Void Angel, on 19 June 2024 - 11:31 PM, said:
It's not ignored - groups in Quick Play has been a thing for a long time, and has been fiddled with in the past. There is a detriment to player satisfaction (and thus population) when they restrict group sizes - they know, they've done it before. The short version is that while we do have enough people for a hybrid queue, we don't have enough to totally separate groups - and people want to play with their friends, sometimes in groups greater than 2 or 3. It's a hard problem, and of course not everyone likes the solution - but it's not being "ignored." Now, Streaks... nobody sane wants more Streaks, man! All of the problems of balancing lock-on weapons, but almost no counters. The only way open right now to make Streaks more viable is to bring their effective DPS up, so that they're good for more than chasing Lights. But if they get enough DPS for general use, even as a second-rate damage farming weapon, they're going to be a hard counter for Light 'Mechs... which will drive Lights out of the match cycle, which will cause both Lights and Streaks to become underutilized - and then Streak utility will drop because you're not seeing as many Lights, and need another buff... There's a reason Streaks are in the state they're in. Premades are not an "IWIN" button, by the way. I have seen as many premades shoot themselves in the foot as not, by going off to do their own thing on internal comms and neglect to coordinate with the team - and I've seen individual drop callers (or scouts) who know what they're doing have a much greater impact on the match than a premade that doesn't cooperate. Most of the time, when I see a premade on my own team, I brace myself for the suck and hope I'm pleasantly surprised.
If I were new to the game, I might believe you. But I've been playing this game for quite a long time. And I also read the news and their discussions on the forum. And I remember the promises of PGI:
https://mwomercs.com...47#entry6512247
This is why I say that the problem of team balance (including groups in the QP) is ignored and “forgotten.”
After the balance disaster of 2020, when groups were introduced into the command post, when one team could have 10 assaults and another one, measures were taken only to equalize the tonnage of the teams. But measures to equalize the level of teams were never announced. PGI didn't even try to reduce the number of players in the group, reduce the tonnage for the group, or limit the classes of mechs used by the group. As far as I remember, there were at most a couple of "Event Queue" events whose stated purpose was to research the number of players in teams/groups to improve team balance. But these queues of events did not lead to anything, as we can now see.
Moreover, smart people in fairly large numbers, even at the stage of announcing the unification of single and group queues on the forum, warned PGI that this was a very bad decision. That this would make it impossible to balance command levels, and that this decision would be very difficult to reverse.
And I’ll repeat once again what I’ve always said: PGI took an unbalanced mechanic that had already killed two game modes (faction play and group quick play itself), and placed it in the only game mode still alive, solo quick play.
As for streaks, I will answer you the same. If I were new to the game, I might believe you. But I've been playing this game for quite a long time. And I also read the news and their discussions on the forum.
Let me start with the fact that the problem of streaks vs lights has always been far-fetched. The fact is that the enemy team may have, for example, three lights and nine more mechs of heavier classes. And this directly suggests that a mech with streaks has a much higher chance of meeting someone heavier than light. The problem of streaks vs lights was invented by those people who do not know how to play lights.
Since the streaks were killed in April 2021, all the lights (that you are so worried about) have received many buffs (mobility, armor). Quite a number of weapon systems have emerged that can effectively employ light mechs. But not only the lights received additional armor, almost all mechs became stronger. In addition, the vast majority of weapon systems have also become much more efficient (in terms of range, cooldown, heat efficiency, flight path). Radar deprivation has also become much more accessible when pumping the mech. Plus a meta change. Currently, the meta has shifted towards increased range.
During this time, streaks received a slight reduction of cooldown, an equally insignificant decrease in heat generation, and a change in the ghost heat.
Considering the improvements that all mechs and all weapons received, even if we now return the shot damage to the streaks before the April 2021 patch, but leaving the improvements that followed from April 2021, this weapon system will still lag behind other weapon systems.
And if you look at how they play on lights now? This is absolute permissiveness and impunity. People have absolutely no sense of self-preservation. And why? Yes, because they have nothing to fear, they achieved what they wanted - they abolished streaks. So they get impudent.
I remember one of the discussions about streaks three years ago. Even then, one of the participants of the Cauldron told me that streaks after the thoughtless nerf were in their place, that this was exactly what the Cauldron was trying to achieve. And, if necessary, the Cauldron will pay attention to the streaks. Apparently the complete removal of streaks from the battlefield was the goal of the Cauldron. And once the goal has been achieved, then the thought of their return to the battlefield cannot even enter the heads of the participants of the Cauldron.
Answer yourself honestly four questions:
1) Have you ever seen the quantitative dominance of streak mechs on the battlefield?
2) When was the last time you met at least ten streak mechs piloted by different pilots during a week of play?
3) What kind of balance of weapons is this, in which there is a useless weapon system? Is “balance” the right word for this phenomenon?
4) Is it right when the weapon system existing in the game universe is deliberately reduced to complete uselessness?