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Patch Notes - 1.4.304.0 - 10-December-2024


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#101 martian

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Posted 08 December 2024 - 11:58 AM

View Postnanashi0110, on 08 December 2024 - 03:56 AM, said:

I wonder if all of Black Hawk's Arm variants are available on the C-bill.

I don't need them now, but am curious as there may come a time when I will need them.

I think that they will be. After all, the Blood Asp E OmniPods are available for C-Bills, even though the OmniMech itself was offered as a paid 'Mechpack.

#102 Mad Mech

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Posted 08 December 2024 - 12:47 PM

Scaleshot ammo change isn't a nerf. It's a death sentence.

Currently, the Scaleshot 4xSRM6 + 2xSRM2 can only fire 33 times before running out of ammo. As someone who plays the Scaleshot almost exclusively, 33 shots isn't enough to last 1/2 way through a match.

... and your bright idea... is to make it only fire 22 times?

"Then use 6xSRM4"
That loadout can only fire 3 times before overheating, then must wait a full 25 seconds before it can fire another 3 times, then wait another 25 seconds. "Then don't alpha". Not realistic in a game where virtually every mech is designed to alpha. Non-alpha mechs are non-competitive. Either restrict all alphas or none.

"Then use 6xSMR2".
Which reduces its firepower from 56 to 24, making it less powerful, shorter range, and easier to kill than most lights and other mediums.

4xSRM6 + 2xSRM2 is the only viable loadout. For a mech that only has 6 missiles and can only cary 2.5 tons of it, further reducing its ammo is pointless. Just another mech thrown onto the junkpile of other mechs that have no role, no strengths, no viability, no reason to play.

Merry Christmas.

Edited by Mad Mech, 08 December 2024 - 01:13 PM.


#103 Battlemaster56

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Posted 08 December 2024 - 01:14 PM

View PostMad Mech, on 08 December 2024 - 12:47 PM, said:

Scaleshot ammo change isn't a nerf. It's a death sentence.

Currently, the Scaleshot 4xSRM6 + 2xSRM2 can only fire 33 times before running out of ammo. As someone who plays the Scaleshot almost exclusively, 33 shots isn't enough to last 1/2 way through a match.

... and your bright idea... is to make it only fire 22 times?

"Then use 6xSRM4"
That loadout can only fire 3 times before overheating, then must wait a full 25 seconds before it can fire another 3 times, then wait another 25 seconds. "Then don't alpha". Not realistic in a game where virtually every mech is designed to alpha. Non-alpha mechs are non-competitive. Either restrict all alphas or none.

"Then use 6xSMR2".
Which reduces its firepower from 56 to 24, making it less powerful, shorter range, and easier to kill than most lights and other mediums.

4xSRM6 + 2xSRM2 is the only viable loadout. For a mech that only has 6 missiles and can only cary 2.5 tons of it, further reducing its ammo to the point of useless is just throwing the Scaleshot onto to the junkpile of mechs that have no role, no strengths, no viability, no reason to play.


Dude the mech is still better than Jenner IIC and the Arctic Wolf alone with it's quirks, ever since it introduction the mech have been a leagues stronger than it's alternatives.

#104 Mad Mech

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Posted 08 December 2024 - 01:41 PM

View PostBattlemaster56, on 08 December 2024 - 01:14 PM, said:

Dude the mech is still better than Jenner IIC and the Arctic Wolf alone with it's quirks, ever since it introduction the mech have been a leagues stronger than it's alternatives.


TBH, the whole 'quirk' thing is... ugh. just creates imbalances, made worse by changing them every single patch. There's no baseline to anything. Creates... chaos.

Edited by Mad Mech, 08 December 2024 - 01:57 PM.


#105 BlueDevilspawn

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Posted 08 December 2024 - 01:47 PM

View PostTtly, on 07 December 2024 - 10:56 PM, said:


Yeah wow, slowing down the P-PPC sustain, when again, most of that damage is from the 4C-AC10s anyway which are all placed above the cockpit and requires little exposure (for a 100t anyway) to use, and to use the arm mounts where all the energy weapons are on the Stone Rhino-1 you'd have to expose a lot of its body meanwhile.

I mean I'm just so glad that the change is aimed at discouraging even bothering to use those arms and instead just abuse the torso hardpoint placements, aren't you too?


It's a nerf to the build, period. The build as a whole, not the individual weapons or categories, is what it affects. The use of plasmas allows it to balance alpha and sustained dps. Even reducing some of the ballistic heat reduces the sustain a bit while still allowing it to be a good push or receive build. As for whether to shoot only ballistics or expose more to alpha, that's a situational question. In general I wouldn't full expose in early game unless i had a good read on the likelihood of the return fire I'm likely to take. That part of what winning a trade is about. If I can get in uncontested alphas I'll full expose to dump my full potential damage out. If i have to quick expose, then just the ballistics.

View PostCSJ Edward, on 07 December 2024 - 11:14 PM, said:


Do not nerf the Plasma Cannon, it is one of the few Clan weapons that feels good to use in MWO and is not overpowered. Saying a weapon is overpowered just because it overperforms on a mech because of excessive quirks does not mean the weapon is the problem, it is the quirks on the mech that are the problem. Two of the most overperforming weapons in the game are MGs and RACs, especially on IS Mechs that have ridiculous quirks.

Finally, light mechs are not supposed to be able to tank damage like heavier mechs it is the skill of the pilot that is supposed to keep light mechs alive and that is the reason that you see such a wide range of performance results in games, because of the skill difference between pilots.

As much as I love the Clans, I believe the game would be better off if it just stuck to 3025 era tech and Mechs as close to BATTLETECH lore values as possible in a realtime game.

Not nerfing plasmas, just a couple builds they are a part of thru hollistic quirk nerf. Plasma itself is unchanged.

#106 BlueDevilspawn

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Posted 08 December 2024 - 01:59 PM

View Post-Ramrod-, on 07 December 2024 - 06:54 PM, said:


Well as always I have the unpopular opinion which becomes subject to heavy flaming. All I can do is represent the people who don't go on these forums and mostly play QP and Faction Warfare. And I already know I'm going to draw massive amounts of ire but I really don't give two craps. You can get mad but you can't prove me wrong.

All I hear in this post is elitism. Arrogant "We are better than you thus know better than you, you lowly uneducated peons! We know what's best for you!" elitist horse crap. Sounds pretty "Big Brother" to me. Only a relatively small portion of the player base actually plays at that level. Expecting EVERY player to play at this level because they do and if someone doesn't they are just horrible players is snobbery in the highest. Because of that I give VERY LITTLE credence to the top top tier competitive players. And that goes for ANY game. If you really think the average player and average NEW player does all this math and spreadsheeting...you're kidding yourselves. See here in the real world the majority of the player base just wants to shoot things and not have to do advanced calculus in order to do so. And that if they complain that their fun is being infringed upon are automatically shut down as low knowledge players that don't know what they are talking about and need to "git gud". "Trust us. We know what's best for you. I mean look at these numbers!" Well guess what? People don't care about numbers. They care about having FUN. You can have all the numbers that you want. That doesn't necessarily represent the general feeling in the game. I've come to learn that I cannot judge ANY player in this game. Because people just want to have fun. And often times that fun get's ruined by a minority of "knowledgeble players" that over analyze a friggin' video game. To the point where it becomes so fine-tuned that only a relatively small number of people can really take advantage of it and brush off those who cannot as well...somehow inferior. Not even as a player but as a person in whole in many cases.

So feel free to attack me. In fact, I heavily encourage you to do so! You'll just be proving my point. You've lost touch with a majority of the player base and you don't even realize it. I want my game balanced and controlled by the original programmers. Not a class/group of people that expect others to play at their level and if you don't that you "suck and need to git gud" and should be reprimanded and belittled because of it. Some of you just need to find a new game to master. Because you're ruining the fun for a greater number of people that just want to shoot things with big stompy robots and not be belittled concerning their game-play.

And Tiy0s...

"This is another reason why, in order to be in cauldron, you have to be a very knowledgeable player of the game. Most cauldron players are very high level competitive players with an extreme depth of understanding. You can’t effectively decide which mechs get buffs or nerfs if you don’t understand how well they perform with their most optimal builds."

A) Cauldron shouldn't exist. Or at least in the form it is now. B-) BOY does that sound condescending and C) That everyone else are inferior players and their opinions shouldn't matter and should be cast aside simply because they don't represent a friggin' spreadsheet.


I'm going to clarify a few points. Not because it will change your mind, but because those who don't frequently read or keep in touch with forums or the cauldron feedback discord may somehow think you're speaking facts.

1. Balance is primarily around QP with some consideration from comp. FP is not a consideration. Primarily QP should be obvious. As to why comp, that's because most builds for QP tend to be generalist (e.g., certain speed, certain ammo, certain armor). Comp is even more min-maxed to the hilt and so mechs/variants/builds that may not be obvious as too strong in QP may be found there. Only using the most optimal can a mech/variant's true power level be found. We've had people ask us for ammo quirks in bad stock mechs (like the stock Rifleman) because they want to make its stock build viable. Can you imagine what ammo quirks would do to an optimized Rifleman???

2. Tiyos comment on comp players is (imo) more applicable to the level of play. First of all, there are a number of non-comp players in the cauldron (both those who no longer play and those who were never compies). So, why the term then? Because compies who min-max to the hilt generally have a much better understanding of mechs, builds, maps, positioning, game mechanics, etc. so as to evaluate things holistically.

To give you an example to the above, there's a guy who is a well known Clan loyalist to the point of insisting that Clan mechs must be OP against IS mechs because power fantasy. That would be unbalanced. He gave an example of a bad Timber Wolf lasvom build and a example of a bad Marauder BH lasvom build then stated "why is my Timby ATO (alpha to overheat) 1.5 and the BH ATO at 4?"

Using non optimized builds to compare and "rationalize" balance changes is very disingenuous and a bad faith argument. An optimized IS lasvom build doesn't have anything approaching 4 ATO; he was sandbagging his argument. Using the above example, a meta/optimized and properly build Timby-S has pretty much NO QUIRKS. It is fast, has a single click no ghost heat decent alpha, has ECM, and has JJ. While the MAD BH las/vom (using BLC) is strong in its own right, it by no means obsoletes or even contests a properly built and played Timby-S ECM lasvom.

I don't expect you to change your perspective but I'm going to correct the inaccuracies of what you did say.

Edited by BlueDevilspawn, 08 December 2024 - 02:01 PM.


#107 CSJ Edward

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Posted 08 December 2024 - 02:47 PM

View PostBlueDevilspawn, on 08 December 2024 - 01:47 PM, said:

Not nerfing plasmas, just a couple builds they are a part of thru hollistic quirk nerf. Plasma itself is unchanged.


Last night was my "downtime night" where I allow myself to "drink like a freebirth" so I did not read the post as carefully as I should have.

On a side note I have moved much further north and not too far from Canada, but my ping to the NA server did not improve. I assume that the ping is just an issue with my ISP routing to the server, but the game is still playable, so I will not waste time arguing with my ISP's outsourced customer service agents, who are rude and do not fully understand what I am asking them to check on.

Edited by CSJ Edward, 08 December 2024 - 02:52 PM.


#108 Corporal Adrian Shephard

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Posted 09 December 2024 - 02:28 AM

any FPS optimisation?

#109 TP Pokethrough

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Posted 09 December 2024 - 03:48 AM

View Post-Ramrod-, on 07 December 2024 - 06:54 PM, said:



All I hear in this post is elitism.




Using data to inform opinions is elitism now?


View Post-Ramrod-, on 07 December 2024 - 06:54 PM, said:

Arrogant "We are better than you thus know better than you, you lowly uneducated peons! We know what's best for you!" elitist horse crap. Sounds pretty "Big Brother" to me. Only a relatively small portion of the player base actually plays at that level. Expecting EVERY player to play at this level because they do and if someone doesn't they are just horrible players is snobbery in the highest. Because of that I give VERY LITTLE credence to the top top tier competitive players. And that goes for ANY game. If you really think the average player and average NEW player does all this math and spreadsheeting...you're kidding yourselves. See here in the real world the majority of the player base just wants to shoot things and not have to do advanced calculus in order to do so. And that if they complain that their fun is being infringed upon are automatically shut down as low knowledge players that don't know what they are talking about and need to "git gud". "Trust us. We know what's best for you. I mean look at these numbers!" Well guess what? People don't care about numbers. They care about having FUN. You can have all the numbers that you want. That doesn't necessarily represent the general feeling in the game. I've come to learn that I cannot judge ANY player in this game. Because people just want to have fun. And often times that fun get's ruined by a minority of "knowledgeble players" that over analyze a friggin' video game. To the point where it becomes so fine-tuned that only a relatively small number of people can really take advantage of it and brush off those who cannot as well...somehow inferior. Not even as a player but as a person in whole in many cases.


I want a mech that goes 120 kph, has 19 IS MPL with zero ghost heat and a 300% range quirk and 50% cooldown and heat quirk. That would be fun.

Or perhaps just bandying the term fun about is pretty meaningless as it needs to sit firmly within the context of reasonably well balanced, online, player versus player shooter with all the constituent methods of play and counterplay that should entail.

I don't even know how many chassis there are, hundreds?

If you can't find a "fun build" that's solely and entirely on you. Reining in easy mode megafarmers has the knock on benefit of making the game more fun for everyone else.


View Post-Ramrod-, on 07 December 2024 - 06:54 PM, said:


So feel free to attack me. In fact, I heavily encourage you to do so! You'll just be proving my point. You've lost touch with a majority of the player base and you don't even realize it. I want my game balanced and controlled by the original programmers.


As far as I know, the "original programmers" do not exist.


View Post-Ramrod-, on 07 December 2024 - 06:54 PM, said:


Not a class/group of people that expect others to play at their level and if you don't that you "suck and need to git gud" and should be reprimanded and belittled because of it. Some of you just need to find a new game to master. Because you're ruining the fun for a greater number of people that just want to shoot things with big stompy robots and not be belittled concerning their game-play.



Ah, then I'm glad you agree with my 19 IS MPL proposal.




View Post-Ramrod-, on 07 December 2024 - 06:54 PM, said:

A) Cauldron shouldn't exist. Or at least in the form it is now. B-) BOY does that sound condescending and C) That everyone else are inferior players and their opinions shouldn't matter and should be cast aside simply because they don't represent a friggin' spreadsheet.


Have you ever, once, looked into anything the cauldron has said about how it balances and who it balances for or are you just inventing some wild story about how everyone is out to get the poor tier 5?

Edited by TP Pokethrough, 09 December 2024 - 04:02 AM.


#110 Znozoic

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Posted 09 December 2024 - 04:08 AM

View PostBattlemaster56, on 08 December 2024 - 01:14 PM, said:

Dude the mech is still better than Jenner IIC and the Arctic Wolf alone with it's quirks, ever since it introduction the mech have been a leagues stronger than it's alternatives.


Did you play them to be so sure of what you're saying? Or are you just basing it on a quirk list? (all three)

View PostMad Mech, on 08 December 2024 - 12:47 PM, said:

Scaleshot ammo change isn't a nerf. It's a death sentence.

Currently, the Scaleshot 4xSRM6 + 2xSRM2 can only fire 33 times before running out of ammo. As someone who plays the Scaleshot almost exclusively, 33 shots isn't enough to last 1/2 way through a match.

... and your bright idea... is to make it only fire 22 times?

"Then use 6xSRM4"
That loadout can only fire 3 times before overheating, then must wait a full 25 seconds before it can fire another 3 times, then wait another 25 seconds. "Then don't alpha". Not realistic in a game where virtually every mech is designed to alpha. Non-alpha mechs are non-competitive. Either restrict all alphas or none.

"Then use 6xSMR2".
Which reduces its firepower from 56 to 24, making it less powerful, shorter range, and easier to kill than most lights and other mediums.

4xSRM6 + 2xSRM2 is the only viable loadout. For a mech that only has 6 missiles and can only cary 2.5 tons of it, further reducing its ammo is pointless. Just another mech thrown onto the junkpile of other mechs that have no role, no strengths, no viability, no reason to play.

Merry Christmas.


No matter how much you explain it to them, they will continue to cry that it is op, they are the people who do not know how to shoot at the legs....

Edited by Znozoic, 09 December 2024 - 04:06 AM.


#111 Void Angel

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Posted 09 December 2024 - 06:32 AM

What part of "poptart" says you're exposing the legs? Seems you are the people who don't know how to use cover when you expose. I'm still waiting for one of you yayhoos to explain why going down to 1,440 damage carried before skills, from 2,160, means that the 'mech is "consigned to the junkpile."

#112 Void Angel

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Posted 09 December 2024 - 06:37 AM

View PostTP Pokethrough, on 09 December 2024 - 03:48 AM, said:

I don't even know how many chassis there are, hundreds?


There are currently 708 unique variants in the game, not including special versions of normal variants - like Sarah's Jenner, or champions - and loyalty 'mechs which haven't been released to the general population yet. =)

Edited by Void Angel, 09 December 2024 - 06:43 AM.


#113 Navid A1

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Posted 09 December 2024 - 10:01 AM

View PostMad Mech, on 08 December 2024 - 12:47 PM, said:

Scaleshot ammo change isn't a nerf. It's a death sentence.

Currently, the Scaleshot 4xSRM6 + 2xSRM2 can only fire 33 times before running out of ammo. As someone who plays the Scaleshot almost exclusively, 33 shots isn't enough to last 1/2 way through a match.

... and your bright idea... is to make it only fire 22 times?

"Then use 6xSRM4"
That loadout can only fire 3 times before overheating, then must wait a full 25 seconds before it can fire another 3 times, then wait another 25 seconds. "Then don't alpha". Not realistic in a game where virtually every mech is designed to alpha. Non-alpha mechs are non-competitive. Either restrict all alphas or none.

"Then use 6xSMR2".
Which reduces its firepower from 56 to 24, making it less powerful, shorter range, and easier to kill than most lights and other mediums.

4xSRM6 + 2xSRM2 is the only viable loadout. For a mech that only has 6 missiles and can only cary 2.5 tons of it, further reducing its ammo is pointless. Just another mech thrown onto the junkpile of other mechs that have no role, no strengths, no viability, no reason to play.

Merry Christmas.


Scaleshot will remain insanely powerful regardless.

The build you run is this: https://mwo.nav-alph...71779_VPR-DILGD
2xSRM6
2xSRM4
2xSRM2
one SPL

Has ammo forever, Does not trigger GH, has insane missile quirks more than any similar SRM focused mech, and has more than 20 dps when skilled. What more can you want?
Have you even noticed the crazy energy cooldown on the mech?

Edited by Navid A1, 09 December 2024 - 10:01 AM.


#114 Znozoic

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Posted 09 December 2024 - 10:44 AM

View PostNavid A1, on 09 December 2024 - 10:01 AM, said:


Scaleshot will remain insanely powerful regardless.

The build you run is this: https://mwo.nav-alph...71779_VPR-DILGD
2xSRM6
2xSRM4
2xSRM2
one SPL

Has ammo forever, Does not trigger GH, has insane missile quirks more than any similar SRM focused mech, and has more than 20 dps when skilled. What more can you want?
Have you even noticed the crazy energy cooldown on the mech?


from 72 to 53.... time to go back to the jenner IIC.... and again... I didn't see anyone playing it with energy.

#115 BlueDevilspawn

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Posted 09 December 2024 - 01:16 PM

Krazzdaxx (map designer) just streamed a preview of the new map "Luthien"

https://www.twitch.t...deos/2322642934

#116 Navid A1

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Posted 09 December 2024 - 01:27 PM

View PostZnozoic, on 09 December 2024 - 10:44 AM, said:


from 72 to 53.... time to go back to the jenner IIC.... and again... I didn't see anyone playing it with energy.


You can consider killing a no downside 72 damage bomber mech the primary goal then.
From a broken OP mech to a really powerful mech.

All good.

#117 Znozoic

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Posted 09 December 2024 - 03:11 PM

View PostNavid A1, on 09 December 2024 - 01:27 PM, said:


You can consider killing a no downside 72 damage bomber mech the primary goal then.
From a broken OP mech to a really powerful mech.

All good.


Ok, it would be good to review these details before selling it, don't you think?

#118 Mad Mech

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Posted 09 December 2024 - 04:15 PM

View PostTiy0s, on 07 December 2024 - 09:06 AM, said:

I’ve been pushing hard for mechs to be “memorable” "sellable" on release and that sometimes means accidentally intentionally over cooking them.


Fixed the typos in your post. I mean, if we're going to be honest.

And there's nothing wrong making mechs sellable. MWO is a business. Needs to make money. Free market and all that.

But mech design has to be based on more than just "memorable-to-buy" (another way of saying pay-to-win), otherwise every "memorable-to-buy" mech eventually has to be nerfed through weapons, quirks, or both. That only creates an infinite cycle of nerfing that NOBODY likes. So why do it? You can claim it's for "balance", but that's also another way of saying "make everyhing meh so we can sell the next round of OP mechs. Yes, it creates some sales, but it also narrows your paying customer base. MWO could be so much bigger and better, but constant nerfs (which only leads to constant imbalance) just turns people away.

TBH I never buy mechs anymore because I know they'll just be nerfed soon anyway so why bother, especially when I can get them for free later (because MC is given away for free). It's almost as if you want paying customers to be non-paying. I don't get it.

It's never going to be "right" or "balanced". Balance doesn't exist. There is only mech roles and effectiveness in those roles. Right now the only "role" seems to be "do damage in an arena of chaos". I supposed that's how we ended with with 14 hardpoint lights, because with only one role, they have to compete with assaults, rather than creating integreated cooperative systems, teamwork, intel, or other interesting asymmetrical things like that. You know, actual mech stuff.

Edited by Mad Mech, 09 December 2024 - 04:42 PM.


#119 -Ramrod-

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Posted 09 December 2024 - 04:22 PM

View PostBlueDevilspawn, on 08 December 2024 - 01:59 PM, said:


I'm going to clarify a few points. Not because it will change your mind, but because those who don't frequently read or keep in touch with forums or the cauldron feedback discord may somehow think you're speaking facts.

1. Balance is primarily around QP with some consideration from comp. FP is not a consideration. Primarily QP should be obvious. As to why comp, that's because most builds for QP tend to be generalist (e.g., certain speed, certain ammo, certain armor). Comp is even more min-maxed to the hilt and so mechs/variants/builds that may not be obvious as too strong in QP may be found there. Only using the most optimal can a mech/variant's true power level be found. We've had people ask us for ammo quirks in bad stock mechs (like the stock Rifleman) because they want to make its stock build viable. Can you imagine what ammo quirks would do to an optimized Rifleman???

2. Tiyos comment on comp players is (imo) more applicable to the level of play. First of all, there are a number of non-comp players in the cauldron (both those who no longer play and those who were never compies). So, why the term then? Because compies who min-max to the hilt generally have a much better understanding of mechs, builds, maps, positioning, game mechanics, etc. so as to evaluate things holistically.

To give you an example to the above, there's a guy who is a well known Clan loyalist to the point of insisting that Clan mechs must be OP against IS mechs because power fantasy. That would be unbalanced. He gave an example of a bad Timber Wolf lasvom build and a example of a bad Marauder BH lasvom build then stated "why is my Timby ATO (alpha to overheat) 1.5 and the BH ATO at 4?"

Using non optimized builds to compare and "rationalize" balance changes is very disingenuous and a bad faith argument. An optimized IS lasvom build doesn't have anything approaching 4 ATO; he was sandbagging his argument. Using the above example, a meta/optimized and properly build Timby-S has pretty much NO QUIRKS. It is fast, has a single click no ghost heat decent alpha, has ECM, and has JJ. While the MAD BH las/vom (using BLC) is strong in its own right, it by no means obsoletes or even contests a properly built and played Timby-S ECM lasvom.

I don't expect you to change your perspective but I'm going to correct the inaccuracies of what you did say.



I've gotten several likes on my post so obviously the sentiment is shared between a great many people. It doesn't mean I'm 100% correct but it does show there is a deep frustration amongst players that are immediately suppressed simply because they don't live up to a certain level of gameplay. I do appreciate you trying to explain however. I appreciate the respect. I really do. Considering many of the responses I have received have been hyperbolic and condescending at best. But this is just not ME talking. This isn't just me. I'm expressing the viewpoints of people who...don't have a voice. You will never change my mind about the Cauldron however. And until a list of Cauldron members are posted then there is no way of me knowing the tier 1 to tier 5 ratios. All I get is "Trust us...we're doing what's right." Yea that don't fly with the average player. We need more than "your word". We need something more tangible. (And no. Statistics are not the tangibility we need.) We need to know WHO is representing us. Otherwise people just view it as an internet oligarchy. And trust me A LOT do. But I will not say their names or their group/clan names here. And I'm sure the Cauldron has done plenty of good work. It's not lost on me. But they've also screwed a lot up. And there IS an obvious bias towards IS. Don't just take my word for it. Hear it from the horse's mouth. Go into QP and talk to people. And not just Tier 1 QP. A mixture of all. I guarantee you will find a lot of ill-will. Pent up frustrations. People who'd rather not say anything because they know it won't change. It'll fall on deaf ears because they are simply dismissed as "wrong" even if there is an iota of validity in it their argument/complaint. I'm simply saying that...you aren't aware of these people. The majority of the player base. Or at least a big chunk of it. And I am certainly not trying to be condescending. I am simply expressing the viewpoints of a large group of people. People that either don't have the time or the will to do. But since I'm the jackass with unpopular views it might as well be me. To any of the people reading this and supporting Blue. I don't mean to insult. I'm just telling you there is an issue. A BIG issue. A disconnect. People see bias that might not be there. People see elitism that might not be there. People see favoritism that might not be there. And these hyperbolic responses...don't help. They never will. I'd rather solve the problem than fan the flames. I'd be more than happy to discuss things in greater detail. But not here. I don't think it's really the venue to do it. This is more of a "feelings vs facts" sorta thing. But both are equally important. Feel free to message me if you want. And if you don't that's ok too. I've said my piece. Take it as you will. I will speak no more on it here in the forums. Blue, have a good day I appreciate your feedback. And I don't mean that sarcastically.

#120 CSJ Edward

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Posted 09 December 2024 - 04:28 PM

When they created the "cauldron" we were told that it was a mix of comp players, streamers and average players, including some lore junkies and people who only care about MWO. This is probably why constant rebalancing is required, because their decisions are made by committee.





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