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Patch Notes - 1.4.302.0 - 22-October-2024


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#41 Ken Harkin

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Posted Today, 01:07 PM

View PostValec, on 22 October 2024 - 05:30 AM, said:


If they could be dumbfired why would you ever take normal SRMs? Also you can counter them with the same weight as ECM, which is fair. BAP.

Shorter cooldown
Lower tonnage
Less space
and if you opt for Artemis you get a tighter pattern than dumbfired Streaks

I would have to check but there may also be a heat cost difference.

BAP is a fairly anemic response to ECM. Sure, you can now lock in close range but the time to do so is so damn long that it is nearly useless. It also is helpless against stealth. At the close ranges of an SRM fight holding for a lock on an ECM light is near impossible.

Edited by Ken Harkin, Today, 01:08 PM.


#42 w0qj

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Posted Today, 02:34 PM

The KDK-3(P) and KGC-A(LGD) looks especially enticing now ;)

#43 Cynfawr

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Posted Today, 03:07 PM

They forgot about making the Science Sale go live rip Posted Image Posted Image Posted Image

Edited by Cynfawr, Today, 03:08 PM.


#44 sunm

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Posted Today, 04:36 PM

Bring back the Halloween event and my wallet is yours!

#45 Steel Raven

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Posted Today, 06:09 PM

Not the biggest fan of the Quick Play group adjustments, doesn't address the real problem that is the broken match maker and the dropping player count.

#46 Tarl Cabot

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Posted Today, 06:24 PM

View PostInnerSphereNews, on 21 October 2024 - 05:10 PM, said:


GAMEPLAY ADJUSTMENTS
  • Quickplay Group changes:
    • 3 man quick play group minimum tonnage increased from 80 to 120.
    • 3 man quick play group maximum tonnage reduced from 255 to 210.
    • 4 man quick play group tonnage minimum increased from 120 to 160.
    • 4 man quick play group tonnage maximum reduced from 280 to 240.
  • Quickplay map voting pool weights: All map weights are equalized. This means that each map now has the same chance to show up in the voting pool. After a period, we will analyze player voting data of which maps they want to play on to set new map weights.


  • I would still like to see tonnage limits be removed and replaced with one mech/weight class, period, as the first step
  • Remove 3-man from forming up with 2-man. 3-man would have the same restriction as 4-man with no being teamed up with another group.
  • For future review - returning the Quick play queue to matching weight classes.

Edited by Tarl Cabot, Today, 06:24 PM.


#47 simon1812

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Posted Today, 06:41 PM

View PostBuenaventura, on 22 October 2024 - 08:51 AM, said:

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As long as the multiplier functionality for map voting stays in, you'll never get good data. There'll be players voting for maps (and modes) that they think are unlikely to win the voting just to increase their multiplier.


-is increasing multiplier wrong?

#48 Waponiwoo

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Posted Today, 06:52 PM

View PostValec, on 22 October 2024 - 05:30 AM, said:


If they could be dumbfired why would you ever take normal SRMs? Also you can counter them with the same weight as ECM, which is fair. BAP.


you already pay for the streak with weight and everyhting. they are worse than srms by a bit. ill never use them again without dumbfire option either. too many pirates banes and flea 20s in quick play, and getting any shots off at all is too much effort. hell, even a normal brawl without a stealth 20 tonner its easy to give up a whole round of enemy fire with nothing back with the long lock time and easy radar dep.

#49 Waponiwoo

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Posted Today, 06:58 PM

View PostSteel Raven, on 22 October 2024 - 06:09 PM, said:

Not the biggest fan of the Quick Play group adjustments, doesn't address the real problem that is the broken match maker and the dropping player count.


agree, and i solo queue. bumping the low side also seems specifically targeted at warthog groups. just fix mags/ap for real already and add a tiny bit more logic to the match maker.

#50 Doc13

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Posted Today, 07:44 PM

Anyone else not seeing the science sale?

#51 McMatt

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Posted Today, 09:27 PM

View PostDoc13, on 22 October 2024 - 07:44 PM, said:

Anyone else not seeing the science sale?

Yes, I would also like to see it.

#52 BlueDevilspawn

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Posted Today, 10:06 PM

View PostMcMatt, on 22 October 2024 - 09:27 PM, said:

Yes, I would also like to see it.

PGI may be a tad slow (as has been the case in the past) with it, especially since they're also working on hotfix 2 for Clans.

View PostWaponiwoo, on 22 October 2024 - 06:52 PM, said:

you already pay for the streak with weight and everyhting. they are worse than srms by a bit. ill never use them again without dumbfire option either. too many pirates banes and flea 20s in quick play, and getting any shots off at all is too much effort. hell, even a normal brawl without a stealth 20 tonner its easy to give up a whole round of enemy fire with nothing back with the long lock time and easy radar dep.


Streaks, assuming there isn't hard cover, have a 100% hit rate. Missiles from other launchers will often miss or hit terrain, even lock ons. Laser burns can be spread or hit terrain. PPFLD can miss entirely. Streaks hit 100% of the time. The cost in tonnage is what you pay for that.

As for the group adjustments, lowering tonnage lowers HP and carry potential for "stacks" and raising the min tonnage means those "throw groups" you see running 4 Piranhas for lulz are forced to take more weight (also HP) and not piss away their available tonnage (gap is decreased with the lower tonnage limit too) and hopefully their lives that quickly. It doesn't solve everything but it's a start. And no, we don't have coding resources to add in secondary matchmaker yet if ever.





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