

Patch Notes - 1.4.295.0 - 21-May-2024
#21
Posted 18 May 2024 - 05:15 AM
...
Is this something that we will be able to see soon in all the ammo quirks too?..
#22
Posted 18 May 2024 - 06:22 AM
Meep Meep, on 18 May 2024 - 01:13 AM, said:
Seems more a side grade to me. Going from -60% to -50% cooldown but gain +20% velocity. The decrease in rof won't be noticeable especially on the uac2 fits but the velocity certainly will be.
Try the AC/20 + mugshot build and lets talk again after. 10% DO matter!
Edited by The Chancelor, 18 May 2024 - 06:23 AM.
#26
Posted 18 May 2024 - 11:56 AM
w0qj, on 17 May 2024 - 05:58 PM, said:

By "interesting," did you mean, "holy crap, that's a lot of cooldown?" Because that's what I thought when I read that =D (There's reasons you don't see it a lot, but man, that's a huge rate of fire - particularly for a stat with increasing returns.)
#27
Posted 18 May 2024 - 12:12 PM
Are May's values some how more correct than months past?
What is the explanation for the buffs?
(A) Human error
( B ) Cauldron need unbalanced toys for Tournamanent of Stars
(C) SB + PPC somehow competes with HAGs?
MAY Clan Hyper Assault Gauss Rifle 30
Reduced heat to 9.0 (from 11.5)
FEB HYPER ASSAULT GAUSS RIFLE 30:
Reduced Heat to 11.5 (from 13)
NOV HYPER ASSAULT GAUSS RIFLE 30:
Increased Heat to 13 (from 10)
OCT CLAN HYPER ASSAULT GAUSS RIFLE 30
Increased Heat to 10 (from 9)
Edited by Spheroid, 18 May 2024 - 12:13 PM.
#28
Posted 18 May 2024 - 12:44 PM
Meep Meep, on 18 May 2024 - 01:13 AM, said:
Seems more a side grade to me. Going from -60% to -50% cooldown but gain +20% velocity. The decrease in rof won't be noticeable especially on the uac2 fits but the velocity certainly will be.
The Chancelor, on 18 May 2024 - 06:22 AM, said:
KursedVixen, on 18 May 2024 - 06:30 AM, said:
That's a difference of dropping the DPS on that AC/20 + Magshot build from an insane 30.70 down to a still-great 23.10 DPS - an actual dps loss of 24.8%. That 10% quirk reduction is much more significant than is intuitive, because the way it's programmed into the game yields increasing returns (i.e. it's not "faster cooldown," it's "cooldown reduction.") The only 'mech I can think of in the heavy weight class that runs those kind of numbers is the Crael, and that's at the cost of using spread weapons with much more limited range.
Even an AC/2 build will drop from 18.26 DPS all the way down to 13.79. That's still a loss of 24.5% of your original DPS, though you can add an LPPC to help defray the loss at middle ranges. This is an overall nerf, but the numbers for long-range guns weren't so egregious - so it looks like they added the velocity nerf to help mitigate the long-range DPS loss.
Edited by Void Angel, 18 May 2024 - 02:20 PM.
#29
Posted 18 May 2024 - 12:47 PM
#30
Posted 18 May 2024 - 02:12 PM
Spheroid, on 18 May 2024 - 12:12 PM, said:
since then, clan DHS have been nerfed and HAGs have had a significant portion of their damage converted to splash. they can certainly still farm damage, but they're rather inefficient when it comes to actually killing things.
#31
Posted 18 May 2024 - 02:39 PM
cougurt, on 18 May 2024 - 02:12 PM, said:
and i'm also totally against the clan heat sink nerf, It was stated on the cauldron discord to stop clan laservomit, well now IS has laservomit too so why? Also i still see clan laservomit... even more so beam laser vomit. and now PGi is adding heat disspation to every mech as if to compensate for that heat sink nerf, I dunno if it does or not.
Void Angel, on 18 May 2024 - 12:47 PM, said:
or do you mean the doubletap?
On that note I think clan uac 5 should fire one bullet like the IS one.
Edited by KursedVixen, 18 May 2024 - 03:12 PM.
#32
Posted 18 May 2024 - 03:09 PM
InnerSphereNews, on 17 May 2024 - 05:40 PM, said:
Warhammer IIC
WHM-IIC-BL:
- Increased Jump Jet initial thrust to 100% (from 10%)
While I appreciate any attempt to try to make the Bludgeon actually playable, the only thing that will make the mech worth while is more hard points. It will be able to jump now, good but it's still out gunned by a good number of lighter mechs. Just give it one more energy point in both arms on one more missile hard point, it will still be far from other assaults but at least equal to some heavies.
#33
Posted 18 May 2024 - 03:15 PM
Steel Raven, on 18 May 2024 - 03:09 PM, said:
While I appreciate any attempt to try to make the Bludgeon actually playable, the only thing that will make the mech worth while is more hard points. It will be able to jump now, good but it's still out gunned by a good number of lighter mechs. Just give it one more energy point in both arms on one more missile hard point, it will still be far from other assaults but at least equal to some heavies.
Edited by KursedVixen, 18 May 2024 - 03:16 PM.
#34
Posted 18 May 2024 - 04:21 PM
#35
Posted 18 May 2024 - 04:29 PM
KursedVixen, on 18 May 2024 - 02:39 PM, said:
Yeah, the burst of fire, not the actual multi-round weapon characteristic. UACs of all calibers jam fairly quickly, so sustained DPS is harder to calculate for them. (But by no means should the Clan UAC/5 be two tons lighter, one slot smaller, slightly superior in range and have the same firing characteristics as the Inner Sphere's heavier, bulkier equivalent.)
HAGs had a bit too much damage for their heat originally. Now that they've had time to collect game telemetry from the splash-damage nerf, it shouldn't be surprising that HAGs' heat efficiency has been restored.
#36
Posted 18 May 2024 - 06:47 PM
Void Angel, on 18 May 2024 - 04:29 PM, said:
HAGs had a bit too much damage for their heat originally. Now that they've had time to collect game telemetry from the splash-damage nerf, it shouldn't be surprising that HAGs' heat efficiency has been restored.
I'm sure your answer is,because it's heavier, well that argument is BS.
That's like saying Univac is better than modern computers because it's heavier and bigger.
Or that Clan Racs should have more damage because they are bigger than IS ones.
Edited by KursedVixen, 18 May 2024 - 07:51 PM.
#37
Posted 18 May 2024 - 07:50 PM
WHM-IIC-BL:
Increased Jump Jet initial thrust to 100% (from 10%)
Victor
All Variants:
Increased Jump Jet initial thrust to 100% (from 15%)
VTR-9B-Li (LGD):
Added 100% Jump Jet initial thrust
Added 15% Jump Jet burn time
Highlander IIC
All Variants:
Increased Jump Jet initial thrust to 100% (from 15%)"
-initial trust from 15% to 100%....but why? Is DFA gonna be a thing? That's the only reason I can think of.
#38
Posted 18 May 2024 - 07:56 PM
Spheroid, on 18 May 2024 - 12:12 PM, said:
Are May's values some how more correct than months past?
What is the explanation for the buffs?
(A) Human error
( B ) Cauldron need unbalanced toys for Tournamanent of Stars
(C) SB + PPC somehow competes with HAGs?
MAY Clan Hyper Assault Gauss Rifle 30
Reduced heat to 9.0 (from 11.5)
FEB HYPER ASSAULT GAUSS RIFLE 30:
Reduced Heat to 11.5 (from 13)
NOV HYPER ASSAULT GAUSS RIFLE 30:
Increased Heat to 13 (from 10)
OCT CLAN HYPER ASSAULT GAUSS RIFLE 30
Increased Heat to 10 (from 9)
The quest for balance is endless.
#39
Posted 18 May 2024 - 07:56 PM
MWO is not a LARP of the Mechwarrior RPG campaign you never got to play, and it shouldn't be. Constantly complaining that you don't get your newbie hammer isn't constructive.
#40
Posted 18 May 2024 - 07:58 PM
KursedVixen, on 18 May 2024 - 06:47 PM, said:
I'm sure your answer is,because it's heavier, well that argument is BS.
That's like saying Univac is better than modern computers because it's heavier and bigger.
the game would have to be designed from the ground up with asymmetric balance in mind, otherwise you're just rendering IS mechs obsolete.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users