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Patch Notes - 1.4.295.0 - 21-May-2024


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#21 martian

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Posted 18 May 2024 - 04:53 AM

This thread needs more pictures:

Posted Image

I wonder what new Legendary 'Mechs will arrive in June ...

Edited by martian, 18 May 2024 - 04:54 AM.


#22 rascje

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Posted 18 May 2024 - 05:15 AM

"Updated the previously existing ammo per ton values to match base ammo bin counts"...
...
Is this something that we will be able to see soon in all the ammo quirks too?..

#23 The Chancelor

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Posted 18 May 2024 - 06:22 AM

View PostMeep Meep, on 18 May 2024 - 01:13 AM, said:


Seems more a side grade to me. Going from -60% to -50% cooldown but gain +20% velocity. The decrease in rof won't be noticeable especially on the uac2 fits but the velocity certainly will be.


Try the AC/20 + mugshot build and lets talk again after. 10% DO matter!

Edited by The Chancelor, 18 May 2024 - 06:23 AM.


#24 KursedVixen

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Posted 18 May 2024 - 06:30 AM

View PostThe Chancelor, on 18 May 2024 - 06:22 AM, said:

Try the AC/20 + mugshot build and lets talk again after. 10% DO matter!
That's why it's getting nerfed

#25 The Chancelor

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Posted 18 May 2024 - 07:21 AM

View PostKursedVixen, on 18 May 2024 - 06:30 AM, said:

That's why it's getting nerfed


LOL

#26 Rhaelcan

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Posted 18 May 2024 - 09:22 AM

View PostThe Chancelor, on 17 May 2024 - 11:40 PM, said:

I hope you are done nerfing the Black hawk?


They only nerfed it one time. What?

#27 Void Angel

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Posted 18 May 2024 - 11:56 AM

View Postw0qj, on 17 May 2024 - 05:58 PM, said:

And the IS Omnimech Blackhawk KU changes look interesting Posted Image


By "interesting," did you mean, "holy crap, that's a lot of cooldown?" Because that's what I thought when I read that =D (There's reasons you don't see it a lot, but man, that's a huge rate of fire - particularly for a stat with increasing returns.)

#28 Spheroid

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Posted 18 May 2024 - 12:12 PM

What the hell is going in in Cauldron world? Does this look like progressively iterative and finer number balancing over time? The HAG heat is right back to where it was last year where more or less everyone agreed it was to good for the damage it dealt.

Are May's values some how more correct than months past?

What is the explanation for the buffs?

(A) Human error

( B ) Cauldron need unbalanced toys for Tournamanent of Stars

(C) SB + PPC somehow competes with HAGs?


MAY Clan Hyper Assault Gauss Rifle 30
Reduced heat to 9.0 (from 11.5)

FEB HYPER ASSAULT GAUSS RIFLE 30:
Reduced Heat to 11.5 (from 13)

NOV HYPER ASSAULT GAUSS RIFLE 30:
Increased Heat to 13 (from 10)

OCT CLAN HYPER ASSAULT GAUSS RIFLE 30
Increased Heat to 10 (from 9)

Edited by Spheroid, 18 May 2024 - 12:13 PM.


#29 Void Angel

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Posted 18 May 2024 - 12:44 PM

View PostMeep Meep, on 18 May 2024 - 01:13 AM, said:


Seems more a side grade to me. Going from -60% to -50% cooldown but gain +20% velocity. The decrease in rof won't be noticeable especially on the uac2 fits but the velocity certainly will be.

View PostThe Chancelor, on 18 May 2024 - 06:22 AM, said:

Try the AC/20 + mugshot build and lets talk again after. 10% DO matter!

View PostKursedVixen, on 18 May 2024 - 06:30 AM, said:

That's why it's getting nerfed


That's a difference of dropping the DPS on that AC/20 + Magshot build from an insane 30.70 down to a still-great 23.10 DPS - an actual dps loss of 24.8%. That 10% quirk reduction is much more significant than is intuitive, because the way it's programmed into the game yields increasing returns (i.e. it's not "faster cooldown," it's "cooldown reduction.") The only 'mech I can think of in the heavy weight class that runs those kind of numbers is the Crael, and that's at the cost of using spread weapons with much more limited range.

Even an AC/2 build will drop from 18.26 DPS all the way down to 13.79. That's still a loss of 24.5% of your original DPS, though you can add an LPPC to help defray the loss at middle ranges. This is an overall nerf, but the numbers for long-range guns weren't so egregious - so it looks like they added the velocity nerf to help mitigate the long-range DPS loss.

Edited by Void Angel, 18 May 2024 - 02:20 PM.


#30 Void Angel

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Posted 18 May 2024 - 12:47 PM

PS: I calculated the /2-caliber autocannon using standard ACs because jam length doesn't reduce with weapon cooldown, so the comparisons will be off - I'm not even sure you'd get an overall dps increase with UACs, but of course you use UACs for the burst.

#31 cougurt

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Posted 18 May 2024 - 02:12 PM

View PostSpheroid, on 18 May 2024 - 12:12 PM, said:

What the hell is going in in Cauldron world? Does this look like progressively iterative and finer number balancing over time? The HAG heat is right back to where it was last year where more or less everyone agreed it was to good for the damage it dealt.

since then, clan DHS have been nerfed and HAGs have had a significant portion of their damage converted to splash. they can certainly still farm damage, but they're rather inefficient when it comes to actually killing things.

#32 KursedVixen

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Posted 18 May 2024 - 02:39 PM

View Postcougurt, on 18 May 2024 - 02:12 PM, said:

since then, clan DHS have been nerfed and HAGs have had a significant portion of their damage converted to splash. they can certainly still farm damage, but they're rather inefficient when it comes to actually killing things.
From what I understood about the HAGs if anything they needed more spread or PEOPLE NEED TO LEARN TO TWIST
and i'm also totally against the clan heat sink nerf, It was stated on the cauldron discord to stop clan laservomit, well now IS has laservomit too so why? Also i still see clan laservomit... even more so beam laser vomit. and now PGi is adding heat disspation to every mech as if to compensate for that heat sink nerf, I dunno if it does or not.

View PostVoid Angel, on 18 May 2024 - 12:47 PM, said:

PS: I calculated the /2-caliber autocannon using standard ACs because jam length doesn't reduce with weapon cooldown, so the comparisons will be off - I'm not even sure you'd get an overall dps increase with UACs, but of course you use UACs for the burst.
what burst? uac2's have no burst IS uac5 has no burst. the only uacs that have burst are the clan UAC 5 10's and 20's

or do you mean the doubletap?

On that note I think clan uac 5 should fire one bullet like the IS one.

Edited by KursedVixen, 18 May 2024 - 03:12 PM.


#33 Steel Raven

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Posted 18 May 2024 - 03:09 PM

View PostInnerSphereNews, on 17 May 2024 - 05:40 PM, said:



Warhammer IIC
WHM-IIC-BL:

  • Increased Jump Jet initial thrust to 100% (from 10%)





While I appreciate any attempt to try to make the Bludgeon actually playable, the only thing that will make the mech worth while is more hard points. It will be able to jump now, good but it's still out gunned by a good number of lighter mechs. Just give it one more energy point in both arms on one more missile hard point, it will still be far from other assaults but at least equal to some heavies.

#34 KursedVixen

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Posted 18 May 2024 - 03:15 PM

View PostSteel Raven, on 18 May 2024 - 03:09 PM, said:

[/i]

While I appreciate any attempt to try to make the Bludgeon actually playable, the only thing that will make the mech worth while is more hard points. It will be able to jump now, good but it's still out gunned by a good number of lighter mechs. Just give it one more energy point in both arms on one more missile hard point, it will still be far from other assaults but at least equal to some heavies.
meanwhile a majority of the gargoyles are useless, only the D prime and kinwolf are good all the others you have to swap omnipods to get anything out of them.

Edited by KursedVixen, 18 May 2024 - 03:16 PM.


#35 Void Angel

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Posted 18 May 2024 - 04:21 PM

The Gargoyle isn't the only underpowered chassis in the game - but whether an Omnimech has to swap out pods isn't really an indicator that the chassis is overall bad. I mean, swapping out pods is the Omnimech thing.

#36 Void Angel

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Posted 18 May 2024 - 04:29 PM

View PostKursedVixen, on 18 May 2024 - 02:39 PM, said:

or do you mean the doubletap?


Yeah, the burst of fire, not the actual multi-round weapon characteristic. UACs of all calibers jam fairly quickly, so sustained DPS is harder to calculate for them. (But by no means should the Clan UAC/5 be two tons lighter, one slot smaller, slightly superior in range and have the same firing characteristics as the Inner Sphere's heavier, bulkier equivalent.)

HAGs had a bit too much damage for their heat originally. Now that they've had time to collect game telemetry from the splash-damage nerf, it shouldn't be surprising that HAGs' heat efficiency has been restored.

#37 KursedVixen

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Posted 18 May 2024 - 06:47 PM

View PostVoid Angel, on 18 May 2024 - 04:29 PM, said:

Yeah, the burst of fire, not the actual multi-round weapon characteristic. UACs of all calibers jam fairly quickly, so sustained DPS is harder to calculate for them. (But by no means should the Clan UAC/5 be two tons lighter, one slot smaller, slightly superior in range and have the same firing characteristics as the Inner Sphere's heavier, bulkier equivalent.)

HAGs had a bit too much damage for their heat originally. Now that they've had time to collect game telemetry from the splash-damage nerf, it shouldn't be surprising that HAGs' heat efficiency has been restored.
Why are you inner sphere pilots too much of a coward to fight the REAL Clans?

I'm sure your answer is,because it's heavier, well that argument is BS.

That's like saying Univac is better than modern computers because it's heavier and bigger.

Or that Clan Racs should have more damage because they are bigger than IS ones.

Edited by KursedVixen, 18 May 2024 - 07:51 PM.


#38 simon1812

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Posted 18 May 2024 - 07:50 PM

"Warhammer IIC
WHM-IIC-BL:
Increased Jump Jet initial thrust to 100% (from 10%)

Victor
All Variants:
Increased Jump Jet initial thrust to 100% (from 15%)
VTR-9B-Li (LGD):
Added 100% Jump Jet initial thrust
Added 15% Jump Jet burn time

Highlander IIC
All Variants:
Increased Jump Jet initial thrust to 100% (from 15%)"

-initial trust from 15% to 100%....but why? Is DFA gonna be a thing? That's the only reason I can think of.

#39 simon1812

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Posted 18 May 2024 - 07:56 PM

View PostSpheroid, on 18 May 2024 - 12:12 PM, said:

What the hell is going in in Cauldron world? Does this look like progressively iterative and finer number balancing over time? The HAG heat is right back to where it was last year where more or less everyone agreed it was to good for the damage it dealt.

Are May's values some how more correct than months past?

What is the explanation for the buffs?

(A) Human error

( B ) Cauldron need unbalanced toys for Tournamanent of Stars

(C) SB + PPC somehow competes with HAGs?


MAY Clan Hyper Assault Gauss Rifle 30
Reduced heat to 9.0 (from 11.5)

FEB HYPER ASSAULT GAUSS RIFLE 30:
Reduced Heat to 11.5 (from 13)

NOV HYPER ASSAULT GAUSS RIFLE 30:
Increased Heat to 13 (from 10)

OCT CLAN HYPER ASSAULT GAUSS RIFLE 30
Increased Heat to 10 (from 9)


The quest for balance is endless.

#40 Void Angel

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Posted 18 May 2024 - 07:56 PM

The "real Clans" are Mary Sue space Mongols with overpowered technology. That won't be fun here: it's fun to play the Ogre, and it's fun to play the conventional army of little vehicles and infantry trying to take down the Ogre. It is not fun to play one of the little guys trying to take down the Ogre.

MWO is not a LARP of the Mechwarrior RPG campaign you never got to play, and it shouldn't be. Constantly complaining that you don't get your newbie hammer isn't constructive.





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