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How Games Are Lost

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#101 Void Angel

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Posted 06 October 2024 - 05:37 AM

You can still make friends! Heck, you can make them here - not accusing them of aimbotting LRMs might be a start. Being old doesn't mean you can't change behaviors, and life's not over till it is.

#102 Tarl Cabot

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Posted 06 October 2024 - 05:49 PM

View PostDouglas grizzly, on 05 October 2024 - 03:32 PM, said:

cant play with friends, all have since joined the black fleet and i am personally approaching my 70s


You are slightly ahead of me by a few years but I definitely am not able to take your side in this discussion. And I have two accounts, this one with all of the RL funds and the other one which averages approximately 90 games/month while using only in-game generated funds and I drop primarily solo. And MW5 seriously bores me Posted Image

Edited by Tarl Cabot, 06 October 2024 - 05:52 PM.


#103 smokefield

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Posted 24 November 2024 - 05:58 AM

statistically - i just realized the simplest way to explain how games are won to new players but also to those idiots playing solo and hoping for miracles.

this is about numbers. the more numbers you have in a fight the more chances to win you have, particularly:
- more players -> stay together, break off if you are outnumbered and you can retreat
- more armor -> use it and don't stay back all game..especially if you are an 100t assault
- more dps, more speed/agility...

every time numbers are not in your favor, you are most likely to lose...so make them in your favor.

#104 Quicksilver Aberration

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Posted 24 November 2024 - 08:00 AM

Yes, combat have always been a numbers game and whether it be tactics, positioning, or builds, the whole thing is about forcing unfair fights. This is also true of pretty much every combat game including TT and chess.

#105 1Exitar1

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Posted 25 November 2024 - 09:31 PM

View Postk0vec, on 30 July 2024 - 05:28 PM, said:

Holy **** the lowground ****, vitric literally spawns you right in front of the ramp up and I still have 10 players on my team going under, this might be my biggest tilter because vitric and canyon always win map vote with at least 60%


I will go low on that map about 25% of the time. Which is fine because I play fast, jumpy mechs and can get up top easily. =D

I have been on teams where we have the top free and clear and they will drop down!!

I agree with OP about there being a big gulf in the skill level of players. I swear, half the time I am playing with sentient potatoes! The last match I played is a good example: no communications, no targeting and people just running around in singles or pairs. Five minutes in and it's only me and one other guy on my team. I would like to say I put up a good fight, but I got slaughtered.

It is so aggravating sometimes. When this happens I will usually take a short break or go play something else.

#106 martian

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Posted 03 December 2024 - 07:36 AM

View PostQuicksilver Aberration, on 24 November 2024 - 08:00 AM, said:

Yes, combat have always been a numbers game and whether it be tactics, positioning, or builds, the whole thing is about forcing unfair fights. This is also true of pretty much every combat game including TT and chess.

Whenever I see some friendly player running alone aimlessly in his slow heavy or assault 'Mech, two kilometres far from the rest of the team, I always want to ask him one simple question: What do you expect to achieve when you meet 5-10 enemy 'Mechs?

But of course, I never bother such player with asking him that question.

#107 RockmachinE

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Posted 04 December 2024 - 10:52 PM

View Postmartian, on 03 December 2024 - 07:36 AM, said:

But of course, I never bother such player with asking him that question.


I'll answer your question.

Most of the time I'll stick with the team, even though I tend to stay towards the front and prefer pushing and aggression.

Sometimes however, the team is too indecisive or passive, so I choose to do a solo flank knowing full well there's a 75% chance it will fail. I usually run very fast mechs in all the weight classes and tend to play very aggressively. When it does work its glorious and you can catch people off guard, get free kills, distract the enemy main group or even split the enemy group up completely giving your main body a huge advantage. All this while maintaining the ability to break off the flank and rejoin your guys.

Or sometimes I'm just impatient. I find myself not having patience for MWO after 10 years. I'm tired of pu*syfooting around and just want to get to the action. If I can take one guy with me I've done my job.

So yea occasionally I'll be the heavy that's alone somewhere working a flank.

Edited by RockmachinE, 04 December 2024 - 10:55 PM.


#108 TP Pokethrough

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Posted 09 December 2024 - 07:04 PM

View PostDouglas grizzly, on 04 October 2024 - 12:45 PM, said:

The biggest issue as to why tier ones and twos feel the need to drop with so called friends in a group is to feel good about themselves curb stomping lower levels. as for getting gerd as it were, hard to do that when you are always getting curbstomped.




how many tier ones and tier twos do you regularly associate with?





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