https://files.catbox.moe/f1aw2q.png
Edited by mandownup, 24 July 2024 - 04:14 PM.
Posted 24 July 2024 - 04:06 PM
Posted 24 July 2024 - 04:20 PM
Posted 24 July 2024 - 04:40 PM
Posted 24 July 2024 - 04:44 PM
Posted 24 July 2024 - 04:55 PM
mandownup, on 24 July 2024 - 04:40 PM, said:
Posted 24 July 2024 - 07:22 PM
Posted 25 July 2024 - 10:35 AM
Edited by LordNothing, 25 July 2024 - 10:36 AM.
Posted 25 July 2024 - 05:38 PM
Paul Inouye, on 08 June 2020 - 02:52 PM, said:
win - Base value for winning. loss - Base value for losing. teamkills - Loss for team killing. spottingassist - Gain for spotting an enemy and that enemy takes damage. (Press R) [b][u]componentdestroyed - Gain for destroying a component on an enemy.[/u][/b] [b][u]death - Loss for dying.[/u][/b] capturewin - Bonus gain for winning by capture. captureassist - Gain for helping others capture a capture point by being in the capture radius. suicide - Loss for suiciding. [u][b]saviorkill - Gain for helping a teammate under fire and you get the kill shot on his highest damaging opponent.[/b][/u] [u][b]defensivekill - Gain for helping a teammate under fire and you get the kill shot on an opponent damaging them.[/b][/u] uavkill - Gain for any kills happening under a UAV you deployed. uavlockeddmg - Gain for any damage done to a target that is under your UAV. uavdetection - Gain for any new enemy detected by your UAV. counterECM - Gain for countering enemy ECM. counterECMLockedDmg - Gain for damage done to enemies under your counter ECM. turretkill - Gain for killing a turret. [b][u]killblow - Gain for getting the killing blow on your enemy.[/u][/b] [b][u]killassist - Gain for damage done to enemies upon kill but you didn't explicitly get the kill shot.[/u][/b] [b][u]teamdmg - Loss for team damage done.[/u][/b] damagedone - Gain for damage done to enemies. [u][b]killmostdmg - Gain for getting the kill shot and you did the most damage to your enemy.[/b][/u] [u][b]solokill - Gain for killing an enemy without the assistance of your teammates.[/b][/u] scouting - Gain for targeting enemies without damage being done. flanking - Gain for being out of LoS to your enemy and behind enemy line. capture - Gain for capturing a capture zone. capturepulse - Gain for time you are capturing in a capture zone. firstcapture - Gain for capturing the first capture zone in a match. [b][u]brawling - Gain for being in combat against multiple opponents.[/u][/b] tagdmg - Gain for any damage done to an enemy you have tagged. tagkill - Gain for any kill done to an enemy you have tagged. narckill - Gain for any kill done to an enemy you have narced. hitandrun - Gain for attacking an enemy and escaping their LoS for an amount of time. tagstealth - Gain for tagging an enemy behind enemies and not being targeted by them. [b][u]lanceformation - Gain for time spent near lancemates.[/u][/b] protectmedium - Gain for killing an enemy who is attacking a medium class teammate. [b][u]protectlight - Gain for killing an enemy who is attacking a light class teammate.[/u][/b] [b][u]protectproximity - Gain for killing an enemy who is near any teammate.[/u][/b] powercell_pickup - Gain for picking up a power cell. powercell_dropoff - Gain for dropping off a power cell. incrusion_destruction - Gain for destroying objective objects in Incursion. kill_powercell_carrier - Gain for killing a power cell carrier. ams_missile_destroyed - Gain for missiles destroyed by your AMS system. (no longer applies) matchscore_scale - A multiplier used to reduce the sum of all match score activity to keep numbers reasonable.
Posted 25 July 2024 - 09:21 PM
Posted 26 July 2024 - 01:21 PM
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