at range
buff after buff for no tangible reason

Edited by VaelophisNyx, 07 May 2024 - 02:06 PM.


#11 KursedVixen

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Posted 07 May 2024 - 02:21 PM

View PostVaelophisNyx, on 07 May 2024 - 02:05 PM, said:


>peek
>twist

Pick one

You're telling me to forgoe seeing anything to shoot while peeking to take damage and not be able to deal any back because half my mech is probably gone or close to it now

HAGs need SERIOUS nerfs.
Way too much alpha at range
buff after buff for no tangible reason
IS AC20 Is Rac5 IS Heavy Guass IS heavy PPC

Clans accell at range IS has the close range....

i can count 4-5 times on hand seeing Hag in my damaged list, more often than not i see x-pulse and binary lasers.

Edited by KursedVixen, 07 May 2024 - 02:23 PM.


#12 Bud Crue

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Posted 07 May 2024 - 02:28 PM

I think I've seen a Linebacker running ballistics maybe once in 10 years. I can't imagine these ammo quirks are going to change that.

#13 VeeOt Dragon

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Posted 07 May 2024 - 02:30 PM

yeah HAGs would be much better if they were treated more like S.B. Guass with all the pellets coming out at once with a decent spread. then again this is something that have been saying since they were first implemented.

#14 VaelophisNyx

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Posted 07 May 2024 - 02:50 PM

View PostKursedVixen, on 07 May 2024 - 02:21 PM, said:

IS AC20 Is Rac5 IS Heavy Guass IS heavy PPC

Clans accell at range IS has the close range....

i can count 4-5 times on hand seeing Hag in my damaged list, more often than not i see x-pulse and binary lasers.


IS ballistics don't have the same potential to erase heavy/assault CT armor in one go from Excessive Range.
They need more spread, shorter ranges, or MUCH higher heat. Stop enabling the boating of them with constant buffs.
I rarely care about any other weapon nearly as much. Sure they're less common, but they stand out like a sore thumb whenever you do see them.

View PostVeeOt Dragon, on 07 May 2024 - 02:30 PM, said:

yeah HAGs would be much better if they were treated more like S.B. Guass with all the pellets coming out at once with a decent spread. then again this is something that have been saying since they were first implemented.


HAGs should perform like tabletop; 1 damage per shot, 20/30/40 per burst. You shouldn't be able to dumpster massive alpha *at ranges over 1.5Km* with pinpoint precision. It only gets more oppressive the closer you get as well!

#15 Battlemaster56

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Posted 07 May 2024 - 03:23 PM

View PostBud Crue, on 07 May 2024 - 02:28 PM, said:

I think I've seen a Linebacker running ballistics maybe once in 10 years. I can't imagine these ammo quirks are going to change that.


Yeah I just went on mechdb and try to get a build for and all I got is 3 pac 4 with 2 and half tons of ammo and a plasma cannon, it just doesn't have the spare weight to boat any ballastics in a resonable level, and that's me stripping the la of ammo and the legs a bit.

#16 Quicksilver Aberration

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Posted 07 May 2024 - 03:50 PM

View PostVaelophisNyx, on 07 May 2024 - 02:50 PM, said:

IS ballistics don't have the same potential to erase heavy/assault CT armor in one go from Excessive Range.
They need more spread, shorter ranges, or MUCH higher heat. Stop enabling the boating of them with constant buffs.
I rarely care about any other weapon nearly as much. Sure they're less common, but they stand out like a sore thumb whenever you do see them.

While I don't think heat buffs were the right approach for them, if you are getting your CT armor erased from excessive range you just aren't playing well. If I play an assault, I'm more concerned about light poptarts than I am HAGs.

View PostVaelophisNyx, on 07 May 2024 - 02:50 PM, said:

HAGs should perform like tabletop; 1 damage per shot, 20/30/40 per burst. You shouldn't be able to dumpster massive alpha *at ranges over 1.5Km* with pinpoint precision. It only gets more oppressive the closer you get as well!

The reason they do 5 damage per pellet is because while they do 1 damage in TT, they behave more like LRMs than LBX where damage is "clustered" in up to 5 damage groupings. If they were like SB Gauss they would be useful ONLY IF they also could be paired with ERPPCs without triggering ghost heat. IMO that is the sole reason most people bother with SB Gauss is to combine with PPCs.

#17 VeeOt Dragon

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Posted 07 May 2024 - 04:28 PM

not really hell my go to S.B. Guass build is 2 S.B. Gauss and 4 MLs on the Cyclops hero. it wouldn't change my use of them one bit if they did fall in the same ghost heat group as PPCs.

HAGs should be treated like a scatter weapon and the last thing they need is a buff of any kind. by the time you know you are being hit by HAGs most of the damage has already hit you and you might be able to twist out of one pellet maybe 2 if you are lucky, especially in a slow assault. the last thing MWO needs is more long range meta.

Edited by VeeOt Dragon, 07 May 2024 - 04:35 PM.


#18 Tarl Cabot

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Posted 07 May 2024 - 05:00 PM

View PostVeeOt Dragon, on 07 May 2024 - 04:28 PM, said:

not really hell my go to S.B. Guass build is 2 S.B. Gauss and 4 MLs on the Cyclops hero. it wouldn't change my use of them one bit if they did fall in the same ghost heat group as PPCs.

HAGs should be treated like a scatter weapon and the last thing they need is a buff of any kind. by the time you know you are being hit by HAGs most of the damage has already hit you and you might be able to twist out of one pellet maybe 2 if you are lucky, especially in a slow assault. the last thing MWO needs is more long range meta.


Technically, HAGs were supposed to more akin to Spheroid's RACs, thus the damage per pellet should have been smaller with more pellets.

Quote

The Hyper-Assault Gauss Rifle is a variation on the Gauss rifle developed by Clan Hell's Horses in 3068. Hoping to stay ahead of the increasing technological curve, they apparently used similar design principles to the Lyran Alliance's Heavy Gauss Rifle. To compensate for its drawbacks, however, Horse scientists used a series of capacitors and launching tubes to fire a multitude of smaller-caliber Gauss slugs. The resulting high rate of fire, akin almost to Rotary Autocannons, made these weapons very effective against battle armor and Combat Vehicles.


#19 KursedVixen

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Posted 07 May 2024 - 05:33 PM

View PostVaelophisNyx, on 07 May 2024 - 02:50 PM, said:


IS ballistics don't have the same potential to erase heavy/assault CT armor in one go from Excessive Range.
They need more spread, shorter ranges, or MUCH higher heat. Stop enabling the boating of them with constant buffs.
I rarely care about any other weapon nearly as much. Sure they're less common, but they stand out like a sore thumb whenever you do see them.



HAGs should perform like tabletop; 1 damage per shot, 20/30/40 per burst. You shouldn't be able to dumpster massive alpha *at ranges over 1.5Km* with pinpoint precision. It only gets more oppressive the closer you get as well!
they do 5 damage per shot or they did when first released

View PostVeeOt Dragon, on 07 May 2024 - 04:28 PM, said:

not really hell my go to S.B. Guass build is 2 S.B. Gauss and 4 MLs on the Cyclops hero. it wouldn't change my use of them one bit if they did fall in the same ghost heat group as PPCs.

HAGs should be treated like a scatter weapon and the last thing they need is a buff of any kind. by the time you know you are being hit by HAGs most of the damage has already hit you and you might be able to twist out of one pellet maybe 2 if you are lucky, especially in a slow assault. the last thing MWO needs is more long range meta.
PGi should have given clans their RAcs instead of hags.

#20 Quicksilver Aberration

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Posted 07 May 2024 - 05:53 PM

View PostVeeOt Dragon, on 07 May 2024 - 04:28 PM, said:

not really hell my go to S.B. Guass build is 2 S.B. Gauss and 4 MLs on the Cyclops hero. it wouldn't change my use of them one bit if they did fall in the same ghost heat group as PPCs.

I mean cool for you? Just because you use them doesn't mean they are good. I think they would likely fall into a similar state as LBX10s if they got added to the ghost heat group of PPCs.

View PostVeeOt Dragon, on 07 May 2024 - 04:28 PM, said:

HAGs should be treated like a scatter weapon and the last thing they need is a buff of any kind. by the time you know you are being hit by HAGs most of the damage has already hit you and you might be able to twist out of one pellet maybe 2 if you are lucky, especially in a slow assault. the last thing MWO needs is more long range meta.

It is a scatter weapon as long as you aren't just sitting still somewhere just asking to get punished (which lasers do better anyway). Keep in mind they already of splash damage so at most you are getting 64 damage in a single component for 2 HAG40s, that's less than most laser alphas.





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