BlueDevilspawn, on 22 October 2024 - 10:06 PM, said:
Streaks, assuming there isn't hard cover, have a 100% hit rate. Missiles from other launchers will often miss or hit terrain, even lock ons. Laser burns can be spread or hit terrain. PPFLD can miss entirely. Streaks hit 100% of the time. The cost in tonnage is what you pay for that.
As for the group adjustments, lowering tonnage lowers HP and carry potential for "stacks" and raising the min tonnage means those "throw groups" you see running 4 Piranhas for lulz are forced to take more weight (also HP) and not piss away their available tonnage (gap is decreased with the lower tonnage limit too) and hopefully their lives that quickly. It doesn't solve everything but it's a start. And no, we don't have coding resources to add in secondary matchmaker yet if ever.
streaks: highly disagree. i see what you mean in theory but locks are just so easy to break that you can be left doing nothing often. the few cases it might do better dps are basically a med/light out in the open ignoring you attacking somebody else, and most anything will do well there. dump fire would at least give a fall back of a worse srm.
slow target case: you still have to paint them for a bit before shooting anything, and at 300 or less range hitting big slow targets with normal srms or anything else is not an issue, and you get to pick what part to aim at. if they have ecm that time is even worse getting shot at and doing nothing. any cover they are peaking from often resets the paint time and further lowers your dps. normal no lock weaps will get better dps for the weight for cover and no cover imo.
fast and just not super slow targets with cover: will peak and reset your paint time all day with some radar dep. might as well have nothing. dumb fire would save you here.
medium speed foe fully in the open: okay, can paint and hit. maybe could miss some srm/ppfld shots at 300 but not missing tons of those shots, and less if closer. you are starting with a delay while getting the lock so loosing initial damage and starting behind on dps. if in a straight up trading brawl their normal srms will out dps you even with a lock. ssrms okay at best here. a dumb fire would sill be worse dps than standard srms but would start you off better while getting the lock.
fast targets with no cover: painting gets harder. if i can hold a paint on a 20 tonner to get a lock, i have at least a 50/50 on an srm or ppfld shot. ever tried it on a lct-pb? you need to paint them for a while and they can reset it by circling you, or just getting close and doing any decent juke gives enough of angle to reset, with zero hard cover. that is just to get one shot, and it will take a few to down it. this is were it should shine, or at least not make you basically an unarmed duck. dumb fire would absolutely save you here by giving worse srms as a fall back.
so yeah, only really seeing a light where missing is often, but they are paying almost no attention to you to get the lock and hold it. maybe if they are just running away from you and you keep up for a while, but holding a lock the whole time there will also be tough.
on the grouping, they bumped the min group where an urbie pack inst even possible. that just doesnt seem right or fun. i still think they did it entirely to take out the warthog packs. it already prevented full groups of ultra lights that could be an issue without a better matchmaker. now you need 40 tonners to run a pack.
Edited by Waponiwoo, 23 October 2024 - 01:43 AM.