Hawok79, on 20 May 2024 - 01:13 AM, said:
You forget that there is more space and tonnage available in IS Mechs...
No, it is not.
If you use only standard components (structure, armor, engine, heat sinks), then both IS and Clan 'Mechs are going to be identical.
And once you start using various weight-saving technologies (endosteel chassis, ferro-fibrous armor, double heat sinks, extralight engine), then Clan 'Mechs are going to leave their IS counterparts far behind.
Hawok79, on 20 May 2024 - 01:13 AM, said:
Balance meens y can do the same in a diffrent way.Pgi screw this a long time ago.
What do you mean?
Hawok79, on 20 May 2024 - 01:13 AM, said:
The IS Tech in this game is superior.
You should check your Mechlab:
Endosteel structure:- Inner Sphere - 14 slots
- Clan - 7 slots
Ferro-fibrous armor- Inner Sphere - 14 slots
- Clan - 7 slots
Double Heat Sinks- Inner Sphere - 3 slots
- Clan - 2 slots
Extralight Fusion Engine- Inner Sphere - 12 slots
- Clan - 10 slots
The ClanTech superiority is obvious.
Hawok79, on 20 May 2024 - 01:13 AM, said:
It makes more constant DMG to the same Point in a shorter amount of time over all Weapon categories. That means automatically more DPS to components. This is the only value that's matters. Slightly more range have no effect if the DMG is spread.
Clan LPL has range 550 metres and it does 13 damage. IS LPL has range 400 metres and it does 11 damage. I would not say that
"Slightly more range have no effect". Actually, there are various weapon stats that matter.
Hawok79, on 20 May 2024 - 01:13 AM, said:
Besides this, most chassis are more agile (engine size, turn and twist restrictions) and have more armor than their clan counterparts, thanks to quirks.
Movement stats of some IS and Clan 'Mechs are identical (
Orion "Protector" vs.
Orion IIC "Sköll"). Movement stats of some other 'Mechs are better for Clans (
Black Lanner "Bellonarius" vs.
Bushwacker "High Roller") and in other cases for the IS (HBK-4G
Hunchback vs.
Hunchback IIC).
Hawok79, on 20 May 2024 - 01:13 AM, said:
On top less heat, so y have more shots until overheat.
Clan Double Heat Sinks are more compact. Thus, you can place those Clan DHS in sections where it would not be possible to insert IS DHS: Center torso, Right leg, Left leg. Depending on the exact loadout, it is often easier to place more Clan DHS in arms.
On top of that, you can use the Clan XL engine, enjoy the saved weight advantage and the saved room advantage without the fear of dying on the side torso loss, AND place five Clan DHS in the side torso.
Inner Sphere 'Mech would use the fragile XL engine, possibly die on the side torso loss, AND all that for 3 IS DHS in the side torso.
On top of that, Clan Endosteel and Clan Ferro-fibrous armor both take up only a half the equipment slots (7 slots) that comparable IS technologies (IS ES and IS FF - 14 slots) would need. Thus, you can enjoy additional saved tonnage and additional room for Clan DHS.
Hawok79, on 20 May 2024 - 01:13 AM, said:
People who Balance this game did this by feelings not simple math, and there is the problem.
It seems to me that it is you who would balance the game by your feelings.
You have not posted a single number so far, not to talk about some
"simple math".
Hawok79, on 20 May 2024 - 01:13 AM, said:
Maybe there is a point too, that some of the upper commands knowing IS Fanboys ;D
Who?