Void Angel, on 17 December 2024 - 06:08 AM, said:
I like how a mechanical limitation of the game engine becomes "cope" when certain people don't like something.
Clantech also plays differently than IS tech. Take the Clan Wolfhound out and compare with the Grinner. They're the same chassis with the same capabilities, but much different 'mechs. I'm looking forward to the new chassis, even though I can't really play right now. =]
Well for Grinner/WLF-C the really big difference is access to stealth armor/heavy lasers/weapon sustain because the Grinner has heat quirks for once then yeah sure, they're not that similar. And really? The "cope" part I had on #2 was just in regard of me looking up reasons from old posts as to why they weren't a thing already for a 12 year old game, you putting it up here is just being petty, and really assumptious to think I dislike them, me speculating that people aren't going to do well in it doesn't come from that either, it's just that MASC mechs naturally has higher skill floor (and ceilling) for once just from the fact that it has one, and well, I don't see them being that popular despite their effectiveness outside of ECM Shadow Cat spammers sniping.
Anyway, here on the Dasher, you get being faster than the Flea/Locust, and cXL, and if it's comparing to the Flea, well if it's already "better" in that regard, what about on its other department? Is it not only going to be faster but also more armor quirks? Real weapon quirks instead of none? I mean the Flea itself already has little/none on the MASC variants, and if the Dasher is going to follow that trend, so will it, otherwise it's powercreep and stuff, granted I wouldn't mind more lights getting buffed to "catch up" in that case albeit at the trickle drip pace of monthly updates, it would take might as well be forever.
martian, on 17 December 2024 - 06:02 AM, said:
We do not know. Usually, PGI publishes the 'Mech quirks list right before the preorder period beginning.
Well yeah, it's called speculating. I mean you can just go look around Sarna to check the sort of loadout it would have (even if on stock configuration, at least it'll give an idea of the hardpoint count if nothing else) and mess around the MechDB's custom builder to see what sort of numbers this thing would have already. And then compare it to other mechs that runs similar loadouts with similar playstyle (ie LRM Locust to the LRM Fire Moth, ECM Flea to the Aletha, etc.) and the game's balancing history/statements regarding it (for example, that Tiyos said it'll have Mist Lynx level agility and a nerfed MASC).
Granted we won't know if it'll get unique equipment like a 0.5t special C-MASC instead of a 1t one, etc. But still.
I mean look at this:
https://mwo.nav-alph...115e680d_CUSTOM
You could mess around on this thing and ask stuff like: "Oh so that's the sort of damage, armor, and ammo count the Prime variant would have! Is it going to have as much quirks as the SRM/LRM Locust (LCT-3S/1M) or the Romeo-5k Flea too?" And then go "Oh, well if it's going to have as much quirks then it's a power creep of the Locust/Flea isn't it?" or something followed by argument such as bla bla bla but it has bigger hitbox (something that can be vaguely assumed just from the screenshot for once), bla bla bla less agility, bla bla bla but it has MASC, so on. Which would've been way more productive than "Oh wow, thanks PGI for adding the nostalgia bait vehicle that I remember running for only couple times back on MechWarrior 2, I love it despite not being able to play it!" times ten.
Edited by Ttly, 17 December 2024 - 09:17 AM.